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PostProcessing: Add layered stereoscopy support.
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@ -91,7 +91,7 @@ public:
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// Should be implemented by the backends for backend specific code
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virtual void BlitFromTexture(TargetRectangle src, TargetRectangle dst,
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int src_texture, int src_width, int src_height) = 0;
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int src_texture, int src_width, int src_height, int layer = 0) = 0;
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virtual void ApplyShader() = 0;
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protected:
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