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don't define clipPos twice
fix issue 6378
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@ -473,7 +473,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
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if (numTexgen < 7)
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if (numTexgen < 7)
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out.Write("\tclipPos = float4(rawpos.x, rawpos.y, clipPos.z, clipPos.w);\n");
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out.Write("\tclipPos = float4(rawpos.x, rawpos.y, clipPos.z, clipPos.w);\n");
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else
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else
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out.Write("\tfloat4 clipPos = float4(rawpos.x, rawpos.y, uv2.w, uv3.w);\n");
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out.Write("\tclipPos = float4(rawpos.x, rawpos.y, uv2.w, uv3.w);\n");
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// HACK to handle cases where the tex gen is not enabled
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// HACK to handle cases where the tex gen is not enabled
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if (numTexgen == 0)
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if (numTexgen == 0)
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