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Run code through the advanced tool 'sed' to remove trailing whitespace.
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@ -136,7 +136,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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out.Write("VARYOUT float4 clipPos_2;\n");
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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out.Write("VARYOUT float4 Normal_2;\n");
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out.Write("VARYOUT float4 colors_02;\n");
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out.Write("VARYOUT float4 colors_12;\n");
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