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Removed the controller update lock as it is no longer needed.
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@ -453,11 +453,6 @@ void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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g_controller_interface.UpdateInput();
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// don't want game thread updating input when we are using it here
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std::unique_lock<std::recursive_mutex> lk(g_controller_interface.update_lock, std::try_to_lock);
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if (!lk.owns_lock())
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return;
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GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage(m_pad_notebook->GetSelection());
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for (ControlGroupBox* g : current_page->control_groups)
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