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Hack to hide debug cubes in Super Mario Sunshine
... while not breaking other games.
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@ -61,7 +61,8 @@ struct VertexShaderConstants
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u32 components; // .x
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u32 xfmem_dualTexInfo; // .y
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u32 xfmem_numColorChans; // .z
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u32 color_chan_alpha; // .w
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u32 missing_color_hex; // .w, used for change detection but not directly by shaders
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float4 missing_color_value;
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std::array<float4, 6> posnormalmatrix;
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std::array<float4, 4> projection;
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