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InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2147 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -45,7 +45,9 @@
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#include <cstdio>
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#include <ctime>
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#include <cmath>
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#include <SDL.h>
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#include "../../../Core/InputCommon/Src/SDL.h" // Core
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#include "../../../Core/InputCommon/Src/XInput.h"
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#include "Common.h" // Common
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#include "pluginspecs_pad.h"
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@ -54,7 +56,6 @@
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//#include "Timer.h"
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#include "Config.h" // Local
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#include "XInput.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "GUI/AboutBox.h"
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@ -102,115 +103,6 @@
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#define THANKYOU "`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, Zilmar, Zenogais and ZeZu."
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//////////////////////////////////////////////////////////////////////////////////////////
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// Structures
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/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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CONTROLLER_STATE buttons (PadState) = 0 or 1
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CONTROLLER_MAPPING buttons (joystick) = 0 or 1, 2, 3, 4, a certain joypad button
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Please remember: The axis limit is hardcoded here, if you allow more axises (for
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example for analog A and B buttons) you must first incrase the size of the axis array
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size here
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*/
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struct CONTROLLER_STATE // GC PAD INFO/STATE
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{
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int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons
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int dpad; // Automatic SDL D-Pad (8 directions + neutral)
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int dpad2[4]; // D-pad using buttons
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int axis[6]; // 2 x 2 Axes (Main & Sub)
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int halfpress; // Halfpress... you know, like not fully pressed ;)...
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SDL_Joystick *joy; // SDL joystick device
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};
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struct CONTROLLER_MAPPING // GC PAD MAPPING
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{
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int buttons[8]; // (See above)
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int dpad; // (See above)
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int dpad2[4]; // (See above)
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int axis[6]; // (See above)
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int halfpress; // (See above)
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int enabled; // Pad attached?
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int deadzone; // Deadzone... what else?
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int ID; // SDL joystick device ID
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int controllertype; // Hat: Hat or custom buttons
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int triggertype; // Triggers range
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std::string SDiagonal;
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bool bSquareToCircle;
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int eventnum; // Linux Event Number, Can't be found dynamically yet
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};
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struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO
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{
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int NumAxes; // Amount of Axes
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int NumButtons; // Amount of Buttons
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int NumBalls; // Amount of Balls
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int NumHats; // Amount of Hats (POV)
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std::string Name; // Joypad/stickname
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int ID; // SDL joystick device ID
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bool Good;
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SDL_Joystick *joy; // SDL joystick device
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};
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enum
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{
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// CTL_L_SHOULDER and CTL_R_SHOULDER = 0 and 1
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CTL_MAIN_X = 2,
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CTL_MAIN_Y,
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CTL_SUB_X,
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CTL_SUB_Y
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};
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enum
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{
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CTL_L_SHOULDER = 0,
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CTL_R_SHOULDER,
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CTL_A_BUTTON,
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CTL_B_BUTTON,
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CTL_X_BUTTON,
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CTL_Y_BUTTON,
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CTL_Z_TRIGGER,
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CTL_START
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};
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// DPad Type
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enum
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{
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CTL_DPAD_HAT = 0, // Automatically use the first hat that SDL finds
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CTL_DPAD_CUSTOM // Custom directional pad settings
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};
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// Trigger Type
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enum
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{
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CTL_TRIGGER_SDL = 0, //
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CTL_TRIGGER_XINPUT // The XBox 360 pad
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};
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enum
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{
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CTL_D_PAD_UP = 0,
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CTL_D_PAD_DOWN,
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CTL_D_PAD_LEFT,
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CTL_D_PAD_RIGHT
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};
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// Button type for the configuration
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enum
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{
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CTL_AXIS = 0,
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CTL_HAT,
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CTL_BUTTON,
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CTL_KEY
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};
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// XInput buttons
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enum
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{
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XI_TRIGGER_L = 0,
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XI_TRIGGER_R
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Input vector. Todo: Save the configured keys here instead of in joystick
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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@ -225,11 +117,11 @@ extern std::vector<u8> Keys;
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//////////////////////////////////////////////////////////////////////////////////////////
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// Variables
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#ifndef _CONTROLLER_STATE_H
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#ifndef _EXCLUDE_MAIN_
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extern FILE *pFile;
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extern std::vector<CONTROLLER_INFO> joyinfo;
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extern CONTROLLER_STATE PadState[4];
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extern CONTROLLER_MAPPING PadMapping[4];
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extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
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extern InputCommon::CONTROLLER_STATE PadState[4];
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extern InputCommon::CONTROLLER_MAPPING PadMapping[4];
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extern HWND m_hWnd; // Handle to window
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extern int NumPads, NumGoodPads; // Number of goods pads
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#endif
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@ -238,9 +130,7 @@ extern std::vector<u8> Keys;
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//////////////////////////////////////////////////////////////////////////////////////////
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// Custom Functions
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void GetJoyState(int controller);
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int Search_Devices();
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bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
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void DEBUG_INIT();
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void DEBUG_QUIT();
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bool IsFocus();
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