Introducing WM_DEVICECHANGE win32callback.

No need to press the "refresh wiimotes" button on pair up anymore, checking the extended pair up box(still experimental) allows u to pair and hook up the wiimote while being ingame. You still need to do the ALT+F5/F6/F7/F8 connect, but you wont need to press the pair up button + refresh button anymore, feel free to test it, its not perfect yes. Just press 1+2 on your Wiimote to pair it up ingame(you need to check the extended pair up box for that feature).
PS I hope I didnt break nonwin32 builds, I gave my best however.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5413 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
snzgoo
2010-04-26 17:51:32 +00:00
parent c344502524
commit c59409b46a
9 changed files with 238 additions and 18 deletions

View File

@ -32,7 +32,9 @@ namespace WiiMoteReal
{
int Initialize();
#ifdef _WIN32
int WiimotePairUp(bool unpair);
#endif
void Allocate();
void DoState(PointerWrap &p);
@ -64,6 +66,13 @@ bool IRDataOK(struct wiimote_t* wm);
extern bool g_RunTemporary;
extern int g_RunTemporaryCountdown;
extern u8 g_EventBuffer[32];
#ifdef _WIN32
extern Common::Thread* g_AutoPairUpInvisibleWindow;
extern Common::Thread* g_AutoPairUpMonitoring;
extern Common::Event g_StartAutopairThread;
THREAD_RETURN PairUp_ThreadFunc(void* arg);
THREAD_RETURN RunInvisibleMessageWindow_ThreadFunc(void* arg);
#endif
#endif
}; // WiiMoteReal