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Common: Unify logging namespace with Common
Previously the logging was a in a little bit of a disarray. Some things were in namespaces, and other things were not. Given this code will feature a bit of restructuring during the transition over to fmt, this is a good time to unify it under a single namespace and also remove functions and types from the global namespace. Now, all functions and types are under the Common::Log namespace. The only outliers being, of course, the preprocessor macros.
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@ -702,7 +702,8 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, true);
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glDebugMessageCallbackARB(ErrorCallback, nullptr);
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}
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if (LogManager::GetInstance()->IsEnabled(LogTypes::HOST_GPU, LogTypes::LERROR))
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if (Common::Log::LogManager::GetInstance()->IsEnabled(Common::Log::HOST_GPU,
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Common::Log::LERROR))
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{
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glEnable(GL_DEBUG_OUTPUT);
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}
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@ -1053,10 +1054,15 @@ void Renderer::PresentBackbuffer()
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{
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if (g_ogl_config.bSupportsDebug)
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{
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if (LogManager::GetInstance()->IsEnabled(LogTypes::HOST_GPU, LogTypes::LERROR))
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if (Common::Log::LogManager::GetInstance()->IsEnabled(Common::Log::HOST_GPU,
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Common::Log::LERROR))
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{
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glEnable(GL_DEBUG_OUTPUT);
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}
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else
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{
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glDisable(GL_DEBUG_OUTPUT);
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}
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}
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// Swap the back and front buffers, presenting the image.
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