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VideoCommon: Name ubershaders
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@ -66,8 +66,7 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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const u32 numTexgen = uid_data->num_texgens;
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ShaderCode out;
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out.Write("// Pixel UberShader for {} texgens{}{}\n", numTexgen,
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early_depth ? ", early-depth" : "", per_pixel_depth ? ", per-pixel depth" : "");
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out.Write("// {}\n", *uid_data);
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WriteBitfieldExtractHeader(out, api_type, host_config);
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WritePixelShaderCommonHeader(out, api_type, host_config, bounding_box);
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if (per_pixel_lighting)
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