From c7025989f8cbd1e20505a17515cf6d99ec96d2c9 Mon Sep 17 00:00:00 2001 From: Rachel Bryk Date: Thu, 15 Aug 2013 22:31:36 -0400 Subject: [PATCH] Probably worthless commit that may fix wiimote netplay buffer problems. --- Source/Core/Core/Src/NetPlayClient.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Core/Core/Src/NetPlayClient.cpp b/Source/Core/Core/Src/NetPlayClient.cpp index 1504498c1f..a2a06e03e0 100644 --- a/Source/Core/Core/Src/NetPlayClient.cpp +++ b/Source/Core/Core/Src/NetPlayClient.cpp @@ -575,10 +575,10 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, u8 size) { static u8 previousSize = 0; - if (previousSize != size && m_wiimote_buffer[in_game_num].Size() > 0) + while (previousSize != size && m_wiimote_buffer[in_game_num].Size() > 0) { // Reporting mode changed, so previous buffer is no good. - m_wiimote_buffer[in_game_num].Clear(); + m_wiimote_buffer[in_game_num].Pop(); } nw.data.assign(data, data + size); @@ -618,7 +618,7 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, u8 size) return false; } ++tries; - if (tries > m_target_buffer_size) + if (tries > m_target_buffer_size +1) break; } while (nw.size != size);