VideoCommon: Merge EFB pokes

This commit is contained in:
degasus
2015-05-01 18:58:11 +02:00
parent 695a72c24c
commit c7bae5ad11
4 changed files with 47 additions and 1 deletions

View File

@ -16,7 +16,34 @@ void AsyncRequests::PullEventsInternal()
while (!m_queue.empty())
{
const Event& e = m_queue.front();
Event e = m_queue.front();
// try to merge as many efb pokes as possible
// it's a bit hacky, but some games render a complete frame in this way
if ((e.type == Event::EFB_POKE_COLOR || e.type == Event::EFB_POKE_Z))
{
m_merged_efb_pokes.clear();
Event first_event = m_queue.front();
EFBAccessType t = first_event.type == Event::EFB_POKE_COLOR ? POKE_COLOR : POKE_Z;
do
{
e = m_queue.front();
EfbPokeData d;
d.data = e.efb_poke.data;
d.x = e.efb_poke.x;
d.y = e.efb_poke.y;
m_merged_efb_pokes.push_back(d);
m_queue.pop();
} while(!m_queue.empty() && m_queue.front().type == first_event.type);
lock.unlock();
g_renderer->PokeEFB(t, m_merged_efb_pokes);
lock.lock();
continue;
}
lock.unlock();
HandleEvent(e);