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D3D: Remove BeginFrame/EndFrame
These functions did not do anything anyway. There is also no need to present the backbuffer when shutting down.
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@ -63,8 +63,6 @@ extern HWND hWnd;
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extern bool bFrameInProgress;
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void Reset();
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bool BeginFrame();
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void EndFrame();
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void Present();
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unsigned int GetBackBufferWidth();
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