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VertexLoader: load scale factor as const, this will save some assembler instructions
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@ -61,13 +61,13 @@ MOVUPS(MOffset(EDI, 0), XMM0);
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*/
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template <typename T>
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float PosScale(T val)
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float PosScale(T val, float scale)
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{
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return val * posScale;
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return val * scale;
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}
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template <>
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float PosScale(float val)
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float PosScale(float val, float scale)
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{
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return val;
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}
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@ -76,9 +76,10 @@ template <typename T, int N>
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void LOADERDECL Pos_ReadDirect()
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{
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static_assert(N <= 3, "N > 3 is not sane!");
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auto const scale = posScale;
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for (int i = 0; i < 3; ++i)
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DataWrite(i<N ? PosScale(DataRead<T>()) : 0.f);
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DataWrite(i<N ? PosScale(DataRead<T>(), scale) : 0.f);
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LOG_VTX();
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}
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@ -91,9 +92,10 @@ void LOADERDECL Pos_ReadIndex()
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auto const index = DataRead<I>();
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auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_POSITION] + (index * arraystrides[ARRAY_POSITION]));
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auto const scale = posScale;
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for (int i = 0; i < 3; ++i)
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DataWrite(i<N ? PosScale(Common::FromBigEndian(data[i])) : 0.f);
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DataWrite(i<N ? PosScale(Common::FromBigEndian(data[i]), scale) : 0.f);
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LOG_VTX();
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}
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