D3D: Remove BeginFrame/EndFrame

These functions did not do anything anyway. There is also no need to
present the backbuffer when shutting down.
This commit is contained in:
Stenzek
2017-11-21 19:55:14 +10:00
parent d9400f708a
commit c5a89b6483
3 changed files with 0 additions and 30 deletions

View File

@ -63,8 +63,6 @@ extern HWND hWnd;
extern bool bFrameInProgress;
void Reset();
bool BeginFrame();
void EndFrame();
void Present();
unsigned int GetBackBufferWidth();