New Feature: Free Swing for EMU WiiMote

How to: First bind Roll & Pitch to "Analog 1" or "Analog 2", then set Roll Degree and Pitch Degree both to: "Free Swing".

Now in games, you can swing your emulated wiimote to Up/Down/Left/Right by simply pushing your binding analog stick to Up/Down/Left/Right.

PS:The swing direction will automatically adjust itself when "Upright Wiimote" option is checked.

Now you can play "Mad World" with emulated wiimote. :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4641 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2009-12-04 16:36:24 +00:00
parent d919a641c1
commit c71adffa80
5 changed files with 81 additions and 55 deletions

View File

@ -274,8 +274,8 @@ void Config::Load(bool ChangePad)
iniFile.Get(SectionName, "NoTriggerFilter", &bNoTriggerFilter, false);
iniFile.Get(SectionName, "TriggerType", &Trigger.Type, Trigger.TRIGGER_OFF);
iniFile.Get(SectionName, "TriggerUpright", &Trigger.Upright, false);
iniFile.Get(SectionName, "TriggerRollRange", &Trigger.Range.Roll, 50);
iniFile.Get(SectionName, "TriggerPitchRange", &Trigger.Range.Pitch, false);
iniFile.Get(SectionName, "TriggerRollRange", &Trigger.Range.Roll, 0);
iniFile.Get(SectionName, "TriggerPitchRange", &Trigger.Range.Pitch, 0);
// Wiimote
for (int x = 0; x < WM_CONTROLS; x++)