A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2644 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-03-10 22:51:17 +00:00
parent d83dd8a4ae
commit c70a472522
9 changed files with 53 additions and 20 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="Plugin_VideoDX9"
ProjectGUID="{636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18}"
RootNamespace="Plugin_VideoDX9"
@ -1193,14 +1193,14 @@
RelativePath=".\Src\BPStructs.h"
>
</File>
<File
RelativePath=".\Src\NativeVertexFormat.cpp"
>
</File>
</Filter>
<Filter
Name="Render"
>
<File
RelativePath=".\Src\NativeVertexFormat.cpp"
>
</File>
<File
RelativePath=".\Src\PixelShaderCache.cpp"
>