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Introducing WM_DEVICECHANGE win32callback.
No need to press the "refresh wiimotes" button on pair up anymore, checking the extended pair up box(still experimental) allows u to pair and hook up the wiimote while being ingame. You still need to do the ALT+F5/F6/F7/F8 connect, but you wont need to press the pair up button + refresh button anymore, feel free to test it, its not perfect yes. Just press 1+2 on your Wiimote to pair it up ingame(you need to check the extended pair up box for that feature). PS I hope I didnt break nonwin32 builds, I gave my best however. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5413 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -265,6 +265,7 @@ void Config::Load()
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// Real Wiimote
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iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
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iniFile.Get("Real", "Unpair", &bUnpairRealWiimote, false);
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iniFile.Get("Real", "Autopair", &bPairRealWiimote, false);
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iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
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iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
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iniFile.Get("Real", "AccNeutralZ", &iAccNeutralZ, 0);
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@ -390,6 +391,7 @@ void Config::Save()
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iniFile.Set("Real", "UpdateStatus", bUpdateRealWiimote);
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iniFile.Set("Real", "Unpair", bUnpairRealWiimote);
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iniFile.Set("Real", "Autopair", bPairRealWiimote);
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iniFile.Set("Real", "AccNeutralX", iAccNeutralX);
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iniFile.Set("Real", "AccNeutralY", iAccNeutralY);
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iniFile.Set("Real", "AccNeutralZ", iAccNeutralZ);
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