NetPlay: rename md5 -> game digest

This commit is contained in:
Shawn Hoffman
2022-07-27 18:43:16 -07:00
parent 7d2d5d914b
commit c7ce035a7f
11 changed files with 169 additions and 168 deletions

View File

@ -1068,13 +1068,13 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
}
break;
case MessageID::MD5Progress:
case MessageID::GameDigestProgress:
{
int progress;
packet >> progress;
sf::Packet spac;
spac << MessageID::MD5Progress;
spac << MessageID::GameDigestProgress;
spac << player.pid;
spac << progress;
@ -1082,13 +1082,13 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
}
break;
case MessageID::MD5Result:
case MessageID::GameDigestResult:
{
std::string result;
packet >> result;
sf::Packet spac;
spac << MessageID::MD5Result;
spac << MessageID::GameDigestResult;
spac << player.pid;
spac << result;
@ -1096,13 +1096,13 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
}
break;
case MessageID::MD5Error:
case MessageID::GameDigestError:
{
std::string error;
packet >> error;
sf::Packet spac;
spac << MessageID::MD5Error;
spac << MessageID::GameDigestError;
spac << player.pid;
spac << error;
@ -1252,10 +1252,10 @@ bool NetPlayServer::ChangeGame(const SyncIdentifier& sync_identifier,
}
// called from ---GUI--- thread
bool NetPlayServer::ComputeMD5(const SyncIdentifier& sync_identifier)
bool NetPlayServer::ComputeGameDigest(const SyncIdentifier& sync_identifier)
{
sf::Packet spac;
spac << MessageID::ComputeMD5;
spac << MessageID::ComputeGameDigest;
SendSyncIdentifier(spac, sync_identifier);
SendAsyncToClients(std::move(spac));
@ -1264,10 +1264,10 @@ bool NetPlayServer::ComputeMD5(const SyncIdentifier& sync_identifier)
}
// called from ---GUI--- thread
bool NetPlayServer::AbortMD5()
bool NetPlayServer::AbortGameDigest()
{
sf::Packet spac;
spac << MessageID::MD5Abort;
spac << MessageID::GameDigestAbort;
SendAsyncToClients(std::move(spac));
return true;