mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2644 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -587,6 +587,7 @@ GLuint Renderer::ResolveAndGetRenderTarget(const TRectangle &source_rect)
|
||||
TRectangle flipped_rect;
|
||||
source_rect.FlipYPosition(GetTargetHeight(), &flipped_rect);
|
||||
|
||||
flipped_rect.Clamp(0, 0, GetTargetWidth(), GetTargetHeight());
|
||||
// Do the resolve.
|
||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, s_uFramebuffer);
|
||||
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, s_uResolvedFramebuffer);
|
||||
@ -612,6 +613,7 @@ GLuint Renderer::ResolveAndGetFakeZTarget(const TRectangle &source_rect)
|
||||
TRectangle flipped_rect;
|
||||
source_rect.FlipYPosition(GetTargetHeight(), &flipped_rect);
|
||||
|
||||
flipped_rect.Clamp(0, 0, GetTargetWidth(), GetTargetHeight());
|
||||
// Do the resolve. We resolve both color channels, not very necessary.
|
||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, s_uFramebuffer);
|
||||
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, s_uResolvedFramebuffer);
|
||||
|
Reference in New Issue
Block a user