Hack to hide debug cubes in Super Mario Sunshine

... while not breaking other games.
This commit is contained in:
Pokechu22
2021-02-22 19:03:06 -08:00
parent e62610e6bc
commit c583cac568
11 changed files with 34 additions and 34 deletions

View File

@ -189,8 +189,7 @@ ShaderCode GenVertexShader(APIType api_type, const ShaderHostConfig& host_config
out.Write("for (uint color = 0u; color < {}u; color++) {{\n", NUM_XF_COLOR_CHANNELS);
out.Write(" if ((color == 0u || use_color_1) && (components & ({}u << color)) != 0u) {{\n",
VB_HAS_COL0);
out.Write(" float4 color_value;\n"
" // Use color0 for channel 0, and color1 for channel 1 if both colors 0 and 1 are "
out.Write(" // Use color0 for channel 0, and color1 for channel 1 if both colors 0 and 1 are "
"present.\n"
" if (color == 0u)\n"
" vertex_color_0 = rawcolor0;\n"
@ -201,12 +200,10 @@ ShaderCode GenVertexShader(APIType api_type, const ShaderHostConfig& host_config
out.Write(" // Use color1 for channel 0 if color0 is not present.\n"
" vertex_color_0 = rawcolor1;\n"
" }} else {{\n"
" // The default alpha channel depends on the number of components in the vertex.\n"
" float alpha = float((color_chan_alpha >> color) & 1u);\n"
" if (color == 0u)\n"
" vertex_color_0 = float4(1.0, 1.0, 1.0, alpha);\n"
" vertex_color_0 = missing_color_value;\n"
" else\n"
" vertex_color_1 = float4(1.0, 1.0, 1.0, alpha);\n"
" vertex_color_1 = missing_color_value;\n"
" }}\n"
"}}\n"
"\n");