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fixes for my last commit
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@ -844,14 +844,14 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, "\tocol0 = prev;\n");
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}
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// On D3D11, use dual-source color blending to perform dst alpha in a
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// Use dual-source color blending to perform dst alpha in a
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// single pass
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if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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{
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if(ApiType & API_D3D9)
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{
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//Colors will be blended against the color from ocol1 in D3D 9...
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//ALPHA must be 0 or the shader will not compile( direct3d9 ex resriction)
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// alpha component must be 0 or the shader will not compile (Direct3D 9Ex restriction)
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// Colors will be blended against the color from ocol1 in D3D 9...
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WRITE(p, "\tocol1 = float4(prev.a, prev.a, prev.a, 0.0f);\n");
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}
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else
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