From c7d7ae49120bbc79797698a9f534a29cddcdbd98 Mon Sep 17 00:00:00 2001 From: "Admiral H. Curtiss" Date: Mon, 15 Jan 2024 15:19:41 +0100 Subject: [PATCH] InputCommon/SDL: Code style fixes. --- .../ControllerInterface/SDL/SDL.cpp | 30 +++++++++---------- .../InputCommon/ControllerInterface/SDL/SDL.h | 7 ++--- 2 files changed, 18 insertions(+), 19 deletions(-) diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp index edef47aeda..28ee21d6d7 100644 --- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp @@ -338,7 +338,7 @@ GameController::GameController(SDL_GameController* const gamecontroller, name = SDL_GameControllerName(gamecontroller); else name = SDL_JoystickName(joystick); - m_name = name != NULL ? name : "Unknown"; + m_name = name != nullptr ? name : "Unknown"; // If a Joystick Button has a GameController equivalent, don't detect it int n_legacy_buttons = SDL_JoystickNumButtons(joystick); @@ -362,11 +362,11 @@ GameController::GameController(SDL_GameController* const gamecontroller, n_legacy_hats = 0; } - std::vector is_button_mapped(n_legacy_buttons); - std::vector is_axis_mapped(n_legacy_axes); - std::vector is_hat_mapped(n_legacy_hats); + std::vector is_button_mapped(static_cast(n_legacy_buttons), false); + std::vector is_axis_mapped(static_cast(n_legacy_axes), false); + std::vector is_hat_mapped(static_cast(n_legacy_hats), false); - auto RegisterMapping = [&](SDL_GameControllerButtonBind bind) { + const auto register_mapping = [&](const SDL_GameControllerButtonBind& bind) { switch (bind.bindType) { case SDL_CONTROLLER_BINDTYPE_NONE: @@ -397,7 +397,7 @@ GameController::GameController(SDL_GameController* const gamecontroller, if (SDL_GameControllerHasButton(m_gamecontroller, button)) { AddInput(new Button(gamecontroller, button)); - RegisterMapping(SDL_GameControllerGetBindForButton(gamecontroller, button)); + register_mapping(SDL_GameControllerGetBindForButton(gamecontroller, button)); } } @@ -418,7 +418,7 @@ GameController::GameController(SDL_GameController* const gamecontroller, { AddInput(new Axis(m_gamecontroller, 32767, axis)); } - RegisterMapping(SDL_GameControllerGetBindForAxis(gamecontroller, axis)); + register_mapping(SDL_GameControllerGetBindForAxis(gamecontroller, axis)); } } // Rumble @@ -430,8 +430,8 @@ GameController::GameController(SDL_GameController* const gamecontroller, } // Motion - auto AddSensor = [this](SDL_SensorType type, std::string_view name, - const SDLMotionAxisList& axes) { + const auto add_sensor = [this](SDL_SensorType type, std::string_view name, + const SDLMotionAxisList& axes) { if (SDL_GameControllerSetSensorEnabled(m_gamecontroller, type, SDL_TRUE) == 0) { for (const SDLMotionAxis& axis : axes) @@ -442,12 +442,12 @@ GameController::GameController(SDL_GameController* const gamecontroller, } }; - AddSensor(SDL_SENSOR_ACCEL, "Accel", SDL_AXES_ACCELEROMETER); - AddSensor(SDL_SENSOR_GYRO, "Gyro", SDL_AXES_GYRO); - AddSensor(SDL_SENSOR_ACCEL_L, "Accel L", SDL_AXES_ACCELEROMETER); - AddSensor(SDL_SENSOR_GYRO_L, "Gyro L", SDL_AXES_GYRO); - AddSensor(SDL_SENSOR_ACCEL_R, "Accel R", SDL_AXES_ACCELEROMETER); - AddSensor(SDL_SENSOR_GYRO_R, "Gyro R", SDL_AXES_GYRO); + add_sensor(SDL_SENSOR_ACCEL, "Accel", SDL_AXES_ACCELEROMETER); + add_sensor(SDL_SENSOR_GYRO, "Gyro", SDL_AXES_GYRO); + add_sensor(SDL_SENSOR_ACCEL_L, "Accel L", SDL_AXES_ACCELEROMETER); + add_sensor(SDL_SENSOR_GYRO_L, "Gyro L", SDL_AXES_GYRO); + add_sensor(SDL_SENSOR_ACCEL_R, "Accel R", SDL_AXES_ACCELEROMETER); + add_sensor(SDL_SENSOR_GYRO_R, "Gyro R", SDL_AXES_GYRO); } // Legacy inputs diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h index ebc0d4cac0..1187553264 100644 --- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h @@ -103,7 +103,7 @@ private: class Motor : public Output { public: - explicit Motor(SDL_GameController* gc) : m_gc(gc){}; + explicit Motor(SDL_GameController* gc) : m_gc(gc) {} std::string GetName() const override; void SetState(ControlState state) override; @@ -114,7 +114,7 @@ private: class MotorL : public Output { public: - explicit MotorL(SDL_GameController* gc) : m_gc(gc){}; + explicit MotorL(SDL_GameController* gc) : m_gc(gc) {} std::string GetName() const override; void SetState(ControlState state) override; @@ -122,11 +122,10 @@ private: SDL_GameController* const m_gc; }; - // Rumble class MotorR : public Output { public: - explicit MotorR(SDL_GameController* gc) : m_gc(gc){}; + explicit MotorR(SDL_GameController* gc) : m_gc(gc) {} std::string GetName() const override; void SetState(ControlState state) override;