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Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6838 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -37,7 +37,7 @@ CBannerLoaderGC::CBannerLoaderGC(DiscIO::IFileSystem& _rFileSystem)
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_rFileSystem.ReadFile("opening.bnr", m_pBannerFile, FileSize);
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m_BNRType = getBannerType();
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if (m_BNRType == BANNER_UNKNOWN)
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PanicAlert("Invalid opening.bnr found in gcm:\n%s\n You may need to redump this game.",
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PanicAlertT("Invalid opening.bnr found in gcm:\n%s\n You may need to redump this game.",
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_rFileSystem.GetVolume()->GetName().c_str());
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else m_IsValid = true;
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}
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