Common: Unify logging namespace with Common

Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.

Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.

Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
This commit is contained in:
Lioncash
2019-11-28 04:19:24 -05:00
parent c2c8a14966
commit c792961000
42 changed files with 261 additions and 245 deletions

View File

@ -702,7 +702,8 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, true);
glDebugMessageCallbackARB(ErrorCallback, nullptr);
}
if (LogManager::GetInstance()->IsEnabled(LogTypes::HOST_GPU, LogTypes::LERROR))
if (Common::Log::LogManager::GetInstance()->IsEnabled(Common::Log::HOST_GPU,
Common::Log::LERROR))
{
glEnable(GL_DEBUG_OUTPUT);
}
@ -1053,10 +1054,15 @@ void Renderer::PresentBackbuffer()
{
if (g_ogl_config.bSupportsDebug)
{
if (LogManager::GetInstance()->IsEnabled(LogTypes::HOST_GPU, LogTypes::LERROR))
if (Common::Log::LogManager::GetInstance()->IsEnabled(Common::Log::HOST_GPU,
Common::Log::LERROR))
{
glEnable(GL_DEBUG_OUTPUT);
}
else
{
glDisable(GL_DEBUG_OUTPUT);
}
}
// Swap the back and front buffers, presenting the image.