InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2147 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-08 14:34:23 +00:00
parent 44370518a3
commit c6b4f5c819
15 changed files with 571 additions and 434 deletions

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@ -70,8 +70,10 @@ void ConfigBox::PadGetStatus()
int PhysicalDevice = PadMapping[notebookpage].ID;
int TriggerType = PadMapping[notebookpage].triggertype;
// Get pad status
GetJoyState(notebookpage);
// Check that Dolphin is in focus, otherwise don't update the pad status
if (!g_Config.bCheckFocus && IsFocus())
InputCommon::GetJoyState(PadState[notebookpage], PadMapping[notebookpage], notebookpage, joyinfo[PadMapping[notebookpage].ID].NumButtons);
//////////////////////////////////////
// Analog stick
@ -81,8 +83,8 @@ void ConfigBox::PadGetStatus()
//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
// Get original values
int main_x = PadState[notebookpage].axis[CTL_MAIN_X];
int main_y = PadState[notebookpage].axis[CTL_MAIN_Y];
int main_x = PadState[notebookpage].axis[InputCommon::CTL_MAIN_X];
int main_y = PadState[notebookpage].axis[InputCommon::CTL_MAIN_Y];
//int sub_x = (PadState[_numPAD].axis[CTL_SUB_X];
//int sub_y = -(PadState[_numPAD].axis[CTL_SUB_Y];
@ -138,11 +140,11 @@ void ConfigBox::PadGetStatus()
m_JoyShoulderR[notebookpage]->GetValue().ToLong(&Right);
// Get the trigger values
int TriggerLeft = PadState[notebookpage].axis[CTL_L_SHOULDER];
int TriggerRight = PadState[notebookpage].axis[CTL_R_SHOULDER];
int TriggerLeft = PadState[notebookpage].axis[InputCommon::CTL_L_SHOULDER];
int TriggerRight = PadState[notebookpage].axis[InputCommon::CTL_R_SHOULDER];
// Convert the triggers values
if (PadMapping[notebookpage].triggertype == CTL_TRIGGER_SDL)
if (PadMapping[notebookpage].triggertype == InputCommon::CTL_TRIGGER_SDL)
{
TriggerLeft = Pad_Convert(TriggerLeft);
TriggerRight = Pad_Convert(TriggerRight);
@ -153,8 +155,8 @@ void ConfigBox::PadGetStatus()
if(Right < 1000) TriggerRight = 0;
// Get the digital values
if(Left < 1000 && PadState[notebookpage].buttons[CTL_L_SHOULDER]) TriggerLeft = TriggerValue;
if(Right < 1000 && PadState[notebookpage].buttons[CTL_R_SHOULDER]) TriggerRight = TriggerValue;
if(Left < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_L_SHOULDER]) TriggerLeft = TriggerValue;
if(Right < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_R_SHOULDER]) TriggerRight = TriggerValue;
m_TStatusTriggers[notebookpage]->SetLabel(wxString::Format(
wxT("Left:%03i Right:%03i"),
@ -233,7 +235,7 @@ std::string ShowStatus(int VirtualController)
//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
#ifdef _WIN32
XInput::IsConnected(0), XInput::GetXI(0, XI_TRIGGER_L), XInput::GetXI(0, XI_TRIGGER_R),
XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R),
#endif
StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
Axes, Balls, Hats, Buttons

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@ -475,7 +475,7 @@ void ConfigBox::UpdateGUI(int _notebookpage)
UpdateGUIKeys(_notebookpage);
// Collect status
bool Hat = (PadMapping[_notebookpage].controllertype == CTL_DPAD_HAT);
bool Hat = (PadMapping[_notebookpage].controllertype == InputCommon::CTL_DPAD_HAT);
long Left, Right;
m_JoyShoulderL[_notebookpage]->GetValue().ToLong(&Left);
m_JoyShoulderR[_notebookpage]->GetValue().ToLong(&Right);
@ -619,12 +619,12 @@ void ConfigBox::CreateGUIControls()
// Populate the DPad type and Trigger type list
// -----------------------------
wxArrayString wxAS_DPadType;
wxAS_DPadType.Add(wxString::FromAscii(DPadType[CTL_DPAD_HAT]));
wxAS_DPadType.Add(wxString::FromAscii(DPadType[CTL_DPAD_CUSTOM]));
wxAS_DPadType.Add(wxString::FromAscii(DPadType[InputCommon::CTL_DPAD_HAT]));
wxAS_DPadType.Add(wxString::FromAscii(DPadType[InputCommon::CTL_DPAD_CUSTOM]));
wxArrayString wxAS_TriggerType;
wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[CTL_TRIGGER_SDL]));
wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[CTL_TRIGGER_XINPUT]));
wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[InputCommon::CTL_TRIGGER_SDL]));
wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[InputCommon::CTL_TRIGGER_XINPUT]));
// --------------------------------------------------------------------
// Populate the deadzone list

View File

@ -56,22 +56,22 @@ void ConfigBox::UpdateGUIKeys(int controller)
// Update the enabled checkbox
m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
tmp << PadMapping[controller].buttons[CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[InputCommon::CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].halfpress; m_JoyButtonHalfpress[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].axis[CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].axis[CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].axis[CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].axis[CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
// Update the deadzone and controller type controls
m_ControlType[controller]->SetSelection(PadMapping[controller].controllertype);
@ -83,16 +83,16 @@ void ConfigBox::UpdateGUIKeys(int controller)
//LogMsg("m_TriggerType[%i] = %i\n", controller, PadMapping[controller].triggertype);
// Update D-Pad
if(PadMapping[controller].controllertype == CTL_DPAD_HAT)
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
{
tmp << PadMapping[controller].dpad; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
}
else
{
tmp << PadMapping[controller].dpad2[CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].dpad2[CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].dpad2[CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].dpad2[CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear();
}
// Replace "-1" with "" in the GUI controls
@ -124,22 +124,22 @@ void ConfigBox::SaveButtonMapping(int controller, bool DontChangeId, int FromSlo
PadMapping[controller].bSquareToCircle = m_CBS_to_C[FromSlot]->IsChecked();
// The analog buttons
m_JoyAnalogMainX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[CTL_MAIN_X] = value; tmp.clear();
m_JoyAnalogMainY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[CTL_MAIN_Y] = value; tmp.clear();
m_JoyAnalogSubX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[CTL_SUB_X] = value; tmp.clear();
m_JoyAnalogSubY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[CTL_SUB_Y] = value; tmp.clear();
m_JoyAnalogMainX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_X] = value; tmp.clear();
m_JoyAnalogMainY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_Y] = value; tmp.clear();
m_JoyAnalogSubX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_X] = value; tmp.clear();
m_JoyAnalogSubY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_Y] = value; tmp.clear();
// The shoulder buttons
m_JoyShoulderL[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_L_SHOULDER] = value;
m_JoyShoulderR[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_R_SHOULDER] = value;
m_JoyShoulderL[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER] = value;
m_JoyShoulderR[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER] = value;
// The digital buttons
m_JoyButtonA[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_A_BUTTON] = value; tmp.clear();
m_JoyButtonB[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_B_BUTTON] = value; tmp.clear();
m_JoyButtonX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_X_BUTTON] = value; tmp.clear();
m_JoyButtonY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_Y_BUTTON] = value; tmp.clear();
m_JoyButtonZ[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_Z_TRIGGER] = value; tmp.clear();
m_JoyButtonStart[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_START] = value; tmp.clear();
m_JoyButtonA[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON] = value; tmp.clear();
m_JoyButtonB[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON] = value; tmp.clear();
m_JoyButtonX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON] = value; tmp.clear();
m_JoyButtonY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON] = value; tmp.clear();
m_JoyButtonZ[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER] = value; tmp.clear();
m_JoyButtonStart[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_START] = value; tmp.clear();
//LogMsg("PadMapping[%i].triggertype = %i, m_TriggerType[%i]->GetSelection() = %i\n",
// controller, PadMapping[controller].triggertype, FromSlot, m_TriggerType[FromSlot]->GetSelection());
@ -148,16 +148,16 @@ void ConfigBox::SaveButtonMapping(int controller, bool DontChangeId, int FromSlo
m_JoyButtonHalfpress[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].halfpress = value; tmp.clear();
// The digital pad
if(PadMapping[controller].controllertype == CTL_DPAD_HAT)
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
{
m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad = value; tmp.clear();
}
else
{
m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[CTL_D_PAD_UP] = value; tmp.clear();
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[CTL_D_PAD_DOWN] = value; tmp.clear();
m_JoyDpadLeft[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[CTL_D_PAD_LEFT] = value; tmp.clear();
m_JoyDpadRight[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[CTL_D_PAD_RIGHT] = value; tmp.clear();
m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP] = value; tmp.clear();
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN] = value; tmp.clear();
m_JoyDpadLeft[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT] = value; tmp.clear();
m_JoyDpadRight[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT] = value; tmp.clear();
}
// Replace "-1" with ""
@ -288,16 +288,16 @@ void ConfigBox::DoGetButtons(int GetId)
bool LeftRight = (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R);
bool Axis = (GetId >= IDB_ANALOG_MAIN_X && GetId <= IDB_SHOULDER_R)
&& !(TriggerType == CTL_TRIGGER_XINPUT && (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) ); // Don't allow SDL here
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) ); // Don't allow SDL here
bool XInput = (TriggerType == CTL_TRIGGER_XINPUT);
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
bool Button = (GetId >= IDB_BUTTON_A && GetId <= IDB_BUTTONHALFPRESS) // All digital buttons
|| (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) // both shoulder buttons
|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && ControllerType == CTL_DPAD_CUSTOM); // Or the custom hat mode
|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && ControllerType == InputCommon::CTL_DPAD_CUSTOM); // Or the custom hat mode
bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT) // All DPads
&& (PadMapping[Controller].controllertype == CTL_DPAD_HAT); // Not with the hat option defined
&& (PadMapping[Controller].controllertype == InputCommon::CTL_DPAD_HAT); // Not with the hat option defined
/* Open a new joystick. Joysticks[controller].GetId is the system GetId of the physical joystick
that is mapped to controller, for example 0, 1, 2, 3 for the first four PadMapping */
@ -370,7 +370,7 @@ void ConfigBox::DoGetButtons(int GetId)
if(AvoidValues(value)) continue; // Avoid values
pressed = i + (LeftRight ? 1000 : 0); // Identify the analog triggers
type = CTL_AXIS;
type = InputCommon::CTL_AXIS;
Succeed = true;
}
}
@ -383,7 +383,7 @@ void ConfigBox::DoGetButtons(int GetId)
if(SDL_JoystickGetHat(joy, i))
{
pressed = i;
type = CTL_HAT;
type = InputCommon::CTL_HAT;
Succeed = true;
}
}
@ -400,7 +400,7 @@ void ConfigBox::DoGetButtons(int GetId)
if(SDL_JoystickGetButton(joy, i))
{
pressed = i;
type = CTL_BUTTON;
type = InputCommon::CTL_BUTTON;
Succeed = true;
}
}
@ -410,12 +410,12 @@ void ConfigBox::DoGetButtons(int GetId)
#ifdef _WIN32
if(XInput)
{
for(int i = 0; i <= XI_TRIGGER_R; i++)
for(int i = 0; i <= InputCommon::XI_TRIGGER_R; i++)
{
if(XInput::GetXI(0, i))
{
pressed = i + 1000;
type = CTL_AXIS;
type = InputCommon::CTL_AXIS;
Succeed = true;
}
}
@ -429,7 +429,7 @@ void ConfigBox::DoGetButtons(int GetId)
if(g_Pressed >= buttons)
{
pressed = g_Pressed;
type = CTL_BUTTON;
type = InputCommon::CTL_BUTTON;
Succeed = true;
g_Pressed = 0;
if(pressed == WXK_ESCAPE) pressed = -1; // Check for the exape key