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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -119,14 +119,20 @@ extern GLWindow GLWin;
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#endif
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// Initialization / upkeep
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bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _width, int _height);
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void OpenGL_Shutdown();
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void OpenGL_Update();
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bool OpenGL_MakeCurrent();
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void OpenGL_SwapBuffers();
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// Get status
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bool OpenGL_CheckFBOStatus();
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u32 OpenGL_GetBackbufferWidth();
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u32 OpenGL_GetBackbufferHeight();
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bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _width, int _height);
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bool OpenGL_MakeCurrent();
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void OpenGL_SwapBuffers();
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// Set things
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void OpenGL_SetWindowText(const char *text);
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void OpenGL_Shutdown();
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void OpenGL_Update();
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#endif
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#endif
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