D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4265 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 21:18:04 +00:00
parent 2dc3f2c762
commit c7431401be
13 changed files with 186 additions and 28 deletions

View File

@ -61,6 +61,7 @@ static bool s_AVIDumping;
#define NUMWNDRES 6
extern int g_Res[NUMWNDRES][2];
char st[32768];
void SetupDeviceObjects()
{
@ -266,15 +267,13 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
D3D::GetBackBufferSurface(), dst_rect.AsRECT(),
D3DTEXF_LINEAR);
char st[8192];
// Finish up the current frame, print some stats
if (g_ActiveConfig.bOverlayStats)
{
Statistics::ToString(st);
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
}
if (g_ActiveConfig.bOverlayProjStats)
else if (g_ActiveConfig.bOverlayProjStats)
{
Statistics::ToStringProj(st);
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);