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VideoCommon: initialize uninitialized state value in pixel ubershader to prevent error on directx in some games
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@ -921,6 +921,7 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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out.Write(" int3 tevcoord = int3(0, 0, 0);\n"
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out.Write(" int3 tevcoord = int3(0, 0, 0);\n"
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" State s;\n"
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" State s;\n"
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" s.TexColor = int4(0, 0, 0, 0);\n"
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" s.TexColor = int4(0, 0, 0, 0);\n"
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" s.RawTexColor = int4(0, 0, 0, 0);\n"
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" s.AlphaBump = 0;\n"
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" s.AlphaBump = 0;\n"
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"\n");
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"\n");
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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