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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -72,7 +72,7 @@ VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
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{
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DVSTARTPROFILE();
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VERTEXSHADERUID uid;
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u32 zbufrender = (bpmem.ztex2.op == ZTEXTURE_ADD) || Renderer::GetFakeZTarget() != 0;
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u32 zbufrender = (bpmem.ztex2.op == ZTEXTURE_ADD) || Renderer::UseFakeZTarget();
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GetVertexShaderId(uid, components, zbufrender);
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VSCache::iterator iter = vshaders.find(uid);
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@ -87,7 +87,7 @@ VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
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}
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VSCacheEntry& entry = vshaders[uid];
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const char *code = GenerateVertexShader(components, Renderer::GetFakeZTarget() != 0);
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const char *code = GenerateVertexShader(components, Renderer::UseFakeZTarget());
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_Config.iLog & CONF_SAVESHADERS && code) {
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