D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's not necessary under D3D). some cleanup. Add a TODO (tip from Orphis)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4168 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-02 19:59:41 +00:00
parent 4d9a47f6dc
commit c64b1ca5dc
5 changed files with 8 additions and 22 deletions

View File

@ -101,6 +101,6 @@ public:
};
const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL = false);
void GetPixelShaderId(PIXELSHADERUID &, u32 s_texturemask, u32 dstAlphaEnable);
void GetPixelShaderId(PIXELSHADERUID &, u32 texturemask, u32 dstAlphaEnable);
#endif // GCOGL_PIXELSHADER_H