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Standardise some enums from ALL_CAPS to CamelCase
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@ -15,31 +15,31 @@ namespace OGL
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{
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void ClearEFBCache();
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enum GLSL_VERSION
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enum GlslVersion
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{
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GLSL_130,
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GLSL_140,
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GLSL_150,
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GLSL_330,
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GLSL_400, // and above
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GLSL_430,
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GLSLES_300, // GLES 3.0
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GLSLES_310, // GLES 3.1
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GLSLES_320, // GLES 3.2
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Glsl130,
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Glsl140,
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Glsl150,
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Glsl330,
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Glsl400, // and above
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Glsl430,
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GlslEs300, // GLES 3.0
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GlslEs310, // GLES 3.1
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GlslEs320, // GLES 3.2
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};
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enum class ES_TEXBUF_TYPE
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enum class EsTexbufType
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{
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TEXBUF_NONE,
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TEXBUF_CORE,
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TEXBUF_OES,
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TEXBUF_EXT
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TexbufNone,
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TexbufCore,
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TexbufOes,
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TexbufExt
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};
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enum class ES_FB_FETCH_TYPE
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enum class EsFbFetchType
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{
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FB_FETCH_NONE,
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FB_FETCH_EXT,
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FB_FETCH_ARM,
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FbFetchNone,
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FbFetchExt,
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FbFetchArm,
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};
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// ogl-only config, so not in VideoConfig.h
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@ -51,13 +51,13 @@ struct VideoConfig
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bool bSupportsGLBaseVertex;
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bool bSupportsGLBufferStorage;
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bool bSupportsMSAA;
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GLSL_VERSION eSupportedGLSLVersion;
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GlslVersion eSupportedGLSLVersion;
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bool bSupportViewportFloat;
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bool bSupportsAEP;
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bool bSupportsDebug;
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bool bSupportsCopySubImage;
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u8 SupportedESPointSize;
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ES_TEXBUF_TYPE SupportedESTextureBuffer;
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EsTexbufType SupportedESTextureBuffer;
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bool bSupportsTextureStorage;
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bool bSupports2DTextureStorageMultisample;
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bool bSupports3DTextureStorageMultisample;
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@ -66,7 +66,7 @@ struct VideoConfig
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bool bSupportsAniso;
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bool bSupportsBitfield;
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bool bSupportsTextureSubImage;
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ES_FB_FETCH_TYPE SupportedFramebufferFetch;
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EsFbFetchType SupportedFramebufferFetch;
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const char* gl_vendor;
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const char* gl_renderer;
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