restructured NAND application loading... it isn't complete but an improvement

i have changed the update of the IPC too... update for the command queues and update of the devices are split in two functions now


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2455 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
fires.gc
2009-02-27 23:44:15 +00:00
parent d37d71c1b8
commit c76c477a6d
22 changed files with 526 additions and 260 deletions

View File

@ -69,6 +69,7 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
// WII CRCs
case 0x6c3f6f94: // zelda - PAL
case 0xd643001f: // mario galaxy - PAL
case 0xd9c4bf34: // WiiMenu ... pray
Console::Print("Zelda Wii ucode chosen\n");
return new CUCode_Zelda(_rMailHandler);
@ -77,7 +78,7 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
case 0xfa450138: // wii sports - PAL
case 0xadbc06bd: // Elebits
case 0xb7eb9a9c: // Wii Pikmin - JAP
case 0x4cc52064: // Bleach: Versus Crusade
case 0x4cc52064: // Bleach: Versus Crusade
Console::Print("Wii - AXWii chosen\n");
return new CUCode_AXWii(_rMailHandler, _CRC);