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VideoCommon: Merge EFB pokes
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@ -16,7 +16,34 @@ void AsyncRequests::PullEventsInternal()
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while (!m_queue.empty())
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{
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const Event& e = m_queue.front();
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Event e = m_queue.front();
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// try to merge as many efb pokes as possible
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// it's a bit hacky, but some games render a complete frame in this way
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if ((e.type == Event::EFB_POKE_COLOR || e.type == Event::EFB_POKE_Z))
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{
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m_merged_efb_pokes.clear();
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Event first_event = m_queue.front();
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EFBAccessType t = first_event.type == Event::EFB_POKE_COLOR ? POKE_COLOR : POKE_Z;
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do
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{
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e = m_queue.front();
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EfbPokeData d;
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d.data = e.efb_poke.data;
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d.x = e.efb_poke.x;
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d.y = e.efb_poke.y;
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m_merged_efb_pokes.push_back(d);
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m_queue.pop();
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} while(!m_queue.empty() && m_queue.front().type == first_event.type);
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lock.unlock();
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g_renderer->PokeEFB(t, m_merged_efb_pokes);
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lock.lock();
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continue;
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}
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lock.unlock();
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HandleEvent(e);
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