D3D scissoring, skip texture stages and some warning fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2616 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-03-08 18:45:39 +00:00
parent feb670044e
commit c7a45ecf95
3 changed files with 14 additions and 9 deletions

View File

@ -339,8 +339,14 @@ void Renderer::SetViewport(float* _Viewport)
void Renderer::SetScissorRect()
{
/*
RECT rc = {0,0,0,0}; // FIXX
int xoff = bpmem.scissorOffset.x * 2 - 342;
int yoff = bpmem.scissorOffset.y * 2 - 342;
RECT rc;
rc.left = (int)((float)bpmem.scissorTL.x - xoff - 342);
rc.top = (int)((float)bpmem.scissorTL.y - yoff - 342);
rc.right = (int)((float)bpmem.scissorBR.x - xoff - 341);
rc.bottom = (int)((float)bpmem.scissorBR.y - yoff - 341);
rc.left = (int)(rc.left * xScale);
rc.top = (int)(rc.top * yScale);
rc.right = (int)(rc.right * xScale);
@ -348,7 +354,7 @@ void Renderer::SetScissorRect()
if (rc.right >= rc.left && rc.bottom >= rc.top)
D3D::dev->SetScissorRect(&rc);
else
g_VideoInitialize.pLog("SCISSOR ERROR", FALSE);*/
g_VideoInitialize.pLog("SCISSOR ERROR", FALSE);
}
/*
@ -456,6 +462,7 @@ void Renderer::SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Va
}
}
// Called from VertexShaderManager
void UpdateViewport()
{