-Wii System Menu now recognizes DVDs using the Load Disc/Eject feature!

Games hang though (probably due to unknown ES call)
-/dev/di IPC: Cleaned up code and fixed a bug (which I used to accidentally find out what I did), added Volume eject feature for VolumeHandler. 
-Partially documented Wii DVD cover flags.
-Files opened in Wii Read-Write mode are now set to append.
-Removed annoying overhead-ish "Idle" log message.

As for /dev/di: Someone clearly didn't know what he was doing in that file. Someone freed memory which didn't belong to that file and then complained about a crash. Needless to say the problem is now solved.

Big TODO on the /dev/di code though, ExecuteCommand is practically doing nothing but reading.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3365 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-06-08 00:14:48 +00:00
parent c9b5fbd9bd
commit c779f95b87
7 changed files with 75 additions and 31 deletions

View File

@ -131,7 +131,7 @@ void CFrame::CreateMenu()
// Emulation menu
wxMenu* emulationMenu = new wxMenu;
emulationMenu->Append(IDM_PLAY, _T("&Play"));
emulationMenu->Append(IDM_CHANGEDISC, _T("Change Disc"));
emulationMenu->Append(IDM_CHANGEDISC, _T("Load Disc"));
emulationMenu->Append(IDM_STOP, _T("&Stop"));
emulationMenu->AppendSeparator();
wxMenu *saveMenu = new wxMenu;
@ -485,10 +485,17 @@ void CFrame::DoOpen(bool Boot)
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
{
if(VolumeHandler::IsValid()) {
VolumeHandler::EjectVolume();
GetMenuBar()->FindItem(IDM_CHANGEDISC)->SetText("Load Disc");
return;
}
DVDInterface::SetLidOpen(true);
DoOpen(false);
DVDInterface::SetLidOpen(false);
DVDInterface::SetDiscInside(true);
GetMenuBar()->FindItem(IDM_CHANGEDISC)->SetText("Eject");
}
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))