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VideoBackend: Remove PeekMessages method
The video thread and backend no longer create any windows, therefore there will never be any messages dispatched to their thread.
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@ -58,12 +58,6 @@ Make AA apply instantly during gameplay if possible
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namespace OGL
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{
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// Draw messages on top of the screen
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unsigned int VideoBackend::PeekMessages()
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{
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return GLInterface->PeekMessages();
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}
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std::string VideoBackend::GetName() const
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{
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return "OGL";
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