Frame: Make cheat dialog private

Rather than destroy and reinitialize the dialog whenever it's closed,
and opened this dialog can just be hidden from view when it's not
needed, and shown again when it is needed.

Also, a dialog should really not be managing any live instances of
itself, including the one directly in the main frame.

This gets rid of another usage of the main frame global.
This commit is contained in:
Lioncash
2017-04-06 20:23:27 -04:00
parent f94cd57a70
commit c61d0dfe87
4 changed files with 19 additions and 34 deletions

View File

@ -86,7 +86,6 @@ public:
// These have to be public
CCodeWindow* g_pCodeWindow = nullptr;
NetPlaySetupFrame* g_NetPlaySetupDiag = nullptr;
wxCheatsWindow* g_CheatsWindow = nullptr;
void DoStop();
void UpdateGUI();
@ -139,6 +138,7 @@ private:
LogConfigWindow* m_LogConfigWindow = nullptr;
FifoPlayerDlg* m_FifoPlayerDlg = nullptr;
std::array<TASInputDlg*, 8> m_tas_input_dialogs{};
wxCheatsWindow* m_cheats_window = nullptr;
bool UseDebugger = false;
bool m_bBatchMode = false;
bool m_bEdit = false;