Kill off some silly casting in the FifoPlayer.

Also makes more sense conceptually, since it's not like we'll ever have negative frames.
This commit is contained in:
Lioncash
2014-02-14 22:07:12 -05:00
parent 8e5067500b
commit c78faafeae
5 changed files with 15 additions and 15 deletions

View File

@ -260,7 +260,7 @@ void FifoPlayer::WriteAllMemoryUpdates()
{
_assert_(m_File);
for (int frameNum = 0; frameNum < m_File->GetFrameCount(); ++frameNum)
for (size_t frameNum = 0; frameNum < m_File->GetFrameCount(); ++frameNum)
{
const FifoFrameInfo &frame = m_File->GetFrame(frameNum);
for (auto& update : frame.memoryUpdates)