A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2644 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-03-10 22:51:17 +00:00
parent d83dd8a4ae
commit c70a472522
9 changed files with 53 additions and 20 deletions

View File

@ -76,7 +76,7 @@ struct PortableVertexDeclaration
VarType color_gl_type; // always GL_UNSIGNED_BYTE
int color_offset[2];
VarType texcoord_gl_type[8];
int texcoord_gl_size[8];
//int texcoord_gl_size[8];
int texcoord_offset[8];
int texcoord_size[8];
int posmtx_offset;