PostProcessing: Add layered stereoscopy support.

This commit is contained in:
Jules Blok
2014-10-22 13:02:28 +02:00
parent 81e9004679
commit c64486075d
4 changed files with 44 additions and 15 deletions

View File

@ -91,7 +91,7 @@ public:
// Should be implemented by the backends for backend specific code
virtual void BlitFromTexture(TargetRectangle src, TargetRectangle dst,
int src_texture, int src_width, int src_height) = 0;
int src_texture, int src_width, int src_height, int layer = 0) = 0;
virtual void ApplyShader() = 0;
protected: