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EfbInterface: Make perf_values internally linked
Instead, expose functions to operate with it. This way we keep the internal representation concealed.
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@ -22,7 +22,7 @@ namespace EfbInterface
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{
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static u8 efb[EFB_WIDTH * EFB_HEIGHT * 6];
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u32 perf_values[PQ_NUM_MEMBERS];
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static u32 perf_values[PQ_NUM_MEMBERS];
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static inline u32 GetColorOffset(u16 x, u16 y)
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{
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@ -682,4 +682,27 @@ bool ZCompare(u16 x, u16 y, u32 z)
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return pass;
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}
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u32 GetPerfQueryResult(PerfQueryType type)
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{
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return perf_values[type];
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}
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void ResetPerfQuery()
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{
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std::memset(perf_values, 0, sizeof(perf_values));
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}
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void IncPerfCounterQuadCount(PerfQueryType type)
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{
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// NOTE: hardware doesn't process individual pixels but quads instead.
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// Current software renderer architecture works on pixels though, so
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// we have this "quad" hack here to only increment the registers on
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// every fourth rendered pixel
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static u32 quad[PQ_NUM_MEMBERS];
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if (++quad[type] != 3)
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return;
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quad[type] = 0;
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++perf_values[type];
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}
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}
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