Merge pull request #9782 from Techjar/bbox-ogl-upsidedown-fix

VideoCommon: Perform OpenGL bounding box inversion in pixel shader
This commit is contained in:
Connor McLaughlin
2021-06-08 13:24:03 +10:00
committed by GitHub
2 changed files with 9 additions and 27 deletions

View File

@ -856,30 +856,12 @@ void Renderer::SetScissorRect(const MathUtil::Rectangle<int>& rc)
u16 Renderer::BBoxReadImpl(int index)
{
// swap 2 and 3 for top/bottom
if (index >= 2)
index ^= 1;
int value = BoundingBox::Get(index);
if (index >= 2)
{
// up/down -- we have to swap up and down
value = EFB_HEIGHT - value;
}
return static_cast<u16>(value);
return static_cast<u16>(BoundingBox::Get(index));
}
void Renderer::BBoxWriteImpl(int index, u16 value)
{
s32 swapped_value = value;
if (index >= 2)
{
index ^= 1; // swap 2 and 3 for top/bottom
swapped_value = EFB_HEIGHT - swapped_value;
}
BoundingBox::Set(index, swapped_value);
BoundingBox::Set(index, value);
}
void Renderer::BBoxFlushImpl()