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New Feature: Free Swing for EMU WiiMote
How to: First bind Roll & Pitch to "Analog 1" or "Analog 2", then set Roll Degree and Pitch Degree both to: "Free Swing". Now in games, you can swing your emulated wiimote to Up/Down/Left/Right by simply pushing your binding analog stick to Up/Down/Left/Right. PS:The swing direction will automatically adjust itself when "Upright Wiimote" option is checked. Now you can play "Mad World" with emulated wiimote. :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4641 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -363,9 +363,11 @@ void WiimotePadConfigDialog::CreatePadGUIControls()
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StrTilt.Add(wxString::FromAscii("Triggers"));
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// The range is in degrees and are set at even 5 degrees values
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wxArrayString StrTiltRangeRoll, StrTiltRangePitch;
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for (int i = 0; i < 37; i++)
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StrTiltRangeRoll.Add(wxString::Format(wxT("Free Swing")));
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for (int i = 1; i < 37; i++)
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StrTiltRangeRoll.Add(wxString::Format(wxT("%i"), i*5));
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for (int i = 0; i < 37; i++)
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StrTiltRangePitch.Add(wxString::Format(wxT("Free Swing")));
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for (int i = 1; i < 37; i++)
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StrTiltRangePitch.Add(wxString::Format(wxT("%i"), i*5));
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// The Trigger type list
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@ -1004,10 +1006,22 @@ void WiimotePadConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
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g_Config.Trigger.Type = m_TiltComboInput[Page]->GetSelection();
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break;
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case ID_TILT_RANGE_ROLL:
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m_TiltComboRangeRoll[Page]->GetValue().ToLong(&TmpValue); g_Config.Trigger.Range.Roll = TmpValue;
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if (m_TiltComboRangeRoll[Page]->GetSelection() == 0)
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g_Config.Trigger.Range.Roll = 0;
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else
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{
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m_TiltComboRangeRoll[Page]->GetValue().ToLong(&TmpValue);
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g_Config.Trigger.Range.Roll = TmpValue;
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}
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break;
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case ID_TILT_RANGE_PITCH:
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m_TiltComboRangePitch[Page]->GetValue().ToLong(&TmpValue); g_Config.Trigger.Range.Pitch = TmpValue;
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if (m_TiltComboRangePitch[Page]->GetSelection() == 0)
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g_Config.Trigger.Range.Pitch = 0;
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else
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{
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m_TiltComboRangePitch[Page]->GetValue().ToLong(&TmpValue);
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g_Config.Trigger.Range.Pitch = TmpValue;
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}
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break;
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case IDC_JOYNAME:
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DoChangeJoystick();
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