Trying a fix to floating point single (issue 1556), Sonic Unleashed now have correct projections, also re-enabled color buffer clear on OpenGL plugin (was causing flickering in fullscreen and garbage on sides...)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4441 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-10-20 23:09:44 +00:00
parent d40ce3f1e5
commit c600926710
4 changed files with 13 additions and 72 deletions

View File

@ -175,67 +175,6 @@ void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
void VideoConfig::UpdateProjectionHack()
{
::UpdateProjectionHack(g_Config.iPhackvalue);
//switch(g_Config.iPhackvalue)
//{
//case OGL_HACK_NONE:
// g_Config.bProjHack1 = 0;
// g_Config.bPhackvalue1 = 0;
// g_Config.bPhackvalue2 = 0;
// break;
//case OGL_HACK_ZELDA_TP_BLOOM_HACK:
// g_Config.bPhackvalue1 = 1;
// g_Config.bProjHack1 = 1;
// break;
//case OGL_HACK_SONIC_AND_THE_BLACK_KNIGHT:
// g_Config.bPhackvalue1 = 1;
// g_Config.fhackvalue1 = 0.00002f;
// g_Config.bPhackvalue2 = 1;
// g_Config.fhackvalue2 = 1.999980f;
// break;
//case OGL_HACK_BLEACH_VERSUS_CRUSADE:
// g_Config.bPhackvalue2 = 1;
// g_Config.fhackvalue2 = 0.5f;
// g_Config.bPhackvalue1 = 0;
// g_Config.bProjHack1 = 0;
// break;
//case OGL_HACK_FINAL_FANTASY_CC_ECHO_OF_TIME:
// g_Config.bPhackvalue1 = 1;
// g_Config.fhackvalue1 = 0.8f;
// g_Config.bPhackvalue2 = 1;
// g_Config.fhackvalue2 = 1.2f;
// g_Config.bProjHack1 = 0;
// break;
//case OGL_HACK_HARVESTMOON_MM:
// g_Config.bPhackvalue1 = 1;
// g_Config.fhackvalue1 = 0.0075f;
// g_Config.bPhackvalue2 = 0;
// g_Config.bProjHack1 = 0;
//case OGL_HACK_BATEN_KAITOS:
// g_Config.bPhackvalue1 = 1;
// g_Config.fhackvalue1 = 0.0026f;
// g_Config.bPhackvalue2 = 1;
// g_Config.fhackvalue2 = 1.9974f;
// g_Config.bProjHack1 = 1;
// break;
//case OGL_HACK_BATEN_KAITOS_ORIGIN:
// g_Config.bPhackvalue1 = 1;
// g_Config.fhackvalue1 = 0.0012f;
// g_Config.bPhackvalue2 = 1;
// g_Config.fhackvalue2 = 1.9988f;
// g_Config.bProjHack1 = 1;
// break;
//case OGL_HACK_SKIES_OF_ARCADIA:
// g_Config.bPhackvalue1 = 1;
// g_Config.fhackvalue1 = 0.04f;
// g_Config.bPhackvalue2 = 0;
// g_Config.bProjHack1 = 0;
// break;
//}
//// Set the projections hacks
//Projection_SetHack0(g_Config.bProjHack1);
//Projection_SetHack1(ProjectionHack(g_Config.bPhackvalue1 == 0 ? false : true, g_Config.fhackvalue1));
//Projection_SetHack2(ProjectionHack(g_Config.bPhackvalue2 == 0 ? false : true, g_Config.fhackvalue2));
}