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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -242,7 +242,7 @@ void Flush()
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VERTEXSHADER* vs = VertexShaderCache::GetShader(g_nativeVertexFmt->m_components);
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bool bRestoreBuffers = false;
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if (Renderer::GetFakeZTarget()) {
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if (Renderer::UseFakeZTarget()) {
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if (bpmem.zmode.updateenable) {
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if (!bpmem.blendmode.colorupdate) {
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Renderer::SetRenderMode(bpmem.blendmode.alphaupdate ? Renderer::RM_ZBufferAlpha : Renderer::RM_ZBufferOnly);
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