mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
PostProcessing: Add layered stereoscopy support.
This commit is contained in:
@ -23,7 +23,7 @@ public:
|
||||
~OpenGLPostProcessing();
|
||||
|
||||
void BlitFromTexture(TargetRectangle src, TargetRectangle dst,
|
||||
int src_texture, int src_width, int src_height) override;
|
||||
int src_texture, int src_width, int src_height, int layer) override;
|
||||
void ApplyShader() override;
|
||||
|
||||
private:
|
||||
@ -32,6 +32,7 @@ private:
|
||||
GLuint m_uniform_resolution;
|
||||
GLuint m_uniform_src_rect;
|
||||
GLuint m_uniform_time;
|
||||
GLuint m_uniform_layer;
|
||||
std::string m_glsl_header;
|
||||
|
||||
// These are only used when working around Qualcomm's broken attributeless rendering
|
||||
|
Reference in New Issue
Block a user