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Introducing WM_DEVICECHANGE win32callback.
No need to press the "refresh wiimotes" button on pair up anymore, checking the extended pair up box(still experimental) allows u to pair and hook up the wiimote while being ingame. You still need to do the ALT+F5/F6/F7/F8 connect, but you wont need to press the pair up button + refresh button anymore, feel free to test it, its not perfect yes. Just press 1+2 on your Wiimote to pair it up ingame(you need to check the extended pair up box for that feature). PS I hope I didnt break nonwin32 builds, I gave my best however. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5413 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -45,6 +45,7 @@ class WiimoteBasicConfigDialog : public wxDialog
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// General open, close and event functions
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void UpdateGUI();
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void UpdateBasicConfigDialog(bool state);
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void ButtonClick(wxCommandEvent& event);
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void ShutDown(wxTimerEvent& WXUNUSED(event));
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void UpdateOnce(wxTimerEvent& event);
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@ -86,6 +87,7 @@ class WiimoteBasicConfigDialog : public wxDialog
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*m_Crop[MAX_WIIMOTES],
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*m_WiiAutoReconnect[MAX_WIIMOTES],
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*m_WiiAutoUnpair[MAX_WIIMOTES],
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*m_WiiExtendedPairUp[MAX_WIIMOTES],
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*m_UDPWiiEnable[MAX_WIIMOTES],
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*m_UDPWiiAccel[MAX_WIIMOTES],
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*m_UDPWiiButt[MAX_WIIMOTES],
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@ -142,6 +144,7 @@ class WiimoteBasicConfigDialog : public wxDialog
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IDC_MOTIONPLUSCONNECTED,
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IDC_WIIAUTORECONNECT,
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IDC_WIIAUTOUNPAIR,
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IDC_WIIAUTOPAIR,
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IDC_EXTCONNECTED,
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//UDPWii
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