Convert the Android source code to the directory structure of a Gradle-based Android Studio project.

This commit is contained in:
Eder Bastos
2015-04-30 18:15:10 -04:00
parent 4b00ccbe4e
commit c80225ea4d
275 changed files with 399 additions and 377 deletions

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.dolphinemu.dolphinemu">
<uses-feature android:glEsVersion="0x00030000" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.INTERNET" />
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:allowBackup="true"
android:supportsRtl="true">
<activity
android:name="org.dolphinemu.dolphinemu.gamelist.GameListActivity"
android:label="@string/app_name"
android:theme="@android:style/Theme.Holo.Light" >
<!-- This intentfilter marks this Activity as the one that gets launched from Home screen. -->
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name="org.dolphinemu.dolphinemu.about.AboutActivity"
android:theme="@android:style/Theme.Holo.Light" />
<activity
android:name="org.dolphinemu.dolphinemu.emulation.EmulationActivity"
android:screenOrientation="landscape" />
<activity
android:name="org.dolphinemu.dolphinemu.settings.input.overlayconfig.OverlayConfigActivity"
android:screenOrientation="landscape"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"/>
<activity
android:name="org.dolphinemu.dolphinemu.settings.PrefsActivity"
android:label="@string/settings"
android:theme="@android:style/Theme.Holo.Light" />
<service android:name=".AssetCopyService"/>
</application>
</manifest>

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/**
* Copyright 2014 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu;
import android.app.IntentService;
import android.content.Intent;
import android.os.Environment;
import android.util.Log;
import org.dolphinemu.dolphinemu.settings.UserPreferences;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
/**
* A service that spawns its own thread in order to copy several binary and shader files
* from the Dolphin APK to the external file system.
*/
public final class AssetCopyService extends IntentService
{
private static final String TAG = "DolphinEmulator";
public AssetCopyService()
{
// Superclass constructor is called to name the thread on which this service executes.
super("AssetCopyService");
}
@Override
protected void onHandleIntent(Intent intent)
{
String BaseDir = NativeLibrary.GetUserDirectory();
String ConfigDir = BaseDir + File.separator + "Config";
String GCDir = BaseDir + File.separator + "GC";
// Copy assets if needed
File file = new File(GCDir + File.separator + "font_sjis.bin");
if(!file.exists())
{
NativeLibrary.CreateUserFolders();
copyAsset("dsp_coef.bin", GCDir + File.separator + "dsp_coef.bin");
copyAsset("dsp_rom.bin", GCDir + File.separator + "dsp_rom.bin");
copyAsset("font_ansi.bin", GCDir + File.separator + "font_ansi.bin");
copyAsset("font_sjis.bin", GCDir + File.separator + "font_sjis.bin");
copyAssetFolder("Shaders", BaseDir + File.separator + "Shaders");
}
else
{
Log.v(TAG, "Skipping asset copy operation.");
}
// Always copy over the GCPad config in case of change or corruption.
// Not a user configurable file.
copyAsset("GCPadNew.ini", ConfigDir + File.separator + "GCPadNew.ini");
// Load the configuration keys set in the Dolphin ini and gfx ini files
// into the application's shared preferences.
UserPreferences.LoadIniToPrefs(this);
}
private void copyAsset(String asset, String output)
{
Log.v(TAG, "Copying " + asset + " to " + output);
InputStream in = null;
OutputStream out = null;
try
{
in = getAssets().open(asset);
out = new FileOutputStream(output);
copyFile(in, out);
in.close();
out.close();
}
catch (IOException e)
{
Log.e(TAG, "Failed to copy asset file: " + asset, e);
}
}
private void copyAssetFolder(String assetFolder, String outputFolder)
{
Log.v(TAG, "Copying " + assetFolder + " to " + outputFolder);
try
{
for (String file : getAssets().list(assetFolder))
{
copyAsset(assetFolder + File.separator + file, outputFolder + File.separator + file);
}
}
catch (IOException e)
{
Log.e(TAG, "Failed to copy asset folder: " + assetFolder, e);
}
}
private void copyFile(InputStream in, OutputStream out) throws IOException
{
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1)
{
out.write(buffer, 0, read);
}
}
}

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/*
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu;
import android.util.Log;
import android.view.Surface;
/**
* Class which contains methods that interact
* with the native side of the Dolphin code.
*/
public final class NativeLibrary
{
/**
* Button type for use in onTouchEvent
*/
public static final class ButtonType
{
public static final int BUTTON_A = 0;
public static final int BUTTON_B = 1;
public static final int BUTTON_START = 2;
public static final int BUTTON_X = 3;
public static final int BUTTON_Y = 4;
public static final int BUTTON_Z = 5;
public static final int BUTTON_UP = 6;
public static final int BUTTON_DOWN = 7;
public static final int BUTTON_LEFT = 8;
public static final int BUTTON_RIGHT = 9;
public static final int STICK_MAIN = 10;
public static final int STICK_MAIN_UP = 11;
public static final int STICK_MAIN_DOWN = 12;
public static final int STICK_MAIN_LEFT = 13;
public static final int STICK_MAIN_RIGHT = 14;
public static final int STICK_C = 15;
public static final int STICK_C_UP = 16;
public static final int STICK_C_DOWN = 17;
public static final int STICK_C_LEFT = 18;
public static final int STICK_C_RIGHT = 19;
public static final int TRIGGER_L = 20;
public static final int TRIGGER_R = 21;
}
/**
* Button states
*/
public static final class ButtonState
{
public static final int RELEASED = 0;
public static final int PRESSED = 1;
}
private NativeLibrary()
{
// Disallows instantiation.
}
/**
* Default touchscreen device
*/
public static final String TouchScreenDevice = "Touchscreen";
/**
* Handles button press events for a gamepad.
*
* @param Device The input descriptor of the gamepad.
* @param Button Key code identifying which button was pressed.
* @param Action Mask identifying which action is happing (button pressed down, or button released).
*
* @return If we handled the button press.
*/
public static native boolean onGamePadEvent(String Device, int Button, int Action);
/**
* Handles gamepad movement events.
*
* @param Device The device ID of the gamepad.
* @param Axis The axis ID
* @param Value The value of the axis represented by the given ID.
*/
public static native void onGamePadMoveEvent(String Device, int Axis, float Value);
/**
* Gets a value from a key in the given ini-based config file.
*
* @param configFile The ini-based config file to get the value from.
* @param Section The section key that the actual key is in.
* @param Key The key to get the value from.
* @param Default The value to return in the event the given key doesn't exist.
*
* @return the value stored at the key, or a default value if it doesn't exist.
*/
public static native String GetConfig(String configFile, String Section, String Key, String Default);
/**
* Sets a value to a key in the given ini config file.
*
* @param configFile The ini-based config file to add the value to.
* @param Section The section key for the ini key
* @param Key The actual ini key to set.
* @param Value The string to set the ini key to.
*/
public static native void SetConfig(String configFile, String Section, String Key, String Value);
/**
* Sets the filename to be run during emulation.
*
* @param filename The filename to be run during emulation.
*/
public static native void SetFilename(String filename);
/**
* Gets the embedded banner within the given ISO/ROM.
*
* @param filename the file path to the ISO/ROM.
*
* @return an integer array containing the color data for the banner.
*/
public static native int[] GetBanner(String filename);
/**
* Gets the embedded title of the given ISO/ROM.
*
* @param filename The file path to the ISO/ROM.
*
* @return the embedded title of the ISO/ROM.
*/
public static native String GetTitle(String filename);
/**
* Gets the Dolphin version string.
*
* @return the Dolphin version string.
*/
public static native String GetVersionString();
/**
* Returns if the phone supports NEON or not
*
* @return true if it supports NEON, false otherwise.
*/
public static native boolean SupportsNEON();
/**
* Saves a screen capture of the game
*
*/
public static native void SaveScreenShot();
/**
* Saves a game state to the slot number.
*
* @param slot The slot location to save state to.
*/
public static native void SaveState(int slot);
/**
* Loads a game state from the slot number.
*
* @param slot The slot location to load state from.
*/
public static native void LoadState(int slot);
/**
* Creates the initial folder structure in /sdcard/dolphin-emu/
*/
public static native void CreateUserFolders();
/**
* Sets the current working user directory
* If not set, it auto-detects a location
*/
public static native void SetUserDirectory(String directory);
/**
* Returns the current working user directory
*/
public static native String GetUserDirectory();
/**
* Begins emulation.
*
* @param surf The surface to render to.
*/
public static native void Run(Surface surf);
/** Unpauses emulation from a paused state. */
public static native void UnPauseEmulation();
/** Pauses emulation. */
public static native void PauseEmulation();
/** Stops emulation. */
public static native void StopEmulation();
/** Native EGL functions not exposed by Java bindings **/
public static native void eglBindAPI(int api);
static
{
try
{
System.loadLibrary("main");
}
catch (UnsatisfiedLinkError ex)
{
Log.e("NativeLibrary", ex.toString());
}
}
}

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/**
* Copyright 2014 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.about;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.utils.EGLHelper;
import android.app.Activity;
import android.app.Fragment;
import android.app.FragmentManager;
import android.os.Bundle;
import android.support.v13.app.FragmentPagerAdapter;
import android.support.v4.view.ViewPager;
/**
* Activity for the about menu, which displays info
* related to the CPU and GPU. Along with misc other info.
*/
public final class AboutActivity extends Activity
{
private final EGLHelper eglHelper = new EGLHelper(EGLHelper.EGL_OPENGL_ES2_BIT);
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// Set the view pager
setContentView(R.layout.viewpager);
// Initialize the viewpager.
final ViewPager viewPager = (ViewPager) findViewById(R.id.pager);
viewPager.setAdapter(new ViewPagerAdapter(getFragmentManager()));
}
@Override
public void onDestroy()
{
super.onDestroy();
eglHelper.closeHelper();
}
/**
* {@link FragmentPagerAdapter} subclass responsible for handling
* the individual {@link Fragment}s within the {@link ViewPager}.
*/
private final class ViewPagerAdapter extends FragmentPagerAdapter
{
private final String[] pageTitles = {
getString(R.string.general),
getString(R.string.cpu),
getString(R.string.gles_two),
getString(R.string.gles_three),
getString(R.string.desktop_gl),
};
public ViewPagerAdapter(FragmentManager fm)
{
super(fm);
}
@Override
public Fragment getItem(int position)
{
if (position == 0)
{
return new DolphinInfoFragment();
}
else if (position == 1)
{
return new CPUInfoFragment(); // CPU
}
else if (position == 2) // GLES 2
{
return new GLES2InfoFragment();
}
else if (position == 3) // GLES 3 or OpenGL (depending on circumstances)
{
if (eglHelper.supportsGLES3())
return new GLES3InfoFragment();
else
return new GLInfoFragment(); // GLES3 not supported, but OpenGL is.
}
else if (position == 4) // OpenGL fragment
{
return new GLInfoFragment();
}
// This should never happen.
return null;
}
@Override
public int getCount()
{
if (eglHelper.supportsGLES3() && eglHelper.supportsOpenGL())
{
return 5;
}
else if (!eglHelper.supportsGLES3() && !eglHelper.supportsOpenGL())
{
return 3;
}
else // Either regular OpenGL or GLES3 isn't supported
{
return 4;
}
}
@Override
public CharSequence getPageTitle(int position)
{
return pageTitles[position];
}
}
}

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/**
* Copyright 2014 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.about;
/**
* Represents an item within an info fragment in the About menu.
*/
final class AboutFragmentItem
{
private final String title;
private final String subtitle;
/**
* Constructor
*
* @param title The title of this item.
* @param subtitle The subtitle for this item.
*/
public AboutFragmentItem(String title, String subtitle)
{
this.title = title;
this.subtitle = subtitle;
}
/**
* Gets the title of this item.
*
* @return the title of this item.
*/
public String getTitle()
{
return title;
}
/**
* Gets the subtitle of this item.
*
* @return the subtitle of this item.
*/
public String getSubTitle()
{
return subtitle;
}
}

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/**
* Copyright 2014 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.about;
import java.util.List;
import org.dolphinemu.dolphinemu.R;
import android.content.Context;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ArrayAdapter;
import android.widget.TextView;
/**
* {@link ArrayAdapter} subclass specifically for the
* information fragments within the about menu.
*/
final class AboutInfoFragmentAdapter extends ArrayAdapter<AboutFragmentItem>
{
private final int id;
private final List<AboutFragmentItem> items;
public AboutInfoFragmentAdapter(Context ctx, int id, List<AboutFragmentItem> items)
{
super(ctx, id, items);
this.id = id;
this.items = items;
}
@Override
public AboutFragmentItem getItem(int index)
{
return items.get(index);
}
@Override
public View getView(int position, View convertView, ViewGroup parent)
{
if (convertView == null)
{
LayoutInflater vi = LayoutInflater.from(getContext());
convertView = vi.inflate(id, parent, false);
}
final AboutFragmentItem item = items.get(position);
if (item != null)
{
TextView title = (TextView) convertView.findViewById(R.id.AboutItemTitle);
TextView subtitle = (TextView) convertView.findViewById(R.id.AboutItemSubTitle);
if (title != null)
title.setText(item.getTitle());
if (subtitle != null)
subtitle.setText(item.getSubTitle());
}
return convertView;
}
}

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/**
* Copyright 2014 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.about;
import java.util.ArrayList;
import java.util.List;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.utils.CPUHelper;
import android.app.ListFragment;
import android.os.Build;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ListView;
/**
* {@link ListFragment class that is responsible
* for displaying information related to the CPU.
*/
public final class CPUInfoFragment extends ListFragment
{
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
ListView rootView = (ListView) inflater.inflate(R.layout.gamelist_listview, container, false);
List<AboutFragmentItem> items = new ArrayList<AboutFragmentItem>();
CPUHelper cpuHelper = new CPUHelper(getActivity());
items.add(new AboutFragmentItem(getString(R.string.cpu_info), cpuHelper.getProcessorInfo()));
items.add(new AboutFragmentItem(getString(R.string.cpu_type), cpuHelper.getProcessorType()));
items.add(new AboutFragmentItem(getString(R.string.cpu_abi_one), Build.CPU_ABI));
items.add(new AboutFragmentItem(getString(R.string.cpu_abi_two), Build.CPU_ABI2));
items.add(new AboutFragmentItem(getString(R.string.num_cores), Integer.toString(cpuHelper.getNumCores())));
items.add(new AboutFragmentItem(getString(R.string.cpu_features), cpuHelper.getFeatures()));
items.add(new AboutFragmentItem(getString(R.string.cpu_hardware), Build.HARDWARE));
if (CPUHelper.isARM())
items.add(new AboutFragmentItem(getString(R.string.cpu_implementer), cpuHelper.getImplementer()));
AboutInfoFragmentAdapter adapter = new AboutInfoFragmentAdapter(getActivity(), R.layout.about_layout, items);
rootView.setAdapter(adapter);
return rootView;
}
}

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/**
* Copyright 2014 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.about;
import android.app.ListFragment;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ListView;
import java.util.ArrayList;
import java.util.List;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.utils.EGLHelper;
/**
* Represents the about screen.
*/
public final class DolphinInfoFragment extends ListFragment
{
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
ListView rootView = (ListView) inflater.inflate(R.layout.gamelist_listview, container, false);
EGLHelper eglHelper = new EGLHelper(EGLHelper.EGL_OPENGL_ES2_BIT);
final String yes = getString(R.string.yes);
final String no = getString(R.string.no);
List<AboutFragmentItem> Input = new ArrayList<AboutFragmentItem>();
Input.add(new AboutFragmentItem(getString(R.string.build_revision), NativeLibrary.GetVersionString()));
Input.add(new AboutFragmentItem(getString(R.string.supports_gles3), eglHelper.supportsGLES3() ? yes : no));
Input.add(new AboutFragmentItem(getString(R.string.supports_neon), NativeLibrary.SupportsNEON() ? yes : no));
AboutInfoFragmentAdapter adapter = new AboutInfoFragmentAdapter(getActivity(), R.layout.about_layout, Input);
rootView.setAdapter(adapter);
rootView.setEnabled(false); // Makes the list view non-clickable.
return rootView;
}
}

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/**
* Copyright 2014 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.about;
import android.app.ListFragment;
import android.opengl.GLES20;
import android.os.Bundle;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ListView;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.about.Limit.Type;
import org.dolphinemu.dolphinemu.utils.EGLHelper;
import java.util.ArrayList;
import java.util.List;
/**
* {@link ListFragment} responsible for displaying
* information relating to OpenGL ES 2.
*/
public final class GLES2InfoFragment extends ListFragment
{
private final Limit[] Limits = {
new Limit("Vendor", GLES20.GL_VENDOR, Type.STRING),
new Limit("Version", GLES20.GL_VERSION, Type.STRING),
new Limit("Renderer", GLES20.GL_RENDERER, Type.STRING),
new Limit("GLSL version", GLES20.GL_SHADING_LANGUAGE_VERSION, Type.STRING),
// GLES 2.0 Limits
new Limit("Aliased Point Size", GLES20.GL_ALIASED_POINT_SIZE_RANGE, Type.INTEGER_RANGE),
new Limit("Aliased Line Width ", GLES20.GL_ALIASED_LINE_WIDTH_RANGE, Type.INTEGER_RANGE),
new Limit("Max Texture Size", GLES20.GL_MAX_TEXTURE_SIZE, Type.INTEGER),
new Limit("Viewport Dimensions", GLES20.GL_MAX_VIEWPORT_DIMS, Type.INTEGER_RANGE),
new Limit("Subpixel Bits", GLES20.GL_SUBPIXEL_BITS, Type.INTEGER),
new Limit("Max Vertex Attributes", GLES20.GL_MAX_VERTEX_ATTRIBS, Type.INTEGER),
new Limit("Max Vertex Uniform Vectors", GLES20.GL_MAX_VERTEX_UNIFORM_VECTORS, Type.INTEGER),
new Limit("Max Varying Vectors", GLES20.GL_MAX_VARYING_VECTORS, Type.INTEGER),
new Limit("Max Combined Texture Units", GLES20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, Type.INTEGER),
new Limit("Max Vertex Texture Units", GLES20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, Type.INTEGER),
new Limit("Max Texture Units", GLES20.GL_MAX_TEXTURE_IMAGE_UNITS, Type.INTEGER),
new Limit("Max Fragment Uniform Vectors", GLES20.GL_MAX_FRAGMENT_UNIFORM_VECTORS, Type.INTEGER),
new Limit("Max Cubemap Texture Size", GLES20.GL_MAX_CUBE_MAP_TEXTURE_SIZE, Type.INTEGER),
new Limit("Shader Binary Formats", GLES20.GL_NUM_SHADER_BINARY_FORMATS, Type.INTEGER),
new Limit("Max Framebuffer Size", GLES20.GL_MAX_RENDERBUFFER_SIZE, Type.INTEGER),
};
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
final EGLHelper eglHelper = new EGLHelper(EGLHelper.EGL_OPENGL_ES2_BIT);
ListView rootView = (ListView) inflater.inflate(R.layout.gamelist_listview, container, false);
List<AboutFragmentItem> Input = new ArrayList<AboutFragmentItem>();
for (Limit limit : Limits)
{
Log.i("GLES2InfoFragment", "Getting enum " + limit.name);
Input.add(new AboutFragmentItem(limit.name, limit.GetValue(eglHelper)));
}
// Get extensions manually
String[] extensions = eglHelper.glGetString(GLES20.GL_EXTENSIONS).split(" ");
StringBuilder extensionsBuilder = new StringBuilder();
for (String extension : extensions)
{
extensionsBuilder.append(extension).append('\n');
}
Input.add(new AboutFragmentItem("OpenGL ES 2.0 Extensions", extensionsBuilder.toString()));
AboutInfoFragmentAdapter adapter = new AboutInfoFragmentAdapter(getActivity(), R.layout.about_layout, Input);
rootView.setAdapter(adapter);
return rootView;
}
}

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/**
* Copyright 2014 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.about;
import android.app.ListFragment;
import android.opengl.GLES30;
import android.os.Bundle;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ListView;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.about.Limit.Type;
import org.dolphinemu.dolphinemu.utils.EGLHelper;
import java.util.ArrayList;
import java.util.List;
/**
* {@link ListFragment} responsible for displaying
* information relating to OpenGL ES 3.
*/
public final class GLES3InfoFragment extends ListFragment
{
private final Limit[] Limits = {
new Limit("Vendor", GLES30.GL_VENDOR, Type.STRING),
new Limit("Version", GLES30.GL_VERSION, Type.STRING),
new Limit("Renderer", GLES30.GL_RENDERER, Type.STRING),
new Limit("GLSL version", GLES30.GL_SHADING_LANGUAGE_VERSION, Type.STRING),
// GLES 2.0 Limits
new Limit("Aliased Point Size", GLES30.GL_ALIASED_POINT_SIZE_RANGE, Type.INTEGER_RANGE),
new Limit("Aliased Line Width ", GLES30.GL_ALIASED_LINE_WIDTH_RANGE, Type.INTEGER_RANGE),
new Limit("Max Texture Size", GLES30.GL_MAX_TEXTURE_SIZE, Type.INTEGER),
new Limit("Viewport Dimensions", GLES30.GL_MAX_VIEWPORT_DIMS, Type.INTEGER_RANGE),
new Limit("Subpixel Bits", GLES30.GL_SUBPIXEL_BITS, Type.INTEGER),
new Limit("Max Vertex Attributes", GLES30.GL_MAX_VERTEX_ATTRIBS, Type.INTEGER),
new Limit("Max Vertex Uniform Vectors", GLES30.GL_MAX_VERTEX_UNIFORM_VECTORS, Type.INTEGER),
new Limit("Max Varying Vectors", GLES30.GL_MAX_VARYING_VECTORS, Type.INTEGER),
new Limit("Max Combined Texture Units", GLES30.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, Type.INTEGER),
new Limit("Max Vertex Texture Units", GLES30.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, Type.INTEGER),
new Limit("Max Texture Units", GLES30.GL_MAX_TEXTURE_IMAGE_UNITS, Type.INTEGER),
new Limit("Max Fragment Uniform Vectors", GLES30.GL_MAX_FRAGMENT_UNIFORM_VECTORS, Type.INTEGER),
new Limit("Max Cubemap Texture Size", GLES30.GL_MAX_CUBE_MAP_TEXTURE_SIZE, Type.INTEGER),
new Limit("Shader Binary Formats", GLES30.GL_NUM_SHADER_BINARY_FORMATS, Type.INTEGER),
new Limit("Max Framebuffer Size", GLES30.GL_MAX_RENDERBUFFER_SIZE, Type.INTEGER),
// GLES 3.0 limits
new Limit("Max 3D Texture size", GLES30.GL_MAX_3D_TEXTURE_SIZE, Type.INTEGER),
new Limit("Max Element Vertices", GLES30.GL_MAX_ELEMENTS_VERTICES, Type.INTEGER),
new Limit("Max Element Indices", GLES30.GL_MAX_ELEMENTS_INDICES, Type.INTEGER),
new Limit("Max Draw Buffers", GLES30.GL_MAX_DRAW_BUFFERS, Type.INTEGER),
new Limit("Max Fragment Uniform Components", GLES30.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, Type.INTEGER),
new Limit("Max Vertex Uniform Components", GLES30.GL_MAX_VERTEX_UNIFORM_COMPONENTS, Type.INTEGER),
new Limit("Number of Extensions", GLES30.GL_NUM_EXTENSIONS, Type.INTEGER),
new Limit("Max Array Texture Layers", GLES30.GL_MAX_ARRAY_TEXTURE_LAYERS, Type.INTEGER),
new Limit("Min Program Texel Offset", GLES30.GL_MIN_PROGRAM_TEXEL_OFFSET, Type.INTEGER),
new Limit("Max Program Texel Offset", GLES30.GL_MAX_PROGRAM_TEXEL_OFFSET, Type.INTEGER),
new Limit("Max Varying Components", GLES30.GL_MAX_VARYING_COMPONENTS, Type.INTEGER),
new Limit("Max TF Varying Length", GLES30.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, Type.INTEGER),
new Limit("Max TF Separate Components", GLES30.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, Type.INTEGER),
new Limit("Max TF Interleaved Components", GLES30.GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, Type.INTEGER),
new Limit("Max TF Separate Attributes", GLES30.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, Type.INTEGER),
new Limit("Max Color Attachments", GLES30.GL_MAX_COLOR_ATTACHMENTS, Type.INTEGER),
new Limit("Max Samples", GLES30.GL_MAX_SAMPLES, Type.INTEGER),
new Limit("Max Vertex UBOs", GLES30.GL_MAX_VERTEX_UNIFORM_BLOCKS, Type.INTEGER),
new Limit("Max Fragment UBOs", GLES30.GL_MAX_FRAGMENT_UNIFORM_BLOCKS, Type.INTEGER),
new Limit("Max Combined UBOs", GLES30.GL_MAX_COMBINED_UNIFORM_BLOCKS, Type.INTEGER),
new Limit("Max Uniform Buffer Bindings", GLES30.GL_MAX_UNIFORM_BUFFER_BINDINGS, Type.INTEGER),
new Limit("Max UBO Size", GLES30.GL_MAX_UNIFORM_BLOCK_SIZE, Type.INTEGER),
new Limit("Max Combined Vertex Uniform Components", GLES30.GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, Type.INTEGER),
new Limit("Max Combined Fragment Uniform Components", GLES30.GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, Type.INTEGER),
new Limit("UBO Alignment", GLES30.GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, Type.INTEGER),
new Limit("Max Vertex Output Components", GLES30.GL_MAX_VERTEX_OUTPUT_COMPONENTS, Type.INTEGER),
new Limit("Max Fragment Input Components", GLES30.GL_MAX_FRAGMENT_INPUT_COMPONENTS, Type.INTEGER),
new Limit("Max Server Wait Timeout", GLES30.GL_MAX_SERVER_WAIT_TIMEOUT, Type.INTEGER),
new Limit("Program Binary Formats", GLES30.GL_NUM_PROGRAM_BINARY_FORMATS, Type.INTEGER),
new Limit("Max Element Index", GLES30.GL_MAX_ELEMENT_INDEX, Type.INTEGER),
new Limit("Sample Counts", GLES30.GL_NUM_SAMPLE_COUNTS, Type.INTEGER),
};
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
final EGLHelper eglHelper = new EGLHelper(EGLHelper.EGL_OPENGL_ES3_BIT_KHR);
ListView rootView = (ListView) inflater.inflate(R.layout.gamelist_listview, container, false);
List<AboutFragmentItem> Input = new ArrayList<AboutFragmentItem>();
for (Limit limit : Limits)
{
Log.i("GLES3InfoFragment", "Getting enum " + limit.name);
Input.add(new AboutFragmentItem(limit.name, limit.GetValue(eglHelper)));
}
// Get extensions manually
int numExtensions = eglHelper.glGetInteger(GLES30.GL_NUM_EXTENSIONS);
StringBuilder extensionsBuilder = new StringBuilder();
for (int i = 0; i < numExtensions; i++)
{
extensionsBuilder.append(eglHelper.glGetStringi(GLES30.GL_EXTENSIONS, i)).append('\n');
}
Input.add(new AboutFragmentItem("OpenGL ES 3.0 Extensions", extensionsBuilder.toString()));
AboutInfoFragmentAdapter adapter = new AboutInfoFragmentAdapter(getActivity(), R.layout.about_layout, Input);
rootView.setAdapter(adapter);
return rootView;
}
}

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/**
* Copyright 2014 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.about;
import android.app.ListFragment;
import android.opengl.GLES20;
import android.opengl.GLES30;
import android.os.Bundle;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ListView;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.about.Limit.Type;
import org.dolphinemu.dolphinemu.utils.EGLHelper;
import java.util.ArrayList;
import java.util.List;
import javax.microedition.khronos.opengles.GL10;
/**
* {@link ListFragment} responsible for displaying
* information relating to OpenGL.
*/
public final class GLInfoFragment extends ListFragment
{
private final Limit[] Limits = {
new Limit("Vendor", GL10.GL_VENDOR, Type.STRING),
new Limit("Version", GL10.GL_VERSION, Type.STRING),
new Limit("Renderer", GL10.GL_RENDERER, Type.STRING),
new Limit("GLSL version", GLES20.GL_SHADING_LANGUAGE_VERSION, Type.STRING),
};
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
final EGLHelper eglHelper = new EGLHelper(EGLHelper.EGL_OPENGL_BIT);
ListView rootView = (ListView) inflater.inflate(R.layout.gamelist_listview, container, false);
List<AboutFragmentItem> Input = new ArrayList<AboutFragmentItem>();
for (Limit limit : Limits)
{
Log.i("GLInfoFragment", "Getting enum " + limit.name);
Input.add(new AboutFragmentItem(limit.name, limit.GetValue(eglHelper)));
}
// Get extensions manually
int numExtensions = eglHelper.glGetInteger(GLES30.GL_NUM_EXTENSIONS);
StringBuilder extensionsBuilder = new StringBuilder();
for (int i = 0; i < numExtensions; i++)
{
extensionsBuilder.append(eglHelper.glGetStringi(GL10.GL_EXTENSIONS, i)).append('\n');
}
Input.add(new AboutFragmentItem("OpenGL Extensions", extensionsBuilder.toString()));
AboutInfoFragmentAdapter adapter = new AboutInfoFragmentAdapter(getActivity(), R.layout.about_layout, Input);
rootView.setAdapter(adapter);
return rootView;
}
}

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/**
* Copyright 2014 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.about;
import org.dolphinemu.dolphinemu.utils.EGLHelper;
final class Limit
{
/**
* Possible types a Limit can be.
*/
enum Type
{
/** Generic string */
STRING,
/** Integer constant */
INTEGER,
/** Range of integers */
INTEGER_RANGE,
}
/** Name of this limit */
public final String name;
/** The GL constant that represents this limit.*/
public final int glEnum;
/** The {@link Type} of this limit. */
public final Type type;
/**
* Constructor
*
* @param name Name of the limit.
* @param glEnum The GL constant that represents this limit.
* @param type The {@link Type} of this limit.
*/
public Limit(String name, int glEnum, Type type)
{
this.name = name;
this.glEnum = glEnum;
this.type = type;
}
/**
* Retrieves the information represented by this limit.
*
* @param context {@link EGLHelper} context to retrieve the limit with.
*
* @return the information represented by this limit.
*/
public String GetValue(EGLHelper context)
{
if (type == Type.INTEGER)
{
return Integer.toString(context.glGetInteger(glEnum));
}
else if (type == Type.INTEGER_RANGE)
{
int[] data = new int[2];
context.getGL().glGetIntegerv(glEnum, data, 0);
return String.format("[%d, %d]", data[0], data[1]);
}
// If neither of the above type, assume it's a string.
return context.glGetString(glEnum);
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.emulation;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.Intent;
import android.content.SharedPreferences;
import android.graphics.Color;
import android.graphics.drawable.ColorDrawable;
import android.os.Bundle;
import android.preference.PreferenceManager;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
import android.view.Window;
import android.view.WindowManager.LayoutParams;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.settings.input.InputConfigFragment;
import java.util.List;
/**
* This is the activity where all of the emulation handling happens.
* This activity is responsible for displaying the SurfaceView that we render to.
*/
public final class EmulationActivity extends Activity
{
private boolean Running;
private boolean IsActionBarHidden = false;
private SharedPreferences sharedPrefs;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
sharedPrefs = PreferenceManager.getDefaultSharedPreferences(this);
// Request window features for the emulation view.
getWindow().addFlags(LayoutParams.FLAG_KEEP_SCREEN_ON);
getWindow().addFlags(LayoutParams.FLAG_FULLSCREEN);
getWindow().requestFeature(Window.FEATURE_ACTION_BAR_OVERLAY);
// Set the transparency for the action bar.
ColorDrawable actionBarBackground = new ColorDrawable(Color.parseColor("#303030"));
actionBarBackground.setAlpha(175);
getActionBar().setBackgroundDrawable(actionBarBackground);
// Get the intent passed from the GameList when the game
// was selected. This is so the path of the game can be retrieved
// and set on the native side of the code so the emulator can actually
// load the game.
Intent gameToEmulate = getIntent();
NativeLibrary.SetFilename(gameToEmulate.getStringExtra("SelectedGame"));
Running = true;
// Set the emulation window.
setContentView(R.layout.emulation_view);
// If the input overlay was previously disabled, then don't show it.
if (!sharedPrefs.getBoolean("showInputOverlay", true))
{
findViewById(R.id.emulationControlOverlay).setVisibility(View.INVISIBLE);
}
// Hide the action bar by default so it doesn't get in the way.
getActionBar().hide();
IsActionBarHidden = true;
}
@Override
public void onStop()
{
super.onStop();
if (Running)
NativeLibrary.StopEmulation();
}
@Override
public void onPause()
{
super.onPause();
if (Running)
NativeLibrary.PauseEmulation();
}
@Override
public void onResume()
{
super.onResume();
if (Running)
NativeLibrary.UnPauseEmulation();
}
@Override
public void onDestroy()
{
super.onDestroy();
if (Running)
{
NativeLibrary.StopEmulation();
Running = false;
}
}
@Override
public void onBackPressed()
{
// The back button in the emulation
// window is the toggle for the action bar.
if (IsActionBarHidden)
{
IsActionBarHidden = false;
getActionBar().show();
}
else
{
IsActionBarHidden = true;
getActionBar().hide();
}
}
@Override
public boolean onCreateOptionsMenu(Menu menu)
{
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.emuwindow_overlay, menu);
return true;
}
@Override
public boolean onPrepareOptionsMenu(Menu menu)
{
// Determine which string the "Enable Input Overlay" menu item should have
// depending on its visibility at the time of preparing the options menu.
if (!sharedPrefs.getBoolean("showInputOverlay", true))
{
menu.findItem(R.id.enableInputOverlay).setTitle(R.string.enable_input_overlay);
}
else
{
menu.findItem(R.id.enableInputOverlay).setTitle(R.string.disable_input_overlay);
}
return true;
}
@Override
public boolean onMenuItemSelected(int itemId, MenuItem item)
{
switch(item.getItemId())
{
// Enable/Disable input overlay.
case R.id.enableInputOverlay:
{
View overlay = findViewById(R.id.emulationControlOverlay);
// Show the overlay
if (item.getTitle().equals(getString(R.string.enable_input_overlay)))
{
overlay.setVisibility(View.VISIBLE);
item.setTitle(R.string.disable_input_overlay);
sharedPrefs.edit().putBoolean("showInputOverlay", true).apply();
}
else // Hide the overlay
{
overlay.setVisibility(View.INVISIBLE);
item.setTitle(R.string.enable_input_overlay);
sharedPrefs.edit().putBoolean("showInputOverlay", false).apply();
}
return true;
}
// Screenshot capturing
case R.id.takeScreenshot:
NativeLibrary.SaveScreenShot();
return true;
// Save state slots
case R.id.saveSlot1:
NativeLibrary.SaveState(0);
return true;
case R.id.saveSlot2:
NativeLibrary.SaveState(1);
return true;
case R.id.saveSlot3:
NativeLibrary.SaveState(2);
return true;
case R.id.saveSlot4:
NativeLibrary.SaveState(3);
return true;
case R.id.saveSlot5:
NativeLibrary.SaveState(4);
return true;
// Load state slots
case R.id.loadSlot1:
NativeLibrary.LoadState(0);
return true;
case R.id.loadSlot2:
NativeLibrary.LoadState(1);
return true;
case R.id.loadSlot3:
NativeLibrary.LoadState(2);
return true;
case R.id.loadSlot4:
NativeLibrary.LoadState(3);
return true;
case R.id.loadSlot5:
NativeLibrary.LoadState(4);
return true;
case R.id.exitEmulation:
{
// Create a confirmation method for quitting the current emulation instance.
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setTitle(R.string.overlay_exit_emulation);
builder.setMessage(R.string.overlay_exit_emulation_confirm);
builder.setNegativeButton(R.string.no, null);
builder.setPositiveButton(R.string.yes, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which)
{
onDestroy();
}
});
builder.show();
return true;
}
default:
return super.onMenuItemSelected(itemId, item);
}
}
// Gets button presses
@Override
public boolean dispatchKeyEvent(KeyEvent event)
{
int action = 0;
if (Running)
{
switch (event.getAction())
{
case KeyEvent.ACTION_DOWN:
// Handling the case where the back button is pressed.
if (event.getKeyCode() == KeyEvent.KEYCODE_BACK)
{
onBackPressed();
return true;
}
// Normal key events.
action = NativeLibrary.ButtonState.PRESSED;
break;
case KeyEvent.ACTION_UP:
action = NativeLibrary.ButtonState.RELEASED;
break;
default:
return false;
}
InputDevice input = event.getDevice();
boolean handled = NativeLibrary.onGamePadEvent(InputConfigFragment.getInputDesc(input), event.getKeyCode(), action);
return handled;
}
return false;
}
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event)
{
if (((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) == 0) || !Running)
{
return super.dispatchGenericMotionEvent(event);
}
// Don't attempt to do anything if we are disconnecting a device.
if (event.getActionMasked() == MotionEvent.ACTION_CANCEL)
return true;
InputDevice input = event.getDevice();
List<InputDevice.MotionRange> motions = input.getMotionRanges();
for (InputDevice.MotionRange range : motions)
{
NativeLibrary.onGamePadMoveEvent(InputConfigFragment.getInputDesc(input), range.getAxis(), event.getAxisValue(range.getAxis()));
}
return true;
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.emulation;
import org.dolphinemu.dolphinemu.NativeLibrary;
import android.content.Context;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
/**
* The {@link SurfaceView} that rendering is performed on.
*/
public final class NativeGLSurfaceView extends SurfaceView
{
private static Thread myRun;
private static boolean Running = false;
private static boolean Created = false;
/**
* Constructor.
*
* @param context The current {@link Context}.
* @param attribs An AttributeSet for retrieving data from XML files.
*/
public NativeGLSurfaceView(Context context, AttributeSet attribs)
{
super(context, attribs);
if (!Created)
{
myRun = new Thread()
{
@Override
public void run() {
NativeLibrary.Run(getHolder().getSurface());
Created = false;
Running = false;
}
};
getHolder().addCallback(new SurfaceHolder.Callback()
{
public void surfaceCreated(SurfaceHolder holder)
{
// TODO Auto-generated method stub
if (!Running)
{
myRun.start();
Running = true;
}
}
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height)
{
// TODO Auto-generated method stub
}
public void surfaceDestroyed(SurfaceHolder holder)
{
// TODO Auto-generated method stub
}
});
Created = true;
}
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.emulation.overlay;
import android.content.Context;
import android.content.SharedPreferences;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.preference.PreferenceManager;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.view.MotionEvent;
import android.view.SurfaceView;
import android.view.View;
import android.view.View.OnTouchListener;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.NativeLibrary.ButtonState;
import org.dolphinemu.dolphinemu.NativeLibrary.ButtonType;
import org.dolphinemu.dolphinemu.R;
import java.util.HashSet;
import java.util.Set;
/**
* Draws the interactive input overlay on top of the
* {@link NativeGLSurfaceView} that is rendering emulation.
*/
public final class InputOverlay extends SurfaceView implements OnTouchListener
{
private final Set<InputOverlayDrawableButton> overlayButtons = new HashSet<InputOverlayDrawableButton>();
private final Set<InputOverlayDrawableJoystick> overlayJoysticks = new HashSet<InputOverlayDrawableJoystick>();
/**
* Resizes a {@link Bitmap} by a given scale factor
*
* @param context The current {@link Context}
* @param bitmap The {@link Bitmap} to scale.
* @param scale The scale factor for the bitmap.
*
* @return The scaled {@link Bitmap}
*/
public static Bitmap resizeBitmap(Context context, Bitmap bitmap, float scale)
{
// Retrieve screen dimensions.
DisplayMetrics dm = context.getResources().getDisplayMetrics();
Bitmap bitmapResized = Bitmap.createScaledBitmap(bitmap,
(int)(dm.heightPixels * scale),
(int)(dm.heightPixels * scale),
true);
return bitmapResized;
}
/**
* Constructor
*
* @param context The current {@link Context}.
* @param attrs {@link AttributeSet} for parsing XML attributes.
*/
public InputOverlay(Context context, AttributeSet attrs)
{
super(context, attrs);
// Add all the overlay items to the HashSet.
overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_a, ButtonType.BUTTON_A));
overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_b, ButtonType.BUTTON_B));
overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_x, ButtonType.BUTTON_X));
overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_y, ButtonType.BUTTON_Y));
overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_z, ButtonType.BUTTON_Z));
overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_start, ButtonType.BUTTON_START));
overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_l, ButtonType.TRIGGER_L));
overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_r, ButtonType.TRIGGER_R));
overlayJoysticks.add(initializeOverlayJoystick(context,
R.drawable.gcpad_joystick_range, R.drawable.gcpad_joystick,
ButtonType.STICK_MAIN));
// Set the on touch listener.
setOnTouchListener(this);
// Force draw
setWillNotDraw(false);
// Request focus for the overlay so it has priority on presses.
requestFocus();
}
@Override
public void draw(Canvas canvas)
{
super.draw(canvas);
for (InputOverlayDrawableButton button : overlayButtons)
{
button.draw(canvas);
}
for (InputOverlayDrawableJoystick joystick: overlayJoysticks)
{
joystick.draw(canvas);
}
}
@Override
public boolean onTouch(View v, MotionEvent event)
{
int pointerIndex = event.getActionIndex();
for (InputOverlayDrawableButton button : overlayButtons)
{
// Determine the button state to apply based on the MotionEvent action flag.
switch(event.getAction() & MotionEvent.ACTION_MASK)
{
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
case MotionEvent.ACTION_MOVE:
// If a pointer enters the bounds of a button, press that button.
if (button.getBounds().contains((int)event.getX(pointerIndex), (int)event.getY(pointerIndex)))
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), ButtonState.PRESSED);
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
// If a pointer ends, release the button it was pressing.
if (button.getBounds().contains((int)event.getX(pointerIndex), (int)event.getY(pointerIndex)))
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), ButtonState.RELEASED);
break;
}
}
for (InputOverlayDrawableJoystick joystick : overlayJoysticks)
{
joystick.TrackEvent(event);
int[] axisIDs = joystick.getAxisIDs();
float[] axises = joystick.getAxisValues();
for (int i = 0; i < 4; i++)
NativeLibrary.onGamePadMoveEvent(NativeLibrary.TouchScreenDevice, axisIDs[i], axises[i]);
}
return true;
}
/**
* Initializes an InputOverlayDrawableButton, given by resId, with all of the
* parameters set for it to be properly shown on the InputOverlay.
* <p>
* This works due to the way the X and Y coordinates are stored within
* the {@link SharedPreferences}.
* <p>
* In the input overlay configuration menu,
* once a touch event begins and then ends (ie. Organizing the buttons to one's own liking for the overlay).
* the X and Y coordinates of the button at the END of its touch event
* (when you remove your finger/stylus from the touchscreen) are then stored
* within a SharedPreferences instance so that those values can be retrieved here.
* <p>
* This has a few benefits over the conventional way of storing the values
* (ie. within the Dolphin ini file).
* <ul>
* <li>No native calls</li>
* <li>Keeps Android-only values inside the Android environment</li>
* </ul>
* <p>
* Technically no modifications should need to be performed on the returned
* InputOverlayDrawableButton. Simply add it to the HashSet of overlay items and wait
* for Android to call the onDraw method.
*
* @param context The current {@link Context}.
* @param resId The resource ID of the {@link Drawable} to get the {@link Bitmap} of.
* @param buttonId Identifier for determining what type of button the initialized InputOverlayDrawableButton represents.
*
* @return An {@link InputOverlayDrawableButton} with the correct drawing bounds set.
*
*/
private static InputOverlayDrawableButton initializeOverlayButton(Context context, int resId, int buttonId)
{
// Resources handle for fetching the initial Drawable resource.
final Resources res = context.getResources();
// SharedPreference to retrieve the X and Y coordinates for the InputOverlayDrawableButton.
final SharedPreferences sPrefs = PreferenceManager.getDefaultSharedPreferences(context);
// Decide scale based on button ID
float scale;
float overlaySize = sPrefs.getInt("controls_size", 25);
overlaySize += 25;
overlaySize /= 50;
switch (resId)
{
case R.drawable.gcpad_b:
scale = 0.13f * overlaySize;
break;
case R.drawable.gcpad_x:
case R.drawable.gcpad_y:
scale = 0.18f * overlaySize;
break;
case R.drawable.gcpad_start:
scale = 0.12f * overlaySize;
break;
default:
scale = 0.20f * overlaySize;
break;
}
// Initialize the InputOverlayDrawableButton.
final Bitmap bitmap = resizeBitmap(context, BitmapFactory.decodeResource(res, resId), scale);
final InputOverlayDrawableButton overlayDrawable = new InputOverlayDrawableButton(res, bitmap, buttonId);
// String ID of the Drawable. This is what is passed into SharedPreferences
// to check whether or not a value has been set.
final String drawableId = res.getResourceEntryName(resId);
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
// These were set in the input overlay configuration menu.
int drawableX = (int) sPrefs.getFloat(drawableId+"-X", 0f);
int drawableY = (int) sPrefs.getFloat(drawableId+"-Y", 0f);
// Intrinsic width and height of the InputOverlayDrawableButton.
// For any who may not know, intrinsic width/height
// are the original unmodified width and height of the image.
int intrinWidth = overlayDrawable.getIntrinsicWidth();
int intrinHeight = overlayDrawable.getIntrinsicHeight();
// Now set the bounds for the InputOverlayDrawableButton.
// This will dictate where on the screen (and the what the size) the InputOverlayDrawableButton will be.
overlayDrawable.setBounds(drawableX, drawableY, drawableX+intrinWidth, drawableY+intrinHeight);
return overlayDrawable;
}
/**
* Initializes an {@link InputOverlayDrawableJoystick}
*
* @param context The current {@link Context}
* @param resOuter Resource ID for the outer image of the joystick (the static image that shows the circular bounds).
* @param resInner Resource ID for the inner image of the joystick (the one you actually move around).
* @param joystick Identifier for which joystick this is.
*
* @return the initialized {@link InputOverlayDrawableJoystick}.
*/
private static InputOverlayDrawableJoystick initializeOverlayJoystick(Context context, int resOuter, int resInner, int joystick)
{
// Resources handle for fetching the initial Drawable resource.
final Resources res = context.getResources();
// SharedPreference to retrieve the X and Y coordinates for the InputOverlayDrawableJoystick.
final SharedPreferences sPrefs = PreferenceManager.getDefaultSharedPreferences(context);
// Initialize the InputOverlayDrawableJoystick.
float overlaySize = sPrefs.getInt("controls_size", 20);
overlaySize += 30;
overlaySize /= 50;
final Bitmap bitmapOuter = resizeBitmap(context, BitmapFactory.decodeResource(res, resOuter), 0.30f * overlaySize);
final Bitmap bitmapInner = BitmapFactory.decodeResource(res, resInner);
// String ID of the Drawable. This is what is passed into SharedPreferences
// to check whether or not a value has been set.
final String drawableId = res.getResourceEntryName(resOuter);
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
// These were set in the input overlay configuration menu.
int drawableX = (int) sPrefs.getFloat(drawableId+"-X", 0f);
int drawableY = (int) sPrefs.getFloat(drawableId+"-Y", 0f);
// Now set the bounds for the InputOverlayDrawableJoystick.
// This will dictate where on the screen (and the what the size) the InputOverlayDrawableJoystick will be.
int outerSize = bitmapOuter.getWidth();
Rect outerRect = new Rect(drawableX, drawableY, drawableX + outerSize, drawableY + outerSize);
Rect innerRect = new Rect(0, 0, outerSize / 4, outerSize / 4);
final InputOverlayDrawableJoystick overlayDrawable
= new InputOverlayDrawableJoystick(res,
bitmapOuter, bitmapInner,
outerRect, innerRect,
joystick);
return overlayDrawable;
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.emulation.overlay;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.drawable.BitmapDrawable;
/**
* Custom {@link BitmapDrawable} that is capable
* of storing it's own ID.
*/
public final class InputOverlayDrawableButton extends BitmapDrawable
{
// The ID identifying what type of button this Drawable represents.
private int buttonType;
/**
* Constructor
*
* @param res {@link Resources} instance.
* @param bitmap {@link Bitmap} to use with this Drawable.
* @param buttonType Identifier for this type of button.
*/
public InputOverlayDrawableButton(Resources res, Bitmap bitmap, int buttonType)
{
super(res, bitmap);
this.buttonType = buttonType;
}
/**
* Gets this InputOverlayDrawableButton's button ID.
*
* @return this InputOverlayDrawableButton's button ID.
*/
public int getId()
{
return buttonType;
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.emulation.overlay;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.view.MotionEvent;
/**
* Custom {@link BitmapDrawable} that is capable
* of storing it's own ID.
*/
public final class InputOverlayDrawableJoystick extends BitmapDrawable
{
private final int[] axisIDs = {0, 0, 0, 0};
private final float[] axises = {0f, 0f};
private final BitmapDrawable ringInner;
private int trackId = -1;
/**
* Constructor
*
* @param res {@link Resources} instance.
* @param bitmapOuter {@link Bitmap} which represents the outer non-movable part of the joystick.
* @param bitmapInner {@link Bitmap} which represents the inner movable part of the joystick.
* @param rectOuter {@link Rect} which represents the outer joystick bounds.
* @param rectInner {@link Rect} which represents the inner joystick bounds.
* @param joystick Identifier for which joystick this is.
*/
public InputOverlayDrawableJoystick(Resources res,
Bitmap bitmapOuter, Bitmap bitmapInner,
Rect rectOuter, Rect rectInner,
int joystick)
{
super(res, bitmapOuter);
this.setBounds(rectOuter);
this.ringInner = new BitmapDrawable(res, bitmapInner);
this.ringInner.setBounds(rectInner);
SetInnerBounds();
this.axisIDs[0] = joystick + 1;
this.axisIDs[1] = joystick + 2;
this.axisIDs[2] = joystick + 3;
this.axisIDs[3] = joystick + 4;
}
@Override
public void draw(Canvas canvas)
{
super.draw(canvas);
ringInner.draw(canvas);
}
public void TrackEvent(MotionEvent event)
{
int pointerIndex = event.getActionIndex();
switch(event.getAction() & MotionEvent.ACTION_MASK)
{
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
if (getBounds().contains((int)event.getX(pointerIndex), (int)event.getY(pointerIndex)))
trackId = event.getPointerId(pointerIndex);
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
if (trackId == event.getPointerId(pointerIndex))
{
axises[0] = axises[1] = 0.0f;
SetInnerBounds();
trackId = -1;
}
break;
}
if (trackId == -1)
return;
for (int i = 0; i < event.getPointerCount(); i++)
{
if (trackId == event.getPointerId(i))
{
float touchX = event.getX(i);
float touchY = event.getY(i);
float maxY = getBounds().bottom;
float maxX = getBounds().right;
touchX -= getBounds().centerX();
maxX -= getBounds().centerX();
touchY -= getBounds().centerY();
maxY -= getBounds().centerY();
final float AxisX = touchX / maxX;
final float AxisY = touchY / maxY;
axises[0] = AxisY;
axises[1] = AxisX;
SetInnerBounds();
}
}
}
public float[] getAxisValues()
{
float[] joyaxises = {0f, 0f, 0f, 0f};
joyaxises[1] = Math.min(axises[0], 1.0f);
joyaxises[0] = Math.min(axises[0], 0.0f);
joyaxises[3] = Math.min(axises[1], 1.0f);
joyaxises[2] = Math.min(axises[1], 0.0f);
return joyaxises;
}
public int[] getAxisIDs()
{
return axisIDs;
}
private void SetInnerBounds()
{
float floatX = this.getBounds().centerX();
float floatY = this.getBounds().centerY();
floatY += axises[0] * (this.getBounds().height() / 2);
floatX += axises[1] * (this.getBounds().width() / 2);
int X = (int)(floatX);
int Y = (int)(floatY);
int width = this.ringInner.getBounds().width() / 2;
int height = this.ringInner.getBounds().height() / 2;
this.ringInner.setBounds(X - width, Y - height,
X + width, Y + height);
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.folderbrowser;
import android.app.ListFragment;
import android.os.Bundle;
import android.os.Environment;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ListView;
import java.io.File;
import java.util.*;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.gamelist.GameListActivity;
/**
* A basic folder browser {@link ListFragment} that allows
* the user to select ISOs/ROMs for playing within the
* emulator.
* <p>
* Any valid ISO/ROM selected in this will be added to
* the game list for easy browsing the next time the
* application is used.
* <p>
* Note that this file browser does not display files
* or directories that are hidden
*/
public final class FolderBrowser extends ListFragment
{
private FolderBrowserAdapter adapter;
private static File currentDir = null;
// Populates the FolderView with the given currDir's contents.
private void Fill(File currDir)
{
// Clear the adapter of previous items.
adapter.clear();
// Set the activity title to the current directory the FolderBrowser is in.
getActivity().setTitle(String.format(getString(R.string.current_dir), currDir.getName()));
File[] dirs = currDir.listFiles();
List<FolderBrowserItem> dir = new ArrayList<FolderBrowserItem>();
List<FolderBrowserItem> fls = new ArrayList<FolderBrowserItem>();
// Supported extensions to filter by
Set<String> validExts = new HashSet<String>(Arrays.asList(".dff", ".dol", ".elf", ".gcm", ".gcz", ".iso", ".wad", ".wbfs"));
// If dirs is null, then we don't have access permissions to the selected folder.
if (dirs != null)
{
// Search for any directories or files within the current dir.
for(File entry : dirs)
{
try
{
String entryName = entry.getName();
boolean hasExtension = (entryName.lastIndexOf(".") != -1);
// Skip hidden folders/files.
if (!entry.isHidden())
{
if(entry.isDirectory())
{
dir.add(new FolderBrowserItem(entryName, entry.getAbsolutePath()));
}
else if (entry.isFile() && hasExtension)
{
if (validExts.contains(entryName.toLowerCase().substring(entryName.lastIndexOf('.'))))
{
fls.add(new FolderBrowserItem(entryName, String.format(getString(R.string.file_size), entry.length()), entry.getAbsolutePath()));
}
}
}
}
catch (Exception ex)
{
Log.e("FolderBrowser", ex.toString());
}
}
}
Collections.sort(dir);
Collections.sort(fls);
dir.addAll(fls);
// Check for a parent directory to the one we're currently in.
if (!currDir.getPath().equalsIgnoreCase("/"))
dir.add(0, new FolderBrowserItem("..", getString(R.string.parent_directory), currDir.getParent()));
// Add the items to the adapter and notify the adapter users of its new contents.
adapter.addAll(dir);
adapter.notifyDataSetChanged();
}
@Override
public void onListItemClick(ListView lv, View v, int position, long id)
{
FolderBrowserItem item = adapter.getItem(position);
if(item.isDirectory())
{
currentDir = new File(item.getPath());
Fill(currentDir);
}
else
{
FolderSelected();
}
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
if(currentDir == null)
currentDir = new File(Environment.getExternalStorageDirectory().getPath());
ListView rootView = (ListView) inflater.inflate(R.layout.folderbrowser_listview, container, false);
adapter = new FolderBrowserAdapter(getActivity(), R.layout.folderbrowser_list_item);
rootView.setAdapter(adapter);
Fill(currentDir);
return rootView;
}
private void FolderSelected()
{
String Directories = NativeLibrary.GetConfig("Dolphin.ini", "General", "ISOPaths", "0");
int intDirectories = Integer.parseInt(Directories);
// Check to see if a path set in the Dolphin config
// matches the one the user is trying to add. If it's
// already set, then don't add it to the list again.
boolean pathNotPresent = true;
for (int i = 0; i < intDirectories; i++)
{
String isoPath = NativeLibrary.GetConfig("Dolphin.ini", "General", "ISOPath" + i, "");
pathNotPresent = !isoPath.equals(currentDir.getPath());
}
// User doesn't have this path in the config, so add it.
if (pathNotPresent)
{
NativeLibrary.SetConfig("Dolphin.ini", "General", "ISOPaths", Integer.toString(intDirectories+1));
NativeLibrary.SetConfig("Dolphin.ini", "General", "ISOPath" + Integer.toString(intDirectories), currentDir.getPath());
}
((GameListActivity)getActivity()).SwitchPage(0);
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.folderbrowser;
import android.content.Context;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ArrayAdapter;
import android.widget.ImageView;
import android.widget.TextView;
import org.dolphinemu.dolphinemu.R;
/**
* The {@link ArrayAdapter} that backs the file browser.
* <p>
* This is responsible for correctly handling the display
* of the items for the {@link FolderBrowser} UI.
*/
public final class FolderBrowserAdapter extends ArrayAdapter<FolderBrowserItem>
{
// ViewHolder which is used to hold onto
// items within a listview. This is done
// so that findViewById is not needed to
// be excessively called over and over.
private static final class ViewHolder
{
TextView title;
TextView subtitle;
ImageView icon;
}
private final Context context;
private final int id;
private ViewHolder viewHolder;
/**
* Constructor
*
* @param context The current {@link Context}.
* @param resourceId The resource ID for a layout file containing a layout to use when instantiating views.
*/
public FolderBrowserAdapter(Context context, int resourceId)
{
super(context, resourceId);
this.context = context;
this.id = resourceId;
}
@Override
public View getView(int position, View convertView, ViewGroup parent)
{
if (convertView == null)
{
LayoutInflater vi = LayoutInflater.from(context);
convertView = vi.inflate(id, parent, false);
// Initialize the ViewHolder and store it.
viewHolder = new ViewHolder();
viewHolder.title = (TextView) convertView.findViewById(R.id.BrowserItemTitle);
viewHolder.subtitle = (TextView) convertView.findViewById(R.id.BrowserItemSubTitle);
viewHolder.icon = (ImageView) convertView.findViewById(R.id.BrowserItemIcon);
convertView.setTag(viewHolder);
}
else // Can recover the holder.
{
viewHolder = (ViewHolder) convertView.getTag();
}
final FolderBrowserItem item = getItem(position);
if (item != null)
{
if (viewHolder.title != null)
{
viewHolder.title.setText(item.getName());
}
if (viewHolder.subtitle != null)
{
// Remove the subtitle for all folders, except for the parent directory folder.
if (item.isDirectory() && !item.getSubtitle().equals(context.getString(R.string.parent_directory)))
{
viewHolder.subtitle.setVisibility(View.GONE);
}
else
{
viewHolder.subtitle.setVisibility(View.VISIBLE);
viewHolder.subtitle.setText(item.getSubtitle());
}
}
if (viewHolder.icon != null)
{
if (item.isDirectory())
{
viewHolder.icon.setImageResource(R.drawable.ic_menu_folder);
}
else
{
viewHolder.icon.setImageResource(R.drawable.ic_menu_file);
}
}
}
return convertView;
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.folderbrowser;
import java.io.File;
/**
* Represents an item in the {@link FolderBrowser} list.
*/
public final class FolderBrowserItem implements Comparable<FolderBrowserItem>
{
private final String name;
private final String subtitle;
private final String path;
private final File underlyingFile;
/**
* Constructor
*
* @param name The name of the file/folder represented by this item.
* @param subtitle The subtitle of this FolderBrowserItem.
* @param path The path of the file/folder represented by this item.
*/
public FolderBrowserItem(String name, String subtitle, String path)
{
this.name = name;
this.subtitle = subtitle;
this.path = path;
this.underlyingFile = new File(path);
}
/**
* Constructor. Initializes a FolderBrowserItem with an empty subtitle.
*
* @param name The name of the file/folder represented by this item.
* @param path The path of the file/folder represented by this item.
*/
public FolderBrowserItem(String name, String path)
{
this.name = name;
this.subtitle = "";
this.path = path;
this.underlyingFile = new File(path);
}
/**
* Gets the name of the file/folder represented by this FolderBrowserItem.
*
* @return the name of the file/folder represented by this FolderBrowserItem.
*/
public String getName()
{
return name;
}
/**
* Gets the subtitle text of this FolderBrowserItem.
*
* @return the subtitle text of this FolderBrowserItem.
*/
public String getSubtitle()
{
return subtitle;
}
/**
* Gets the path of the file/folder represented by this FolderBrowserItem.
*
* @return the path of the file/folder represented by this FolderBrowserItem.
*/
public String getPath()
{
return path;
}
/**
* Gets the {@link File} representation of the underlying file/folder
* represented by this FolderBrowserItem.
*
* @return the {@link File} representation of the underlying file/folder
* represented by this FolderBrowserItem.
*/
public File getUnderlyingFile()
{
return underlyingFile;
}
/**
* Gets whether or not this FolderBrowserItem represents a directory.
*
* @return true if this FolderBrowserItem represents a directory, false otherwise.
*/
public boolean isDirectory()
{
return underlyingFile.isDirectory();
}
@Override
public int compareTo(FolderBrowserItem other)
{
if(name != null)
return name.toLowerCase().compareTo(other.getName().toLowerCase());
else
throw new NullPointerException("The name of this FolderBrowserItem is null");
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.gamelist;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.Fragment;
import android.app.FragmentTransaction;
import android.content.DialogInterface;
import android.content.Intent;
import android.content.SharedPreferences;
import android.content.res.Configuration;
import android.os.Build;
import android.os.Bundle;
import android.os.Environment;
import android.preference.PreferenceManager;
import android.support.v4.app.ActionBarDrawerToggle;
import android.support.v4.widget.DrawerLayout;
import android.util.Log;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.view.View;
import android.widget.AdapterView;
import android.widget.ListView;
import org.dolphinemu.dolphinemu.AssetCopyService;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.about.AboutActivity;
import org.dolphinemu.dolphinemu.emulation.EmulationActivity;
import org.dolphinemu.dolphinemu.folderbrowser.FolderBrowser;
import org.dolphinemu.dolphinemu.settings.PrefsActivity;
import org.dolphinemu.dolphinemu.sidemenu.SideMenuAdapter;
import org.dolphinemu.dolphinemu.sidemenu.SideMenuItem;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
/**
* The activity that implements all of the functions
* for the game list.
*/
public final class GameListActivity extends Activity
implements GameListFragment.OnGameListZeroListener
{
private int mCurFragmentNum = 0;
private ActionBarDrawerToggle mDrawerToggle;
private DrawerLayout mDrawerLayout;
private SideMenuAdapter mDrawerAdapter;
private ListView mDrawerList;
private boolean mAutoStart = false;
private String mAutoStartFile = "";
/**
* Called from the {@link GameListFragment}.
* <p>
* This is called when there are no games
* currently present within the game list.
*/
public void onZeroFiles()
{
mDrawerLayout.openDrawer(mDrawerList);
}
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.gamelist_activity);
mDrawerLayout = (DrawerLayout) findViewById(R.id.drawer_layout);
mDrawerList = (ListView) findViewById(R.id.left_drawer);
// Construct list of items to add to the side menu.
List<SideMenuItem> dir = new ArrayList<SideMenuItem>();
dir.add(new SideMenuItem(getString(R.string.game_list), 0));
dir.add(new SideMenuItem(getString(R.string.browse_folder), 1));
dir.add(new SideMenuItem(getString(R.string.settings), 2));
dir.add(new SideMenuItem(getString(R.string.about), 3));
mDrawerAdapter = new SideMenuAdapter(this, R.layout.sidemenu, dir);
mDrawerList.setAdapter(mDrawerAdapter);
mDrawerList.setOnItemClickListener(mMenuItemClickListener);
// Enable ActionBar app icon to behave as action to toggle nav drawer
getActionBar().setDisplayHomeAsUpEnabled(true);
getActionBar().setHomeButtonEnabled(true);
// ActionBarDrawerToggle ties together the the proper interactions
// between the sliding drawer and the action bar app icon
mDrawerToggle = new ActionBarDrawerToggle(
this, /* Host Activity */
mDrawerLayout, /* DrawerLayout object */
R.drawable.ic_drawer, /* Navigation drawer image to replace 'Up' caret */
R.string.drawer_open, /* "open drawer" description for accessibility */
R.string.drawer_close /* "close drawer" description for accessibility */
) {
public void onDrawerClosed(View view) {
invalidateOptionsMenu(); // creates call to onPrepareOptionsMenu()
}
public void onDrawerOpened(View drawerView) {
invalidateOptionsMenu(); // creates call to onPrepareOptionsMenu()
}
};
mDrawerLayout.setDrawerListener(mDrawerToggle);
CheckForIntent();
String BaseDir = NativeLibrary.GetUserDirectory();
final String DefaultDir = Environment.getExternalStorageDirectory() + File.separator + "dolphin-emu";
if (BaseDir.isEmpty())
BaseDir = DefaultDir;
NativeLibrary.SetUserDirectory(BaseDir);
// Stuff in this block only happens when this activity is newly created (i.e. not a rotation)
if (savedInstanceState == null)
{
// Copy assets into appropriate locations.
Intent copyAssets = new Intent(this, AssetCopyService.class);
startService(copyAssets);
// Display the game list fragment.
final GameListFragment gameList = new GameListFragment();
FragmentTransaction ft = getFragmentManager().beginTransaction();
ft.replace(R.id.content_frame, gameList);
ft.commit();
}
// Create an alert telling them that their phone sucks
if (Build.CPU_ABI.contains("arm") && !NativeLibrary.SupportsNEON())
{
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setTitle(R.string.device_compat_warning);
builder.setMessage(R.string.device_compat_warning_msg);
builder.setPositiveButton(R.string.yes, null);
builder.setNegativeButton(R.string.no, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which)
{
finish();
}
});
builder.show();
}
if (mAutoStart)
{
// Start the emulation activity
Intent intent = new Intent(this, EmulationActivity.class);
intent.putExtra("SelectedGame", mAutoStartFile);
startActivity(intent);
}
}
private void CheckForIntent()
{
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this);
boolean handled = prefs.getBoolean("HandledIntent", false);
// Get an editor.
SharedPreferences.Editor editor = prefs.edit();
Bundle extras = getIntent().getExtras();
if (!handled && extras != null)
{
// Application got passed extra data
editor.putBoolean("HandledIntent", true);
editor.apply();
// Did we get passed a new user directory?
String user_dir = extras.getString("UserDir");
if (user_dir != null && user_dir.length() != 0)
NativeLibrary.SetUserDirectory(user_dir);
// Did we get passed a file?
String start_file = extras.getString("AutoStartFile");
if (start_file != null && start_file.length() != 0)
{
mAutoStart = true;
mAutoStartFile = start_file;
}
return;
}
editor.putBoolean("HandledIntent", false);
editor.apply();
}
/**
* Switches to the {@link Fragment} represented
* by the given ID number.
*
* @param toPage the number representing the {@link Fragment} to switch to.
*/
public void SwitchPage(int toPage)
{
if (mCurFragmentNum == toPage)
return;
switch(toPage)
{
case 0: // Game list
{
// We use the title section as the browser directory tracker in the folder browser.
// Make sure we flip the title back if we're coming from that fragment.
if (mCurFragmentNum == 1)
setTitle(R.string.app_name);
mCurFragmentNum = 0;
final GameListFragment gameList = new GameListFragment();
FragmentTransaction ft = getFragmentManager().beginTransaction();
ft.replace(R.id.content_frame, gameList);
ft.commit();
invalidateOptionsMenu();
}
break;
case 1: // Folder Browser
{
mCurFragmentNum = 1;
final FolderBrowser folderBrowser = new FolderBrowser();
FragmentTransaction ft = getFragmentManager().beginTransaction();
ft.replace(R.id.content_frame, folderBrowser);
ft.addToBackStack(null);
ft.commit();
invalidateOptionsMenu();
}
break;
case 2: // Settings
{
Intent intent = new Intent(this, PrefsActivity.class);
startActivity(intent);
}
break;
case 3: // About
{
Intent intent = new Intent(this, AboutActivity.class);
startActivity(intent);
}
break;
default:
break;
}
}
private final AdapterView.OnItemClickListener mMenuItemClickListener = new AdapterView.OnItemClickListener()
{
public void onItemClick(AdapterView<?> parent, View view, int position, long id)
{
SideMenuItem o = mDrawerAdapter.getItem(position);
mDrawerLayout.closeDrawer(mDrawerList);
SwitchPage(o.getID());
}
};
/**
* When using the ActionBarDrawerToggle, you must call it during
* onPostCreate() and onConfigurationChanged()...
*/
@Override
protected void onPostCreate(Bundle savedInstanceState)
{
super.onPostCreate(savedInstanceState);
// Sync the toggle state after onRestoreInstanceState has occurred.
mDrawerToggle.syncState();
}
@Override
public void onConfigurationChanged(Configuration newConfig)
{
super.onConfigurationChanged(newConfig);
// Pass any configuration change to the drawer toggle
mDrawerToggle.onConfigurationChanged(newConfig);
}
@Override
public boolean onCreateOptionsMenu(Menu menu)
{
// Only show this in the game list.
if (mCurFragmentNum == 0)
{
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.gamelist_menu, menu);
return true;
}
return false;
}
@Override
public boolean onOptionsItemSelected(MenuItem item)
{
// The action bar home/up action should open or close the drawer.
// ActionBarDrawerToggle will take care of this.
if (mDrawerToggle.onOptionsItemSelected(item))
{
return true;
}
// If clear game list is pressed.
if (item.getItemId() == R.id.clearGameList)
{
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setTitle(R.string.clear_game_list);
builder.setMessage(getString(R.string.clear_game_list_confirm));
builder.setNegativeButton(R.string.no, null);
builder.setPositiveButton(R.string.yes, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which)
{
String directories = NativeLibrary.GetConfig("Dolphin.ini", "General", "ISOPaths", "0");
int intDirs = Integer.parseInt(directories);
for (int i = 0; i < intDirs; i++)
{
NativeLibrary.SetConfig("Dolphin.ini", "General", "ISOPath" + i, "");
}
// Since we flushed all paths, we signify this in the ini.
NativeLibrary.SetConfig("Dolphin.ini", "General", "ISOPaths", "0");
// Now finally, clear the game list.
((GameListFragment) getFragmentManager().findFragmentById(R.id.content_frame)).clearGameList();
}
});
builder.show();
}
return super.onOptionsItemSelected(item);
}
@Override
public void onSaveInstanceState(Bundle outState)
{
super.onSaveInstanceState(outState);
outState.putInt("currentFragmentNum", mCurFragmentNum);
}
@Override
public void onRestoreInstanceState(Bundle savedInstanceState)
{
super.onRestoreInstanceState(savedInstanceState);
mCurFragmentNum = savedInstanceState.getInt("currentFragmentNum");
}
@Override
public void onBackPressed()
{
if (mCurFragmentNum == 0)
{
finish();
}
else
{
SwitchPage(0);
}
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.gamelist;
import android.content.Context;
import android.graphics.Bitmap;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ArrayAdapter;
import android.widget.ImageView;
import android.widget.TextView;
import org.dolphinemu.dolphinemu.R;
/**
* The adapter backing the game list.
* <p>
* Responsible for handling each game list item individually.
*/
public final class GameListAdapter extends ArrayAdapter<GameListItem>
{
private static final float BYTES_PER_GIB = 1024 * 1024 * 1024;
private static final float BYTES_PER_MIB = 1024 * 1024;
private final Context context;
private final int id;
/**
* Constructor
*
* @param context The current {@link Context}.
* @param resourceId The resource ID for a layout file containing a layout to use when instantiating views.
*/
public GameListAdapter(Context context, int resourceId)
{
super(context, resourceId);
this.context = context;
this.id = resourceId;
}
@Override
public View getView(int position, View gameView, ViewGroup parent)
{
ViewHolder holder;
// If getView() was called without passing in a recycled view,
if (gameView == null)
{
// Inflate a new view using the appropriate XML layout.
LayoutInflater inflater = LayoutInflater.from(context);
gameView = inflater.inflate(id, parent, false);
// Instantiate a holder to contain references to the game's views.
holder = new ViewHolder();
holder.title = (TextView) gameView.findViewById(R.id.GameListItemTitle);
holder.subtitle = (TextView) gameView.findViewById(R.id.GameListItemSubTitle);
holder.icon = (ImageView) gameView.findViewById(R.id.GameListItemIcon);
// Attach this list of references to the view.
gameView.setTag(holder);
}
// If we do have a recycled view, we can use the references it already contains.
else
{
holder = (ViewHolder) gameView.getTag();
}
// Get a reference to the game represented by this row.
final GameListItem item = getItem(position);
// Whether this row's view is newly created or not, set the children to contain the game's data.
if (item != null)
{
holder.title.setText(item.getName());
Bitmap icon = item.getImage();
if (icon != null)
{
holder.icon.setImageBitmap(icon);
}
else
{
holder.icon.setImageResource(R.drawable.no_banner);
}
float fileSize = item.getFilesize() / BYTES_PER_GIB;
String subtitle;
if (fileSize >= 1.0f)
{
subtitle = String.format(context.getString(R.string.file_size_gib), fileSize);
}
else
{
fileSize = item.getFilesize() / BYTES_PER_MIB;
subtitle = String.format(context.getString(R.string.file_size_mib), fileSize);
}
holder.subtitle.setText(subtitle);
}
// Make every other game in the list grey
if (position % 2 == 1)
gameView.setBackgroundColor(0xFFE3E3E3);
return gameView;
}
private final class ViewHolder
{
public TextView title;
public TextView subtitle;
public ImageView icon;
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.gamelist;
import android.app.Activity;
import android.app.ListFragment;
import android.content.Intent;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ListView;
import android.widget.Toast;
import java.io.File;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.emulation.EmulationActivity;
/**
* The {@link ListFragment} responsible for displaying the game list.
*/
public final class GameListFragment extends ListFragment
{
private GameListAdapter mGameAdapter;
private OnGameListZeroListener mCallback;
/**
* Interface that defines how to handle the case
* when there are zero games in the game list.
*/
public interface OnGameListZeroListener
{
/**
* This is called when there are no games
* currently present within the game list.
*/
void onZeroFiles();
}
/**
* Clears all entries from the {@link GameListAdapter}
* backing this GameListFragment.
*/
public void clearGameList()
{
mGameAdapter.clear();
mGameAdapter.notifyDataSetChanged();
}
private void fill()
{
List<GameListItem> fls = new ArrayList<GameListItem>();
String Directories = NativeLibrary.GetConfig("Dolphin.ini", "General", "ISOPaths", "0");
int intDirectories = Integer.parseInt(Directories);
// Extensions to filter by.
Set<String> exts = new HashSet<String>(Arrays.asList(".dff", ".dol", ".elf", ".gcm", ".gcz", ".iso", ".wad", ".wbfs"));
for (int a = 0; a < intDirectories; ++a)
{
String BrowseDir = NativeLibrary.GetConfig("Dolphin.ini", "General", "ISOPath" + a, "");
File currentDir = new File(BrowseDir);
File[] dirs = currentDir.listFiles();
try
{
for (File entry : dirs)
{
String entryName = entry.getName();
if (!entry.isHidden() && !entry.isDirectory())
{
if (exts.contains(entryName.toLowerCase().substring(entryName.lastIndexOf('.'))))
fls.add(new GameListItem(getActivity(), entryName, entry.length(), entry.getAbsolutePath()));
}
}
}
catch (Exception ignored)
{
}
}
Collections.sort(fls);
// Add all the items to the adapter
mGameAdapter.addAll(fls);
mGameAdapter.notifyDataSetChanged();
if (fls.isEmpty())
{
mCallback.onZeroFiles();
}
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
ListView rootView = (ListView) inflater.inflate(R.layout.gamelist_listview, container, false);
mGameAdapter = new GameListAdapter(getActivity(), R.layout.gamelist_list_item);
rootView.setAdapter(mGameAdapter);
fill();
return rootView;
}
@Override
public void onListItemClick(ListView listView, View view, int position, long id)
{
GameListItem item = mGameAdapter.getItem(position);
// Show a toast indicating which game was clicked.
Toast.makeText(getActivity(), String.format(getString(R.string.file_clicked), item.getPath()), Toast.LENGTH_SHORT).show();
// Start the emulation activity and send the path of the clicked ROM to it.
Intent intent = new Intent(getActivity(), EmulationActivity.class);
intent.putExtra("SelectedGame", item.getPath());
startActivity(intent);
}
@Override
public void onAttach(Activity activity)
{
super.onAttach(activity);
// This makes sure that the container activity has implemented
// the callback interface. If not, it throws an exception
try
{
mCallback = (OnGameListZeroListener) activity;
}
catch (ClassCastException e)
{
throw new ClassCastException(activity.toString()
+ " must implement OnGameListZeroListener");
}
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.gamelist;
import android.content.Context;
import android.graphics.Bitmap;
import java.io.File;
import org.dolphinemu.dolphinemu.NativeLibrary;
/**
* Represents an item in the game list.
*/
public final class GameListItem implements Comparable<GameListItem>
{
private String name;
private long filesize;
private final String path;
private Bitmap image;
/**
* Constructor.
*
* @param ctx The current {@link Context}
* @param name The name of this GameListItem.
* @param filesize The filesize for this GameListItem, in GiB
* @param path The file path for the game represented by this GameListItem.
*/
public GameListItem(Context ctx, String name, long filesize, String path)
{
this.name = name;
this.filesize = filesize;
this.path = path;
File file = new File(path);
if (!file.isDirectory() && !path.isEmpty())
{
int[] Banner = NativeLibrary.GetBanner(path);
if (Banner[0] != 0)
{
image = Bitmap.createBitmap(Banner, 96, 32, Bitmap.Config.ARGB_8888);
}
this.name = NativeLibrary.GetTitle(path);
}
}
/**
* Gets the name of this GameListItem.
*
* @return the name of this GameListItem.
*/
public String getName()
{
return name;
}
/**
* Gets the filesize of this GameListItem, in GiB.
*
* @return the filesize of this GameListItem.
*/
public long getFilesize()
{
return filesize;
}
/**
* Gets the file path of the game represented by this GameListItem.
*
* @return the file path of the game represented by this GameListItem.
*/
public String getPath()
{
return path;
}
/**
* Gets the image data for this game as a {@link Bitmap}.
*
* @return the image data for this game as a {@link Bitmap}.
*/
public Bitmap getImage()
{
return image;
}
@Override
public int compareTo(GameListItem o)
{
if (name != null)
return name.toLowerCase().compareTo(o.getName().toLowerCase());
else
throw new NullPointerException("The name of this GameListItem is null");
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.settings;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.settings.cpu.CPUSettingsFragment;
import org.dolphinemu.dolphinemu.settings.input.InputConfigFragment;
import org.dolphinemu.dolphinemu.settings.video.VideoSettingsFragment;
import android.app.Activity;
import android.app.Fragment;
import android.app.FragmentManager;
import android.content.SharedPreferences;
import android.content.SharedPreferences.OnSharedPreferenceChangeListener;
import android.os.Bundle;
import android.preference.PreferenceManager;
import android.support.v13.app.FragmentPagerAdapter;
import android.support.v4.view.ViewPager;
/**
* Main activity that manages all of the preference fragments used to display
* the settings to the user.
*/
public final class PrefsActivity extends Activity implements OnSharedPreferenceChangeListener
{
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.viewpager);
// Set the ViewPager adapter.
final ViewPager viewPager = (ViewPager) findViewById(R.id.pager);
viewPager.setAdapter(new ViewPagerAdapter(getFragmentManager()));
// Register the preference change listener.
final SharedPreferences sPrefs = PreferenceManager.getDefaultSharedPreferences(this);
sPrefs.registerOnSharedPreferenceChangeListener(this);
}
@Override
public void onSharedPreferenceChanged(SharedPreferences sharedPreferences, String key)
{
// If any change is made to the preferences in the front-end, immediately save them.
UserPreferences.SavePrefsToIni(this);
}
/**
* A {@link FragmentPagerAdapter} that returns a fragment
* corresponding to one of the sections/tabs/pages.
*/
private final class ViewPagerAdapter extends FragmentPagerAdapter
{
private final String[] pageTitles = {
getString(R.string.cpu_settings),
getString(R.string.input_settings),
getString(R.string.video_settings)
};
public ViewPagerAdapter(FragmentManager fm)
{
super(fm);
}
@Override
public Fragment getItem(int position)
{
switch(position)
{
case 0:
return new CPUSettingsFragment();
case 1:
return new InputConfigFragment();
case 2:
return new VideoSettingsFragment();
default: // Should never happen.
return null;
}
}
@Override
public int getCount()
{
// Show total pages.
return 3;
}
@Override
public CharSequence getPageTitle(int position)
{
return pageTitles[position];
}
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.settings;
import org.dolphinemu.dolphinemu.NativeLibrary;
import android.content.Context;
import android.content.SharedPreferences;
import android.os.Build;
import android.preference.PreferenceManager;
/**
* A class that retrieves all of the set user preferences in Android, in a safe way.
* <p>
* If any preferences are added to this emulator, an accessor for that preference
* should be added here. This way lengthy calls to getters from SharedPreferences
* aren't made necessary.
*/
public final class UserPreferences
{
private UserPreferences()
{
// Disallows instantiation.
}
/**
* Loads the settings stored in the Dolphin ini config files to the shared preferences of this front-end.
*
* @param ctx The context used to retrieve the SharedPreferences instance.
*/
public static void LoadIniToPrefs(Context ctx)
{
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(ctx);
// Get an editor.
SharedPreferences.Editor editor = prefs.edit();
// Add the settings.
if (Build.CPU_ABI.contains("arm64"))
editor.putString("cpuCorePref", getConfig("Dolphin.ini", "Core", "CPUCore", "4"));
else
editor.putString("cpuCorePref", getConfig("Dolphin.ini", "Core", "CPUCore", "3"));
editor.putBoolean("dualCorePref", getConfig("Dolphin.ini", "Core", "CPUThread", "False").equals("True"));
editor.putBoolean("fastmemPref", getConfig("Dolphin.ini", "Core", "Fastmem", "False").equals("True"));
editor.putString("gpuPref", getConfig("Dolphin.ini", "Core", "GFXBackend", "OGL"));
editor.putBoolean("showFPS", getConfig("gfx_opengl.ini", "Settings", "ShowFPS", "False").equals("True"));
editor.putBoolean("drawOnscreenControls", getConfig("Dolphin.ini", "Android", "ScreenControls", "True").equals("True"));
editor.putString("internalResolution", getConfig("gfx_opengl.ini", "Settings", "EFBScale", "2") );
editor.putString("FSAA", getConfig("gfx_opengl.ini", "Settings", "MSAA", "0"));
editor.putString("anisotropicFiltering", getConfig("gfx_opengl.ini", "Enhancements", "MaxAnisotropy", "0"));
editor.putString("postProcessingShader", getConfig("gfx_opengl.ini", "Enhancements", "PostProcessingShader", ""));
editor.putBoolean("scaledEFBCopy", getConfig("gfx_opengl.ini", "Hacks", "EFBScaledCopy", "True").equals("True"));
editor.putBoolean("perPixelLighting", getConfig("gfx_opengl.ini", "Settings", "EnablePixelLighting", "False").equals("True"));
editor.putBoolean("forceTextureFiltering", getConfig("gfx_opengl.ini", "Enhancements", "ForceFiltering", "False").equals("True"));
editor.putBoolean("disableFog", getConfig("gfx_opengl.ini", "Settings", "DisableFog", "False").equals("True"));
editor.putBoolean("skipEFBAccess", getConfig("gfx_opengl.ini", "Hacks", "EFBAccessEnable", "False").equals("True"));
editor.putBoolean("ignoreFormatChanges", getConfig("gfx_opengl.ini", "Hacks", "EFBEmulateFormatChanges", "False").equals("True"));
editor.putString("stereoscopyMode", getConfig("gfx_opengl.ini", "Enhancements", "StereoMode", "0"));
editor.putBoolean("stereoSwapEyes", getConfig("gfx_opengl.ini", "Enhancements", "StereoSwapEyes", "False").equals("True"));
editor.putString("stereoDepth", getConfig("gfx_opengl.ini", "Enhancements", "StereoDepth", "20"));
editor.putString("stereoConvergence", getConfig("gfx_opengl.ini", "Enhancements", "StereoConvergence", "20"));
String efbCopyOn = getConfig("gfx_opengl.ini", "Hacks", "EFBCopyEnable", "True");
String efbToTexture = getConfig("gfx_opengl.ini", "Hacks", "EFBToTextureEnable", "True");
String efbCopyCache = getConfig("gfx_opengl.ini", "Hacks", "EFBCopyCacheEnable", "False");
if (efbCopyOn.equals("False"))
{
editor.putString("efbCopyMethod", "Off");
}
else if (efbCopyOn.equals("True") && efbToTexture.equals("True"))
{
editor.putString("efbCopyMethod", "Texture");
}
else if(efbCopyOn.equals("True") && efbToTexture.equals("False") && efbCopyCache.equals("False"))
{
editor.putString("efbCopyMethod", "RAM (uncached)");
}
else if(efbCopyOn.equals("True") && efbToTexture.equals("False") && efbCopyCache.equals("True"))
{
editor.putString("efbCopyMethod", "RAM (cached)");
}
editor.putString("textureCacheAccuracy", getConfig("gfx_opengl.ini", "Settings", "SafeTextureCacheColorSamples", "128"));
String usingXFB = getConfig("gfx_opengl.ini", "Settings", "UseXFB", "False");
String usingRealXFB = getConfig("gfx_opengl.ini", "Settings", "UseRealXFB", "False");
if (usingXFB.equals("False"))
{
editor.putString("externalFrameBuffer", "Disabled");
}
else if (usingXFB.equals("True") && usingRealXFB.equals("False"))
{
editor.putString("externalFrameBuffer", "Virtual");
}
else if (usingXFB.equals("True") && usingRealXFB.equals("True"))
{
editor.putString("externalFrameBuffer", "Real");
}
editor.putBoolean("disableDestinationAlpha", getConfig("gfx_opengl.ini", "Settings", "DstAlphaPass", "False").equals("True"));
editor.putBoolean("fastDepthCalculation", getConfig("gfx_opengl.ini", "Settings", "FastDepthCalc", "True").equals("True"));
editor.putString("aspectRatio", getConfig("gfx_opengl.ini", "Settings", "AspectRatio", "0"));
// Apply the changes.
editor.apply();
}
// Small utility method that shortens calls to NativeLibrary.GetConfig.
private static String getConfig(String ini, String section, String key, String defaultValue)
{
return NativeLibrary.GetConfig(ini, section, key, defaultValue);
}
/**
* Writes the preferences set in the front-end to the Dolphin ini files.
*
* @param ctx The context used to retrieve the user settings.
* */
public static void SavePrefsToIni(Context ctx)
{
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(ctx);
// Whether or not the user is using dual core.
boolean isUsingDualCore = prefs.getBoolean("dualCorePref", true);
// Current CPU core being used. Falls back to interpreter upon error.
String currentEmuCore = prefs.getString("cpuCorePref", "0");
// Fastmem JIT core usage
boolean isUsingFastmem = prefs.getBoolean("fastmemPref", false);
// Current video backend being used. Falls back to software rendering upon error.
String currentVideoBackend = prefs.getString("gpuPref", "Software Rendering");
// Whether or not FPS will be displayed on-screen.
boolean showingFPS = prefs.getBoolean("showFPS", false);
// Whether or not to draw on-screen controls.
boolean drawingOnscreenControls = prefs.getBoolean("drawOnscreenControls", true);
// Whether or not to ignore all EFB access requests from the CPU.
boolean skipEFBAccess = prefs.getBoolean("skipEFBAccess", false);
// Whether or not to ignore changes to the EFB format.
boolean ignoreFormatChanges = prefs.getBoolean("ignoreFormatChanges", false);
// EFB copy method to use.
String efbCopyMethod = prefs.getString("efbCopyMethod", "Texture");
// Texture cache accuracy. Falls back to "Fast" up error.
String textureCacheAccuracy = prefs.getString("textureCacheAccuracy", "128");
// External frame buffer emulation. Falls back to disabled upon error.
String externalFrameBuffer = prefs.getString("externalFrameBuffer", "Disabled");
// Whether or not to disable destination alpha.
boolean disableDstAlphaPass = prefs.getBoolean("disableDestinationAlpha", false);
// Whether or not to use fast depth calculation.
boolean useFastDepthCalc = prefs.getBoolean("fastDepthCalculation", true);
// Aspect ratio selection
String aspectRatio = prefs.getString("aspectRatio", "0");
// Internal resolution. Falls back to 1x Native upon error.
String internalResolution = prefs.getString("internalResolution", "2");
// FSAA Level. Falls back to 1x upon error.
String FSAALevel = prefs.getString("FSAA", "0");
// Anisotropic Filtering Level. Falls back to 1x upon error.
String anisotropicFiltLevel = prefs.getString("anisotropicFiltering", "0");
// Post processing shader setting
String postProcessing = prefs.getString("postProcessingShader", "");
// Whether or not Scaled EFB copies are used.
boolean usingScaledEFBCopy = prefs.getBoolean("scaledEFBCopy", true);
// Whether or not per-pixel lighting is used.
boolean usingPerPixelLighting = prefs.getBoolean("perPixelLighting", false);
// Whether or not texture filtering is being forced.
boolean isForcingTextureFiltering = prefs.getBoolean("forceTextureFiltering", false);
// Whether or not fog is disabled.
boolean fogIsDisabled = prefs.getBoolean("disableFog", false);
// Stereoscopy setting
String stereoscopyMode = prefs.getString("stereoscopyMode", "0");
// Stereoscopy swap eyes
boolean stereoscopyEyeSwap = prefs.getBoolean("stereoSwapEyes", false);
// Stereoscopy separation
String stereoscopySeparation = prefs.getString("stereoDepth", "20");
// Stereoscopy convergence
String stereoscopyConvergence = prefs.getString("stereoConvergence", "20");
// CPU related Settings
NativeLibrary.SetConfig("Dolphin.ini", "Core", "CPUCore", currentEmuCore);
NativeLibrary.SetConfig("Dolphin.ini", "Core", "CPUThread", isUsingDualCore ? "True" : "False");
NativeLibrary.SetConfig("Dolphin.ini", "Core", "Fastmem", isUsingFastmem ? "True" : "False");
// General Video Settings
NativeLibrary.SetConfig("Dolphin.ini", "Core", "GFXBackend", currentVideoBackend);
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "ShowFPS", showingFPS ? "True" : "False");
NativeLibrary.SetConfig("Dolphin.ini", "Android", "ScreenControls", drawingOnscreenControls ? "True" : "False");
// Video Hack Settings
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBAccessEnable", skipEFBAccess ? "False" : "True");
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBEmulateFormatChanges", ignoreFormatChanges ? "True" : "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "AspectRatio", aspectRatio);
// Set EFB Copy Method
if (efbCopyMethod.equals("Off"))
{
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBCopyEnable", "False");
}
else if (efbCopyMethod.equals("Texture"))
{
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBCopyEnable", "True");
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBToTextureEnable", "True");
}
else if (efbCopyMethod.equals("RAM (uncached)"))
{
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBCopyEnable", "True");
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBToTextureEnable", "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBCopyCacheEnable", "False");
}
else if (efbCopyMethod.equals("RAM (cached)"))
{
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBCopyEnable", "True");
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBToTextureEnable", "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBCopyCacheEnable", "True");
}
// Set texture cache accuracy
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "SafeTextureCacheColorSamples", textureCacheAccuracy);
// Set external frame buffer.
if (externalFrameBuffer.equals("Disabled"))
{
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "UseXFB", "False");
}
else if (externalFrameBuffer.equals("Virtual"))
{
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "UseXFB", "True");
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "UseRealXFB", "False");
}
else if (externalFrameBuffer.equals("Real"))
{
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "UseXFB", "True");
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "UseRealXFB", "True");
}
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "DstAlphaPass", disableDstAlphaPass ? "True" : "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "FastDepthCalc", useFastDepthCalc ? "True" : "False");
//-- Enhancement Settings --//
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "EFBScale", internalResolution);
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "MSAA", FSAALevel);
NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "MaxAnisotropy", anisotropicFiltLevel);
NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "PostProcessingShader", postProcessing);
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBScaledCopy", usingScaledEFBCopy ? "True" : "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "EnablePixelLighting", usingPerPixelLighting ? "True" : "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "ForceFiltering", isForcingTextureFiltering ? "True" : "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "DisableFog", fogIsDisabled ? "True" : "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoMode", stereoscopyMode);
NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoSwapEyes", stereoscopyEyeSwap ? "True" : "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoDepth", stereoscopySeparation);
NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoConvergence", stereoscopyConvergence);
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.settings.cpu;
import org.dolphinemu.dolphinemu.R;
import android.os.Build;
import android.os.Bundle;
import android.preference.ListPreference;
import android.preference.PreferenceFragment;
/**
* Responsible for the loading of the CPU preferences.
*/
public final class CPUSettingsFragment extends PreferenceFragment
{
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// Load the preferences from an XML resource
addPreferencesFromResource(R.xml.cpu_prefs);
final ListPreference cpuCores = (ListPreference) findPreference("cpuCorePref");
//
// Set valid emulation cores depending on the CPU architecture
// that the Android device is running on.
//
if (Build.CPU_ABI.contains("x86-64"))
{
cpuCores.setEntries(R.array.emuCoreEntriesX86_64);
cpuCores.setEntryValues(R.array.emuCoreValuesX86_64);
}
else if (Build.CPU_ABI.contains("arm64"))
{
cpuCores.setEntries(R.array.emuCoreEntriesARM64);
cpuCores.setEntryValues(R.array.emuCoreValuesARM64);
}
else if (Build.CPU_ABI.contains("arm"))
{
cpuCores.setEntries(R.array.emuCoreEntriesARM);
cpuCores.setEntryValues(R.array.emuCoreValuesARM);
}
else
{
cpuCores.setEntries(R.array.emuCoreEntriesOther);
cpuCores.setEntryValues(R.array.emuCoreValuesOther);
}
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.settings.custom;
import android.content.Context;
import android.preference.ListPreference;
import android.util.AttributeSet;
/**
* A {@link ListPreference} that updates its summary upon it's selection being changed.
*/
public final class UpdatingListPreference extends ListPreference
{
/**
* Constructor
*
* @param context the current {@link Context}.
*/
public UpdatingListPreference(Context context, AttributeSet attribs)
{
super(context, attribs);
}
@Override
public void onDialogClosed(boolean positiveResult)
{
super.onDialogClosed(positiveResult);
// If an entry was selected
if (positiveResult)
{
setSummary(getEntry());
}
}
}

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package org.dolphinemu.dolphinemu.settings.input;
import org.dolphinemu.dolphinemu.R;
import android.app.AlertDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.preference.Preference;
import android.util.AttributeSet;
/**
* {@link Preference} subclass that represents a preference
* used for assigning a key bind.
*/
public final class InputBindingPreference extends Preference
{
/**
* Constructor that is called when inflating an InputBindingPreference from XML.
*
* @param context The current {@link Context}.
* @param attrs The attributes of the XML tag that is inflating the preference.
*/
public InputBindingPreference(Context context, AttributeSet attrs)
{
super(context, attrs);
}
@Override
protected void onClick()
{
// Begin the creation of the input alert.
final MotionAlertDialog dialog = new MotionAlertDialog(getContext(), this);
// Set the cancel button.
dialog.setButton(AlertDialog.BUTTON_NEGATIVE, getContext().getString(R.string.cancel), new AlertDialog.OnClickListener()
{
@Override
public void onClick(DialogInterface dialog, int which)
{
// Do nothing. Just makes the cancel button show up.
}
});
// Set the title and description message.
dialog.setTitle(R.string.input_binding);
dialog.setMessage(String.format(getContext().getString(R.string.input_binding_descrip), getTitle()));
// Don't allow the dialog to close when a user taps
// outside of it. They must press cancel or provide an input.
dialog.setCanceledOnTouchOutside(false);
// Everything is set, show the dialog.
dialog.show();
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.settings.input;
import android.app.Fragment;
import android.os.Build;
import android.os.Bundle;
import android.preference.Preference;
import android.preference.PreferenceFragment;
import android.view.InputDevice;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.R;
import java.util.List;
/**
* The {@link Fragment} responsible for implementing the functionality
* within the input control mapping config.
*/
public final class InputConfigFragment extends PreferenceFragment
{
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// Expand the preferences from the XML.
addPreferencesFromResource(R.xml.input_prefs);
// Set the summary messages of the preferences to whatever binding
// is currently set within the Dolphin config.
final String[] gamecubeKeys =
{
"InputA", "InputB", "InputX", "InputY", "InputZ", "InputStart",
"DPadUp", "DPadDown", "DPadLeft", "DPadRight",
"MainUp", "MainDown", "MainLeft", "MainRight",
"CStickUp", "CStickDown", "CStickLeft", "CStickRight",
"InputL", "InputR"
};
final String[] wiimoteKeys =
{
"WiimoteInputA", "WiimoteInputB", "WiimoteInputOne", "WiimoteInputTwo", "WiimoteInputPlus", "WiimoteInputMinus", "WiimoteInputHome",
"WiimoteIRUp", "WiimoteIRDown", "WiimoteIRLeft", "WiimoteIRRight", "WiimoteIRForward", "WiimoteIRBackward",
"WiimoteSwingUp", "WiimoteSwingDown", "WiimoteSwingLeft", "WiimoteSwingRight",
"WiimoteTiltForward", "WiimoteTiltBackward", "WiimoteTiltLeft", "WiimoteTiltRight",
"WiimoteShakeX", "WiimoteShakeY", "WiimoteShakeZ",
"WiimoteDPadUp", "WiimoteDPadDown", "WiimoteDPadLeft", "WiimoteDPadRight"
};
for (int i = 0; i < 4; i++)
{
// Loop through the keys for all 4 GameCube controllers.
for (String key : gamecubeKeys)
{
final String binding = NativeLibrary.GetConfig("Dolphin.ini", "Android", key+"_"+i, "None");
final Preference pref = findPreference(key+"_"+i);
pref.setSummary(binding);
}
// Loop through the keys for the Wiimote
/*for (String key : wiimoteKeys)
{
final String binding = NativeLibrary.GetConfig("Dolphin.ini", "Android", key+"_"+i, "None");
final Preference pref = findPreference(key+"_"+i);
pref.setSummary(binding);
}*/
}
}
/**
* Gets the descriptor for the given {@link InputDevice}.
*
* @param input The {@link InputDevice} to get the descriptor of.
*
* @return the descriptor for the given {@link InputDevice}.
*/
public static String getInputDesc(InputDevice input)
{
if (input == null)
return "null"; // Happens when the InputDevice is from an unknown source
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN)
{
return input.getDescriptor();
}
else
{
List<InputDevice.MotionRange> motions = input.getMotionRanges();
StringBuilder fakeid = new StringBuilder();
for (InputDevice.MotionRange range : motions)
fakeid.append(range.getAxis());
return fakeid.toString();
}
}
}

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package org.dolphinemu.dolphinemu.settings.input;
import java.util.ArrayList;
import java.util.List;
import org.dolphinemu.dolphinemu.NativeLibrary;
import android.app.AlertDialog;
import android.content.Context;
import android.preference.Preference;
import android.util.Log;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
/**
* {@link AlertDialog} derivative that listens for
* motion events from controllers and joysticks.
*/
final class MotionAlertDialog extends AlertDialog
{
// The selected input preference
private final Preference inputPref;
private boolean firstEvent = true;
private final ArrayList<Float> m_values = new ArrayList<Float>();
/**
* Constructor
*
* @param ctx The current {@link Context}.
* @param inputPref The Preference to show this dialog for.
*/
public MotionAlertDialog(Context ctx, Preference inputPref)
{
super(ctx);
this.inputPref = inputPref;
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event)
{
Log.d("InputConfigFragment", "Received key event: " + event.getAction());
switch (event.getAction())
{
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
InputDevice input = event.getDevice();
String bindStr = "Device '" + InputConfigFragment.getInputDesc(input) + "'-Button " + event.getKeyCode();
NativeLibrary.SetConfig("Dolphin.ini", "Android", inputPref.getKey(), bindStr);
inputPref.setSummary(bindStr);
dismiss();
return true;
default:
return false;
}
}
// Method that will be called within dispatchGenericMotionEvent
// that handles joystick/controller movements.
private boolean onMotionEvent(MotionEvent event)
{
if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) == 0)
return false;
Log.d("InputConfigFragment", "Received motion event: " + event.getAction());
InputDevice input = event.getDevice();
List<InputDevice.MotionRange> motions = input.getMotionRanges();
if (firstEvent)
{
m_values.clear();
for (InputDevice.MotionRange range : motions)
{
m_values.add(event.getAxisValue(range.getAxis()));
}
firstEvent = false;
}
else
{
for (int a = 0; a < motions.size(); ++a)
{
InputDevice.MotionRange range = motions.get(a);
if (m_values.get(a) > (event.getAxisValue(range.getAxis()) + 0.5f))
{
String bindStr = "Device '" + InputConfigFragment.getInputDesc(input) + "'-Axis " + range.getAxis() + "-";
NativeLibrary.SetConfig("Dolphin.ini", "Android", inputPref.getKey(), bindStr);
inputPref.setSummary(bindStr);
dismiss();
}
else if (m_values.get(a) < (event.getAxisValue(range.getAxis()) - 0.5f))
{
String bindStr = "Device '" + InputConfigFragment.getInputDesc(input) + "'-Axis " + range.getAxis() + "+";
NativeLibrary.SetConfig("Dolphin.ini", "Android", inputPref.getKey(), bindStr);
inputPref.setSummary(bindStr);
dismiss();
}
}
}
return true;
}
@Override
public boolean dispatchKeyEvent(KeyEvent event)
{
if (onKeyDown(event.getKeyCode(), event))
return true;
return super.dispatchKeyEvent(event);
}
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event)
{
if (onMotionEvent(event))
return true;
return super.dispatchGenericMotionEvent(event);
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.settings.input.overlayconfig;
import org.dolphinemu.dolphinemu.R;
import android.app.Activity;
import android.os.Bundle;
import android.widget.RelativeLayout;
/**
* {@link Activity} used for configuring the input overlay.
*/
public final class OverlayConfigActivity extends Activity
{
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// Initialize all of the buttons to add.
final OverlayConfigButton buttonA = new OverlayConfigButton(this, "gcpad_a", R.drawable.gcpad_a);
final OverlayConfigButton buttonB = new OverlayConfigButton(this, "gcpad_b", R.drawable.gcpad_b);
final OverlayConfigButton buttonX = new OverlayConfigButton(this, "gcpad_x", R.drawable.gcpad_x);
final OverlayConfigButton buttonY = new OverlayConfigButton(this, "gcpad_y", R.drawable.gcpad_y);
final OverlayConfigButton buttonZ = new OverlayConfigButton(this, "gcpad_z", R.drawable.gcpad_z);
final OverlayConfigButton buttonS = new OverlayConfigButton(this, "gcpad_start", R.drawable.gcpad_start);
final OverlayConfigButton buttonL = new OverlayConfigButton(this, "gcpad_l", R.drawable.gcpad_l);
final OverlayConfigButton buttonR = new OverlayConfigButton(this, "gcpad_r", R.drawable.gcpad_r);
final OverlayConfigButton joystick = new OverlayConfigButton(this, "gcpad_joystick_range", R.drawable.gcpad_joystick_range);
// Add the buttons to the layout
final RelativeLayout configLayout = new RelativeLayout(this);
configLayout.addView(buttonA);
configLayout.addView(buttonB);
configLayout.addView(buttonX);
configLayout.addView(buttonY);
configLayout.addView(buttonZ);
configLayout.addView(buttonS);
configLayout.addView(buttonL);
configLayout.addView(buttonR);
configLayout.addView(joystick);
// Now set the layout
setContentView(configLayout);
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.settings.input.overlayconfig;
import android.content.Context;
import android.content.SharedPreferences;
import android.graphics.Bitmap;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.preference.PreferenceManager;
import android.util.DisplayMetrics;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.Button;
import org.dolphinemu.dolphinemu.R;
/**
* A movable {@link Button} for use within the
* input overlay configuration screen.
*/
public final class OverlayConfigButton extends Button implements OnTouchListener
{
// SharedPreferences instance that the button positions are cached to.
private final SharedPreferences sharedPrefs;
// The String ID for this button.
//
// This ID is used upon releasing this button as the key for saving
// the X and Y coordinates of this button. This same key is also used
// for setting the coordinates of the button on the actual overlay during emulation.
//
// They can be accessed through SharedPreferences respectively as follows:
//
// SharedPreferences sPrefs = PreferenceManager.getDefaultSharedPreferences(this);
// float buttonX = sPrefs.getFloat(buttonId+"-X", -1f);
// float buttonY = sPrefs.getFloat(buttonId+"-Y", -1f);
//
private final String buttonId;
// The offset of the press while moving the button
private float moveOffsetX, moveOffsetY;
private Drawable resizeDrawable(Drawable image, float scale)
{
// Retrieve screen dimensions.
DisplayMetrics displayMetrics = getResources().getDisplayMetrics();
Bitmap b = ((BitmapDrawable)image).getBitmap();
Bitmap bitmapResized = Bitmap.createScaledBitmap(b,
(int)(displayMetrics.heightPixels * scale),
(int)(displayMetrics.heightPixels * scale),
true);
return new BitmapDrawable(getResources(), bitmapResized);
}
/**
* Constructor
*
* @param context the current {@link Context}.
* @param buttonId the String ID for this button.
* @param drawableId the Drawable ID for the image to represent this OverlayConfigButton.
*/
public OverlayConfigButton(Context context, String buttonId, int drawableId)
{
super(context);
// Set the button ID.
this.buttonId = buttonId;
// Set the button as its own OnTouchListener.
setOnTouchListener(this);
// Get the SharedPreferences instance.
sharedPrefs = PreferenceManager.getDefaultSharedPreferences(context);
// Decide scale based on button ID
// SeekBars are not able to set a minimum value, only a maximum value, which complicates
// things a bit. What happens here is after the SeekBar's value is retrieved, 25 is
// added so the value will never go below 25. It is then divided by 50 (25 + 25) so the
// default value will be 100%.
float scale;
float overlaySize = sharedPrefs.getInt("controls_size", 25);
overlaySize += 25;
overlaySize /= 50;
switch (drawableId)
{
case R.drawable.gcpad_b:
scale = 0.13f * overlaySize;
break;
case R.drawable.gcpad_x:
case R.drawable.gcpad_y:
scale = 0.18f * overlaySize;
break;
case R.drawable.gcpad_start:
scale = 0.12f * overlaySize;
break;
case R.drawable.gcpad_joystick_range:
scale = 0.30f * overlaySize;
break;
default:
scale = 0.20f * overlaySize;
break;
}
// Set the button's icon that represents it.
setBackground(resizeDrawable(getResources().getDrawable(drawableId), scale));
// Check if this button has previous values set that aren't the default.
final float x = sharedPrefs.getFloat(buttonId+"-X", -1f);
final float y = sharedPrefs.getFloat(buttonId+"-Y", -1f);
// If they are not -1, then they have a previous value set.
// Thus, we set those coordinate values.
if (x != -1f && y != -1f)
{
setX(x);
setY(y);
}
}
@Override
public boolean onTouch(View v, MotionEvent event)
{
switch(event.getAction())
{
// Get the offset of the press within the button
// The event X and Y locations are the offset within the button, not the screen
case MotionEvent.ACTION_DOWN:
{
moveOffsetX = event.getX();
moveOffsetY = event.getY();
return true;
}
// Only change the X/Y coordinates when we move the button.
case MotionEvent.ACTION_MOVE:
{
setX(getX() + event.getX() - moveOffsetX);
setY(getY() + event.getY() - moveOffsetY);
return true;
}
// Whenever the press event has ended
// is when we save all of the information.
case MotionEvent.ACTION_UP:
{
// Add the current X and Y positions of this button into SharedPreferences.
SharedPreferences.Editor editor = sharedPrefs.edit();
editor.putFloat(buttonId+"-X", getX());
editor.putFloat(buttonId+"-Y", getY());
editor.apply();
return true;
}
}
return false;
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.settings.video;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.SharedPreferences;
import android.content.SharedPreferences.OnSharedPreferenceChangeListener;
import android.os.Bundle;
import android.os.Environment;
import android.preference.ListPreference;
import android.preference.PreferenceFragment;
import android.preference.PreferenceManager;
import android.preference.PreferenceScreen;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.utils.EGLHelper;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
import javax.microedition.khronos.opengles.GL10;
/**
* Responsible for handling the loading of the video preferences.
*/
public final class VideoSettingsFragment extends PreferenceFragment
{
private final EGLHelper eglHelper = new EGLHelper(EGLHelper.EGL_OPENGL_ES2_BIT);
private final String vendor = eglHelper.getGL().glGetString(GL10.GL_VENDOR);
private final String version = eglHelper.getGL().glGetString(GL10.GL_VERSION);
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// Load the preferences from an XML resource
addPreferencesFromResource(R.xml.video_prefs);
//
// Setting valid video backends.
//
final ListPreference videoBackends = (ListPreference) findPreference("gpuPref");
final boolean deviceSupportsGL = eglHelper.supportsOpenGL();
final boolean deviceSupportsGLES3 = eglHelper.supportsGLES3();
if (deviceSupportsGL)
{
videoBackends.setEntries(R.array.videoBackendEntriesGL);
videoBackends.setEntryValues(R.array.videoBackendValuesGL);
}
else if (deviceSupportsGLES3)
{
videoBackends.setEntries(R.array.videoBackendEntriesGLES3);
videoBackends.setEntryValues(R.array.videoBackendValuesGLES3);
}
else
{
videoBackends.setEntries(R.array.videoBackendEntriesNoGLES3);
videoBackends.setEntryValues(R.array.videoBackendValuesNoGLES3);
}
//
// Set available post processing shaders
//
List<CharSequence> shader_names = new ArrayList<CharSequence>();
List<CharSequence> shader_values = new ArrayList<CharSequence>();
// Disabled option
shader_names.add("Disabled");
shader_values.add("");
File shaders_folder = new File(Environment.getExternalStorageDirectory()+ File.separator+"dolphin-emu"+ File.separator+"Shaders");
if (shaders_folder.exists())
{
File[] shaders = shaders_folder.listFiles();
for (File file : shaders)
{
if (file.isFile())
{
String filename = file.getName();
if (filename.contains(".glsl"))
{
// Strip the extension and put it in to the list
shader_names.add(filename.substring(0, filename.lastIndexOf('.')));
shader_values.add(filename.substring(0, filename.lastIndexOf('.')));
}
}
}
}
final ListPreference shader_preference = (ListPreference) findPreference("postProcessingShader");
shader_preference.setEntries(shader_names.toArray(new CharSequence[shader_names.size()]));
shader_preference.setEntryValues(shader_values.toArray(new CharSequence[shader_values.size()]));
//
// Disable all options if Software Rendering is used.
//
// Note that the numeric value in 'getPreference()'
// denotes the placement on the UI. So if more elements are
// added to the video settings, these may need to change.
//
final SharedPreferences sPrefs = PreferenceManager.getDefaultSharedPreferences(getActivity());
final PreferenceScreen mainScreen = getPreferenceScreen();
if (videoBackends.getValue().equals("Software Renderer"))
{
mainScreen.getPreference(0).setEnabled(false);
mainScreen.getPreference(1).setEnabled(false);
mainScreen.getPreference(3).setEnabled(false);
}
else if (videoBackends.getValue().equals("OGL"))
{
mainScreen.getPreference(0).setEnabled(true);
mainScreen.getPreference(1).setEnabled(true);
mainScreen.getPreference(3).setEnabled(true);
// Check if we support stereo
// If we support desktop GL then we must support at least OpenGL 3.2
// If we only support OpenGLES then we need both OpenGLES 3.1 and AEP
if ((eglHelper.supportsOpenGL() && eglHelper.GetVersion() >= 320) ||
(eglHelper.supportsGLES3() && eglHelper.GetVersion() >= 310 && eglHelper.SupportsExtension("GL_ANDROID_extension_pack_es31a")))
mainScreen.findPreference("StereoscopyScreen").setEnabled(true);
else
mainScreen.findPreference("StereoscopyScreen").setEnabled(false);
}
// Also set a listener, so that if someone changes the video backend, it will disable
// the video settings, upon the user choosing "Software Rendering".
sPrefs.registerOnSharedPreferenceChangeListener(new OnSharedPreferenceChangeListener()
{
@Override
public void onSharedPreferenceChanged(SharedPreferences preference, String key)
{
if (key.equals("gpuPref"))
{
if (preference.getString(key, "Software Renderer").equals("Software Renderer"))
{
mainScreen.getPreference(0).setEnabled(false);
mainScreen.getPreference(1).setEnabled(false);
mainScreen.getPreference(3).setEnabled(false);
}
else if (preference.getString(key, "Software Renderer").equals("OGL"))
{
mainScreen.getPreference(0).setEnabled(true);
mainScreen.getPreference(1).setEnabled(true);
mainScreen.getPreference(3).setEnabled(true);
// Create an alert telling them that their phone sucks
if (eglHelper.supportsGLES3()
&& vendor.equals("Qualcomm")
&& getQualcommVersion() == 14.0f)
{
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
builder.setTitle(R.string.device_compat_warning);
builder.setMessage(R.string.device_gles3compat_warning_msg);
builder.setPositiveButton(R.string.yes, null);
builder.setNegativeButton(R.string.no, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which)
{
// Get an editor.
SharedPreferences.Editor editor = sPrefs.edit();
editor.putString("gpuPref", "Software Renderer");
editor.apply();
videoBackends.setValue("Software Renderer");
videoBackends.setSummary("Software Renderer");
}
});
builder.show();
}
}
}
}
});
}
private float getQualcommVersion()
{
final int start = version.indexOf("V@") + 2;
final StringBuilder versionBuilder = new StringBuilder();
for (int i = start; i < version.length(); i++)
{
char c = version.charAt(i);
// End of numeric portion of version string.
if (c == ' ')
break;
versionBuilder.append(c);
}
return Float.parseFloat(versionBuilder.toString());
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.sidemenu;
import android.content.Context;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ArrayAdapter;
import android.widget.ListView;
import android.widget.TextView;
import java.util.List;
import org.dolphinemu.dolphinemu.R;
/**
* Adapter that backs the sidebar menu.
* <p>
* Responsible for handling the elements of each sidebar item.
*/
public final class SideMenuAdapter extends ArrayAdapter<SideMenuItem>
{
private final Context context;
private final int id;
private final List<SideMenuItem>items;
/**
* Constructor
*
* @param context The current {@link Context}.
* @param resourceId The resource ID for a layout file containing a layout to use when instantiating views.
* @param objects The objects to represent in the {@link ListView}.
*/
public SideMenuAdapter(Context context, int resourceId, List<SideMenuItem> objects)
{
super(context, resourceId, objects);
this.context = context;
this.id = resourceId;
this.items = objects;
}
@Override
public SideMenuItem getItem(int i)
{
return items.get(i);
}
@Override
public View getView(int position, View convertView, ViewGroup parent)
{
if (convertView == null)
{
LayoutInflater vi = LayoutInflater.from(context);
convertView = vi.inflate(id, null);
}
final SideMenuItem item = items.get(position);
if (item != null)
{
TextView title = (TextView) convertView.findViewById(R.id.SideMenuTitle);
if (title != null)
title.setText(item.getName());
}
return convertView;
}
}

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/*
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.sidemenu;
/**
* Represents an item that goes in the sidemenu of the app.
*/
public final class SideMenuItem
{
private final String name;
private final int id;
/**
* Constructor
*
* @param name The name of the SideMenuItem.
* @param id ID number of this specific SideMenuItem.
*/
public SideMenuItem(String name, int id)
{
this.name = name;
this.id = id;
}
/**
* Gets the name of this SideMenuItem.
*
* @return the name of this SideMenuItem.
*/
public String getName()
{
return name;
}
/**
* Gets the ID of this SideMenuItem.
*
* @return the ID of this SideMenuItem.
*/
public int getID()
{
return id;
}
}

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package org.dolphinemu.dolphinemu.utils;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileReader;
import java.io.IOException;
import org.dolphinemu.dolphinemu.R;
import android.content.Context;
import android.os.Build;
import android.util.Log;
/**
* Utility class for retrieving information
* from a device's CPU.
*/
public final class CPUHelper
{
private int revision;
private int variant;
private int numCores;
private String implementerID = "N/A";
private String part = "N/A";
private String hardware = "N/A";
private String processorInfo = "N/A";
private String features = "N/A";
private final Context ctx;
/**
* Constructor
*
* @param ctx The current {@link Context}.
*/
public CPUHelper(Context ctx)
{
this.ctx = ctx;
try
{
// TODO: Should do other architectures as well (x86 and MIPS).
// Can do differentiating between platforms by using
// android.os.Build.CPU_ABI.
//
// CPU_ABI.contains("armeabi") == get ARM info.
// CPU_ABI.contains("x86") == get x86 info.
// CPU_ABI.contains("mips") == get MIPS info.
//
// However additional testing should be done across devices,
// I highly doubt /proc/cpuinfo retains the same formatting
// on different architectures.
//
// If push comes to shove, we can simply spit out the cpuinfo
// contents. I would like to avoid this if possible, however.
if (Build.CPU_ABI.contains("arm"))
{
getARMInfo();
}
else
{
Log.e("CPUHelper", "CPU architecture not supported yet.");
}
}
catch (IOException ioe)
{
Log.e("CPUHelper", ioe.getMessage());
}
}
/**
* Gets the revision number of the CPU.
*
* @return the revision number of the CPU.
*/
public int getRevision()
{
return revision;
}
/**
* Gets the CPU variant number.
*
* @return the CPU variant number.
*/
public int getVariant()
{
return variant;
}
/**
* Gets the total number of cores in the CPU.
*
* @return the total number of cores in the CPU.
*/
public int getNumCores()
{
return numCores;
}
/**
* Gets the name of the implementer of the CPU.
*
* @return the name of the implementer of the CPU.
*/
public String getImplementer()
{
return implementerID;
}
/**
* Gets the specific processor type of the CPU.
*
* @return the specific processor type.
*/
public String getProcessorType()
{
return part;
}
/**
* Gets the internal name of the hardware.
*
* @return the internal name of the hardware.
*/
public String getHardware()
{
return hardware;
}
/**
* Get the processor info string.
*
* @return the processor info string.
*/
public String getProcessorInfo()
{
return processorInfo;
}
/**
* Gets the features supported by the CPU.
*
* @return the features supported by the CPU.
*/
public String getFeatures()
{
return features;
}
/**
* Whether or not this CPU is using the ARM architecture.
*
* @return true if this CPU uses the ARM architecture; false otherwise.
*/
public static boolean isARM()
{
return Build.CPU_ABI.contains("arm");
}
/**
* Whether or not this CPU is using the ARM64 architecture.
*
* @return true if this CPU uses the ARM64 architecture; false otherwise.
*/
public static boolean isARM64() { return Build.CPU_ABI.contains("arm64"); }
/**
* Whether or not this CPU is using the x86 architecture.
*
* @return true if this CPU uses the x86 architecture; false otherwise.
*/
public static boolean isX86()
{
return Build.CPU_ABI.contains("x86");
}
/**
* Whether or not this CPU is using the MIPS architecture.
*
* @return true if this CPU uses the MIPS architecture; false otherwise.
*/
public static boolean isMIPS()
{
return Build.CPU_ABI.contains("mips");
}
// Retrieves information for ARM CPUs.
private void getARMInfo() throws IOException
{
File info = new File("/proc/cpuinfo");
if (info.exists())
{
BufferedReader br = new BufferedReader(new FileReader(info));
String line;
while ((line = br.readLine()) != null)
{
if (line.contains("Processor\t:"))
{
this.processorInfo = parseLine(line);
}
else if (line.contains("Hardware\t:"))
{
this.hardware = parseLine(line);
}
else if (line.contains("Features\t:"))
{
this.features = parseLine(line);
}
else if (line.contains("CPU implementer\t:"))
{
this.implementerID = parseArmID(Integer.decode(parseLine(line)));
}
else if (line.contains("CPU part\t:"))
{
this.part = parseArmPartNumber(Integer.decode(parseLine(line)));
}
else if (line.contains("CPU revision\t:"))
{
this.revision = Integer.decode(parseLine(line));
}
else if (line.contains("CPU variant\t:"))
{
this.variant = Integer.decode(parseLine(line));
}
else if (line.contains("processor\t:")) // Lower case indicates a specific core number
{
this.numCores++;
}
}
br.close();
}
}
// Basic function for parsing cpuinfo format strings.
// cpuinfo format strings consist of [label:info] parts.
// We only want to retrieve the info portion so we split
// them using ':' as a delimeter.
private String parseLine(String line)
{
String[] temp = line.split(":");
if (temp.length != 2)
return "N/A";
return temp[1].trim();
}
// Parses an ARM CPU ID.
private String parseArmID(int id)
{
switch (id)
{
case 0x41:
return "ARM Limited";
case 0x44:
return "Digital Equipment Corporation";
case 0x4D:
return "Freescale Semiconductor Inc.";
case 0x4E:
return "Nvidia Corporation";
case 0x51:
return "Qualcomm Inc.";
case 0x56:
return "Marvell Semiconductor Inc.";
case 0x69:
return "Intel Corporation";
default:
return "N/A";
}
}
// Parses the ARM CPU Part number.
private String parseArmPartNumber(int partNum)
{
switch (partNum)
{
// Qualcomm part numbers.
case 0x00F:
return "Qualcomm Scorpion";
case 0x02D:
return "Qualcomm Dual Scorpion";
case 0x04D:
return "Qualcomm Dual Krait";
case 0x06F:
return "Qualcomm Quad Krait";
// Marvell Semiconductor part numbers
case 0x131:
return "Marvell Feroceon";
case 0x581:
return "Marvell PJ4/PJ4b";
case 0x584:
return "Marvell Dual PJ4/PJ4b";
// Official ARM part numbers.
case 0x920:
return "ARM920";
case 0x922:
return "ARM922";
case 0x926:
return "ARM926";
case 0x940:
return "ARM940";
case 0x946:
return "ARM946";
case 0x966:
return "ARM966";
case 0x968:
return "ARM968";
case 0xB02:
return "ARM11 MPCore";
case 0xB36:
return "ARM1136";
case 0xB56:
return "ARM1156";
case 0xB76:
return "ARM1176";
case 0xC05:
return "ARM Cortex A5";
case 0xC07:
return "ARM Cortex-A7 MPCore";
case 0xC08:
return "ARM Cortex A8";
case 0xC09:
return "ARM Cortex A9";
case 0xC0C:
return "ARM Cortex A12";
case 0xC0F:
return "ARM Cortex A15";
case 0xC14:
return "ARM Cortex R4";
case 0xC15:
return "ARM Cortex R5";
case 0xC20:
return "ARM Cortex M0";
case 0xC21:
return "ARM Cortex M1";
case 0xC23:
return "ARM Cortex M3";
case 0xC24:
return "ARM Cortex M4";
case 0xC60:
return "ARM Cortex M0+";
case 0xD03:
return "ARM Cortex A53";
case 0xD07:
return "ARM Cortex A57 MPCore";
default: // Unknown/Not yet added to list.
return String.format(ctx.getString(R.string.unknown_part_num), partNum);
}
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.utils;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLES30;
import android.util.Log;
import org.dolphinemu.dolphinemu.NativeLibrary;
/**
* Utility class that abstracts all the stuff about
* EGL initialization out of the way if all that is
* wanted is to query the underlying GL API for information.
*/
public final class EGLHelper
{
private final EGL10 mEGL;
private final EGLDisplay mDisplay;
private EGLConfig[] mEGLConfigs;
private EGLContext mEGLContext;
private EGLSurface mEGLSurface;
private GL10 mGL;
// GL support flags
private boolean supportGL;
private boolean supportGLES2;
private boolean supportGLES3;
// Renderable type bitmasks
public static final int EGL_OPENGL_ES_BIT = 0x0001;
public static final int EGL_OPENGL_ES2_BIT = 0x0004;
public static final int EGL_OPENGL_BIT = 0x0008;
public static final int EGL_OPENGL_ES3_BIT_KHR = 0x0040;
// API types
public static final int EGL_OPENGL_ES_API = 0x30A0;
public static final int EGL_OPENGL_API = 0x30A2;
/**
* Constructor
* <p>
* Initializes the underlying {@link EGLSurface} with a width and height of 1.
* This is useful if all you need to use this class for is to query information
* from specific API contexts.
*
* @param renderableType Bitmask indicating which types of client API contexts
* the framebuffer config must support.
*/
public EGLHelper(int renderableType)
{
this(1, 1, renderableType);
}
/**
* Constructor
*
* @param width Width of the underlying {@link EGLSurface}.
* @param height Height of the underlying {@link EGLSurface}.
* @param renderableType Bitmask indicating which types of client API contexts
* the framebuffer config must support.
*/
public EGLHelper(int width, int height, int renderableType)
{
// Initialize handle to an EGL display.
mEGL = (EGL10) EGLContext.getEGL();
mDisplay = mEGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
// If a display is present, initialize EGL.
if (mDisplay != EGL10.EGL_NO_DISPLAY)
{
int[] version = new int[2];
if (mEGL.eglInitialize(mDisplay, version))
{
// Detect supported GL APIs, initialize configs, etc.
detect();
// Create context and surface
create(width, height, renderableType);
}
else
{
Log.e("EGLHelper", "Error initializing EGL.");
}
}
else
{
Log.e("EGLHelper", "Error initializing EGL display.");
}
}
/**
* Releases all resources associated with this helper.
* <p>
* This should be called whenever this helper is no longer needed.
*/
public void closeHelper()
{
mEGL.eglTerminate(mDisplay);
}
/**
* Gets information through EGL.<br/>
* <p>
* Index 0: Vendor <br/>
* Index 1: Version <br/>
* Index 2: Renderer <br/>
* Index 3: Extensions <br/>
*
* @return information retrieved through EGL.
*/
public String[] getEGLInfo()
{
String[] info = {
mGL.glGetString(GL10.GL_VENDOR),
mGL.glGetString(GL10.GL_VERSION),
mGL.glGetString(GL10.GL_RENDERER),
mGL.glGetString(GL10.GL_EXTENSIONS),
};
return info;
}
/**
* Whether or not this device supports OpenGL.
*
* @return true if this device supports OpenGL; false otherwise.
*/
public boolean supportsOpenGL()
{
return supportGL;
}
/**
* Whether or not this device supports OpenGL ES 2.
* <br/>
* Note that if this returns true, then OpenGL ES 1 is also supported.
*
* @return true if this device supports OpenGL ES 2; false otherwise.
*/
public boolean supportsGLES2()
{
return supportGLES2;
}
/**
* Whether or not this device supports OpenGL ES 3.
* <br/>
* Note that if this returns true, then OpenGL ES 1 and 2 are also supported.
*
* @return true if this device supports OpenGL ES 3; false otherwise.
*/
public boolean supportsGLES3()
{
return supportGLES3;
}
/**
* Gets the underlying {@link EGL10} instance.
*
* @return the underlying {@link EGL10} instance.
*/
public EGL10 getEGL()
{
return mEGL;
}
/**
* Gets the underlying {@link GL10} instance.
*
* @return the underlying {@link GL10} instance.
*/
public GL10 getGL()
{
return mGL;
}
/**
* Gets the underlying {@link EGLDisplay}.
*
* @return the underlying {@link EGLDisplay}
*/
public EGLDisplay getDisplay()
{
return mDisplay;
}
/**
* Gets all supported framebuffer configurations for this device.
*
* @return all supported framebuffer configurations for this device.
*/
public EGLConfig[] getConfigs()
{
return mEGLConfigs;
}
/**
* Gets the underlying {@link EGLContext}.
*
* @return the underlying {@link EGLContext}.
*/
public EGLContext getContext()
{
return mEGLContext;
}
/**
* Gets the underlying {@link EGLSurface}.
*
* @return the underlying {@link EGLSurface}.
*/
public EGLSurface getSurface()
{
return mEGLSurface;
}
// Detects the specific kind of GL modes that are supported
private boolean detect()
{
// Get total number of configs available.
int[] numConfigs = new int[1];
if (!mEGL.eglGetConfigs(mDisplay, null, 0, numConfigs))
{
Log.e("EGLHelper", "Error retrieving number of EGL configs available.");
return false;
}
// Now get all the configurations
mEGLConfigs = new EGLConfig[numConfigs[0]];
if (!mEGL.eglGetConfigs(mDisplay, mEGLConfigs, mEGLConfigs.length, numConfigs))
{
Log.e("EGLHelper", "Error retrieving all EGL configs.");
return false;
}
for (int i = 0; i < mEGLConfigs.length; i++)
{
int[] attribVal = new int[1];
boolean ret = mEGL.eglGetConfigAttrib(mDisplay, mEGLConfigs[i], EGL10.EGL_RENDERABLE_TYPE, attribVal);
if (ret)
{
if ((attribVal[0] & EGL_OPENGL_BIT) != 0)
supportGL = true;
if ((attribVal[0] & EGL_OPENGL_ES2_BIT) != 0)
supportGLES2 = true;
if ((attribVal[0] & EGL_OPENGL_ES3_BIT_KHR) != 0)
supportGLES3 = true;
}
}
return true;
}
// Creates the context and surface.
private void create(int width, int height, int renderableType)
{
int[] attribs = {
EGL10.EGL_WIDTH, width,
EGL10.EGL_HEIGHT, height,
EGL10.EGL_NONE
};
// Initially we just assume GLES2 will be the default context.
int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
int[] ctx_attribs = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL10.EGL_NONE
};
// Determine the type of context that will be created
// and change the attribute arrays accordingly.
switch (renderableType)
{
case EGL_OPENGL_ES_BIT:
ctx_attribs[1] = 1;
break;
case EGL_OPENGL_BIT:
ctx_attribs[0] = EGL10.EGL_NONE;
break;
case EGL_OPENGL_ES3_BIT_KHR:
ctx_attribs[1] = 3;
break;
case EGL_OPENGL_ES2_BIT:
default: // Fall-back to GLES 2.
ctx_attribs[1] = 2;
break;
}
if (renderableType == EGL_OPENGL_BIT)
NativeLibrary.eglBindAPI(EGL_OPENGL_API);
else
NativeLibrary.eglBindAPI(EGL_OPENGL_ES_API);
mEGLContext = mEGL.eglCreateContext(mDisplay, mEGLConfigs[0], EGL10.EGL_NO_CONTEXT, ctx_attribs);
mEGLSurface = mEGL.eglCreatePbufferSurface(mDisplay, mEGLConfigs[0], attribs);
mEGL.eglMakeCurrent(mDisplay, mEGLSurface, mEGLSurface, mEGLContext);
mGL = (GL10) mEGLContext.getGL();
}
/**
* Simplified call to {@link GL10#glGetString(int)}
* <p>
* Accepts the following constants:
* <ul>
* <li>GL_VENDOR - Company responsible for the GL implementation.</li>
* <li>GL_VERSION - Version or release number.</li>
* <li>GL_RENDERER - Name of the renderer</li>
* <li>GL_SHADING_LANGUAGE_VERSION - Version or release number of the shading language </li>
* </ul>
*
* @param glEnum A symbolic constant within {@link GL10}.
*
* @return the string information represented by {@code glEnum}.
*/
public String glGetString(int glEnum)
{
return mGL.glGetString(glEnum);
}
/**
* Simplified call to {@link GLES30#glGetStringi(int, int)}
* <p>
* Accepts the following constants:
* <ul>
* <li>GL_VENDOR - Company responsible for the GL implementation.</li>
* <li>GL_VERSION - Version or release number.</li>
* <li>GL_RENDERER - Name of the renderer</li>
* <li>GL_SHADING_LANGUAGE_VERSION - Version or release number of the shading language </li>
* <li>GL_EXTENSIONS - Extension string supported by the implementation at {@code index}.</li>
* </ul>
*
* @param glEnum A symbolic GL constant
* @param index The index of the string to return.
*
* @return the string information represented by {@code glEnum} and {@code index}.
*/
public String glGetStringi(int glEnum, int index)
{
return GLES30.glGetStringi(glEnum, index);
}
public boolean SupportsExtension(String extension)
{
int[] num_ext = new int[1];
GLES30.glGetIntegerv(GLES30.GL_NUM_EXTENSIONS, num_ext, 0);
for (int i = 0; i < num_ext[0]; ++i)
{
String ext = GLES30.glGetStringi(GLES30.GL_EXTENSIONS, i);
if (ext.equals(extension))
return true;
}
return false;
}
public int GetVersion()
{
int[] major = new int[1];
int[] minor = new int[1];
GLES30.glGetIntegerv(GLES30.GL_MAJOR_VERSION, major, 0);
GLES30.glGetIntegerv(GLES30.GL_MINOR_VERSION, minor, 0);
return major[0] * 100 + minor[0] * 10;
}
/**
* Simplified call to {@link GL10#glGetIntegerv(int, int[], int)
*
* @param glEnum A symbolic GL constant.
*
* @return the integer information represented by {@code glEnum}.
*/
public int glGetInteger(int glEnum)
{
int[] val = new int[1];
mGL.glGetIntegerv(glEnum, val, 0);
return val[0];
}
}

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package org.dolphinemu.dolphinemu.utils;
import android.app.AlertDialog;
import android.content.Context;
import android.os.Bundle;
import android.preference.DialogPreference;
import android.util.AttributeSet;
import android.view.LayoutInflater;
import android.view.View;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.SeekBar;
import android.widget.TextView;
import org.dolphinemu.dolphinemu.R;
public class SliderPreference extends DialogPreference implements SeekBar.OnSeekBarChangeListener, View.OnClickListener
{
private static final String androidns = "http://schemas.android.com/apk/res/android";
// SeekBar
private int m_max, m_value;
private SeekBar m_seekbar;
// TextView
private TextView m_textview;
public SliderPreference(Context context, AttributeSet attrs)
{
super(context, attrs);
// Seekbar values
m_value = attrs.getAttributeIntValue(androidns, "defaultValue", 0);
m_max = attrs.getAttributeIntValue(androidns, "max", 100);
}
@Override
protected View onCreateDialogView()
{
LayoutInflater inflater = LayoutInflater.from(getContext());
LinearLayout layout = (LinearLayout)inflater.inflate(R.layout.slider_layout, null, false);
m_seekbar = (SeekBar)layout.findViewById(R.id.sliderSeekBar);
m_textview = (TextView)layout.findViewById(R.id.sliderTextView);
if (shouldPersist())
m_value = Integer.valueOf(getPersistedString(Integer.toString(m_value)));
m_seekbar.setMax(m_max);
m_seekbar.setProgress(m_value);
setProgressText(m_value);
m_seekbar.setOnSeekBarChangeListener(this);
return layout;
}
// SeekBar overrides
@Override
public void onProgressChanged(SeekBar seek, int value, boolean fromTouch)
{
m_value = value;
setProgressText(value);
}
@Override
public void onStartTrackingTouch(SeekBar seek) {}
@Override
public void onStopTrackingTouch(SeekBar seek) {}
void setProgressText(int value)
{
m_textview.setText(String.valueOf(value));
}
@Override
public void showDialog(Bundle state)
{
super.showDialog(state);
Button positiveButton = ((AlertDialog) getDialog()).getButton(AlertDialog.BUTTON_POSITIVE);
positiveButton.setOnClickListener(this);
}
@Override
public void onClick(View v)
{
if (shouldPersist())
{
persistString(Integer.toString(m_seekbar.getProgress()));
callChangeListener(m_seekbar.getProgress());
}
((AlertDialog) getDialog()).dismiss();
}
}

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