RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters

This commit is contained in:
Lioncash
2017-04-09 15:05:24 -04:00
parent 671b5f9747
commit c7ab6861c2
6 changed files with 30 additions and 23 deletions

View File

@ -9,6 +9,7 @@
#include <memory>
#include <string>
#include <strsafe.h>
#include <tuple>
#include <unordered_map>
#include "Common/CommonTypes.h"
@ -1173,7 +1174,7 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D
if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB)
{
TargetRectangle leftRc, rightRc;
ConvertStereoRectangle(dst, leftRc, rightRc);
std::tie(leftRc, rightRc) = ConvertStereoRectangle(dst);
D3D11_VIEWPORT leftVp = CD3D11_VIEWPORT((float)leftRc.left, (float)leftRc.top,
(float)leftRc.GetWidth(), (float)leftRc.GetHeight());