NetPlay: rename md5 -> game digest

This commit is contained in:
Shawn Hoffman
2022-07-27 18:43:16 -07:00
parent 7d2d5d914b
commit c7ce035a7f
11 changed files with 169 additions and 168 deletions

View File

@ -1,7 +1,7 @@
// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/NetPlay/MD5Dialog.h"
#include "DolphinQt/NetPlay/GameDigestDialog.h"
#include <algorithm>
#include <functional>
@ -36,7 +36,7 @@ static QString GetPlayerNameFromPID(int pid)
return player_name;
}
MD5Dialog::MD5Dialog(QWidget* parent) : QDialog(parent)
GameDigestDialog::GameDigestDialog(QWidget* parent) : QDialog(parent)
{
CreateWidgets();
ConnectWidgets();
@ -45,7 +45,7 @@ MD5Dialog::MD5Dialog(QWidget* parent) : QDialog(parent)
setWindowModality(Qt::WindowModal);
}
void MD5Dialog::CreateWidgets()
void GameDigestDialog::CreateWidgets()
{
m_main_layout = new QVBoxLayout;
m_progress_box = new QGroupBox;
@ -61,12 +61,12 @@ void MD5Dialog::CreateWidgets()
setLayout(m_main_layout);
}
void MD5Dialog::ConnectWidgets()
void GameDigestDialog::ConnectWidgets()
{
connect(m_button_box, &QDialogButtonBox::rejected, this, &MD5Dialog::reject);
connect(m_button_box, &QDialogButtonBox::rejected, this, &GameDigestDialog::reject);
}
void MD5Dialog::show(const QString& title)
void GameDigestDialog::show(const QString& title)
{
m_progress_box->setTitle(title);
@ -118,7 +118,7 @@ void MD5Dialog::show(const QString& title)
QDialog::show();
}
void MD5Dialog::SetProgress(int pid, int progress)
void GameDigestDialog::SetProgress(int pid, int progress)
{
QString player_name = GetPlayerNameFromPID(pid);
@ -130,7 +130,7 @@ void MD5Dialog::SetProgress(int pid, int progress)
m_progress_bars[pid]->setValue(progress);
}
void MD5Dialog::SetResult(int pid, const std::string& result)
void GameDigestDialog::SetResult(int pid, const std::string& result)
{
QString player_name = GetPlayerNameFromPID(pid);
@ -162,12 +162,12 @@ void MD5Dialog::SetResult(int pid, const std::string& result)
}
}
void MD5Dialog::reject()
void GameDigestDialog::reject()
{
auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->AbortMD5();
server->AbortGameDigest();
QDialog::reject();
}

View File

@ -16,15 +16,15 @@ class QProgressBar;
class QVBoxLayout;
class QWidget;
class MD5Dialog : public QDialog
class GameDigestDialog : public QDialog
{
Q_OBJECT
public:
explicit MD5Dialog(QWidget* parent);
explicit GameDigestDialog(QWidget* parent);
void show(const QString& title);
void SetProgress(int pid, int progress);
void SetResult(int pid, const std::string& md5);
void SetResult(int pid, const std::string& result);
void reject() override;

View File

@ -45,8 +45,8 @@
#include "Core/SyncIdentifier.h"
#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
#include "DolphinQt/NetPlay/GameDigestDialog.h"
#include "DolphinQt/NetPlay/GameListDialog.h"
#include "DolphinQt/NetPlay/MD5Dialog.h"
#include "DolphinQt/NetPlay/PadMappingDialog.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/QueueOnObject.h"
@ -100,7 +100,7 @@ NetPlayDialog::NetPlayDialog(const GameListModel& game_list_model,
setWindowIcon(Resources::GetAppIcon());
m_pad_mapping = new PadMappingDialog(this);
m_md5_dialog = new MD5Dialog(this);
m_game_digest_dialog = new GameDigestDialog(this);
m_chunked_progress_dialog = new ChunkedProgressDialog(this);
ResetExternalIP();
@ -182,19 +182,20 @@ void NetPlayDialog::CreateMainLayout()
m_network_mode_group->addAction(m_golf_mode_action);
m_fixed_delay_action->setChecked(true);
m_md5_menu = m_menu_bar->addMenu(tr("Checksum"));
m_md5_menu->addAction(tr("Current game"), this, [this] {
Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game_identifier);
m_game_digest_menu = m_menu_bar->addMenu(tr("Checksum"));
m_game_digest_menu->addAction(tr("Current game"), this, [this] {
Settings::Instance().GetNetPlayServer()->ComputeGameDigest(m_current_game_identifier);
});
m_md5_menu->addAction(tr("Other game..."), this, [this] {
m_game_digest_menu->addAction(tr("Other game..."), this, [this] {
GameListDialog gld(m_game_list_model, this);
if (gld.exec() != QDialog::Accepted)
return;
Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedGame().GetSyncIdentifier());
Settings::Instance().GetNetPlayServer()->ComputeGameDigest(
gld.GetSelectedGame().GetSyncIdentifier());
});
m_md5_menu->addAction(tr("SD Card"), this, [] {
Settings::Instance().GetNetPlayServer()->ComputeMD5(
m_game_digest_menu->addAction(tr("SD Card"), this, [] {
Settings::Instance().GetNetPlayServer()->ComputeGameDigest(
NetPlay::NetPlayClient::GetSDCardIdentifier());
});
@ -506,7 +507,7 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
m_data_menu->menuAction()->setVisible(is_hosting);
m_network_menu->menuAction()->setVisible(is_hosting);
m_md5_menu->menuAction()->setVisible(is_hosting);
m_game_digest_menu->menuAction()->setVisible(is_hosting);
#ifdef HAS_LIBMGBA
m_hide_remote_gbas_action->setVisible(is_hosting);
#else
@ -1175,39 +1176,39 @@ void NetPlayDialog::SaveSettings()
Config::SetBase(Config::NETPLAY_NETWORK_MODE, network_mode);
}
void NetPlayDialog::ShowMD5Dialog(const std::string& title)
void NetPlayDialog::ShowGameDigestDialog(const std::string& title)
{
QueueOnObject(this, [this, title] {
m_md5_menu->setEnabled(false);
m_game_digest_menu->setEnabled(false);
if (m_md5_dialog->isVisible())
m_md5_dialog->close();
if (m_game_digest_dialog->isVisible())
m_game_digest_dialog->close();
m_md5_dialog->show(QString::fromStdString(title));
m_game_digest_dialog->show(QString::fromStdString(title));
});
}
void NetPlayDialog::SetMD5Progress(int pid, int progress)
void NetPlayDialog::SetGameDigestProgress(int pid, int progress)
{
QueueOnObject(this, [this, pid, progress] {
if (m_md5_dialog->isVisible())
m_md5_dialog->SetProgress(pid, progress);
if (m_game_digest_dialog->isVisible())
m_game_digest_dialog->SetProgress(pid, progress);
});
}
void NetPlayDialog::SetMD5Result(int pid, const std::string& result)
void NetPlayDialog::SetGameDigestResult(int pid, const std::string& result)
{
QueueOnObject(this, [this, pid, result] {
m_md5_dialog->SetResult(pid, result);
m_md5_menu->setEnabled(true);
m_game_digest_dialog->SetResult(pid, result);
m_game_digest_menu->setEnabled(true);
});
}
void NetPlayDialog::AbortMD5()
void NetPlayDialog::AbortGameDigest()
{
QueueOnObject(this, [this] {
m_md5_dialog->close();
m_md5_menu->setEnabled(true);
m_game_digest_dialog->close();
m_game_digest_menu->setEnabled(true);
});
}

View File

@ -17,7 +17,7 @@
class BootSessionData;
class ChunkedProgressDialog;
class MD5Dialog;
class GameDigestDialog;
class PadMappingDialog;
class QCheckBox;
class QComboBox;
@ -85,10 +85,10 @@ public:
void LoadSettings();
void SaveSettings();
void ShowMD5Dialog(const std::string& title) override;
void SetMD5Progress(int pid, int progress) override;
void SetMD5Result(int pid, const std::string& result) override;
void AbortMD5() override;
void ShowGameDigestDialog(const std::string& title) override;
void SetGameDigestProgress(int pid, int progress) override;
void SetGameDigestResult(int pid, const std::string& result) override;
void AbortGameDigest() override;
void ShowChunkedProgressDialog(const std::string& title, u64 data_size,
const std::vector<int>& players) override;
@ -136,7 +136,7 @@ private:
QMenuBar* m_menu_bar;
QMenu* m_data_menu;
QMenu* m_network_menu;
QMenu* m_md5_menu;
QMenu* m_game_digest_menu;
QMenu* m_other_menu;
QPushButton* m_game_button;
QPushButton* m_start_button;
@ -159,7 +159,7 @@ private:
QActionGroup* m_network_mode_group;
QGridLayout* m_main_layout;
MD5Dialog* m_md5_dialog;
GameDigestDialog* m_game_digest_dialog;
ChunkedProgressDialog* m_chunked_progress_dialog;
PadMappingDialog* m_pad_mapping;
NetPlay::SyncIdentifier m_current_game_identifier;