RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters

This commit is contained in:
Lioncash
2017-04-09 15:05:24 -04:00
parent 671b5f9747
commit c7ab6861c2
6 changed files with 30 additions and 23 deletions

View File

@ -10,6 +10,7 @@
#include <cstdio>
#include <memory>
#include <string>
#include <tuple>
#include <vector>
#include "Common/Atomic.h"
@ -1181,9 +1182,9 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_t
// Top-and-Bottom mode needs to compensate for inverted vertical screen coordinates.
if (g_ActiveConfig.iStereoMode == STEREO_TAB)
ConvertStereoRectangle(dst, rightRc, leftRc);
std::tie(rightRc, leftRc) = ConvertStereoRectangle(dst);
else
ConvertStereoRectangle(dst, leftRc, rightRc);
std::tie(leftRc, rightRc) = ConvertStereoRectangle(dst);
m_post_processor->BlitFromTexture(src, leftRc, src_texture, src_width, src_height, 0);
m_post_processor->BlitFromTexture(src, rightRc, src_texture, src_width, src_height, 1);