Merge pull request #7580 from Techjar/netplay-padmapping-type

NetPlay: Remove PadMapping type
This commit is contained in:
Léo Lam
2019-01-16 21:57:38 +01:00
committed by GitHub
6 changed files with 37 additions and 37 deletions

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@ -196,8 +196,8 @@ using NetWiimote = std::vector<u8>;
using MessageId = u8;
using PlayerId = u8;
using FrameNum = u32;
using PadMapping = s8;
using PadMappingArray = std::array<PadMapping, 4>;
using PadIndex = s8;
using PadMappingArray = std::array<PlayerId, 4>;
bool IsNetPlayRunning();
// Precondition: A netplay client instance must be present. In other words,