Merge pull request #5418 from MerryMage/config-again-and-again

VideoConfig: Port to layered configuration system
This commit is contained in:
shuffle2
2017-06-05 21:11:04 -07:00
committed by GitHub
32 changed files with 961 additions and 591 deletions

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@ -91,6 +91,9 @@ void Save()
void Init()
{
// These layers contain temporary values
s_layers[LayerType::CommandLine] = std::make_unique<Layer>(LayerType::CommandLine);
ClearCurrentRunLayer();
// This layer always has to exist
s_layers[LayerType::Meta] = std::make_unique<RecursiveLayer>();
}
@ -101,6 +104,11 @@ void Shutdown()
s_callbacks.clear();
}
void ClearCurrentRunLayer()
{
s_layers[LayerType::CurrentRun] = std::make_unique<Layer>(LayerType::CurrentRun);
}
static const std::map<System, std::string> system_to_name = {
{System::Main, "Dolphin"}, {System::GCPad, "GCPad"}, {System::WiiPad, "Wiimote"},
{System::GCKeyboard, "GCKeyboard"}, {System::GFX, "Graphics"}, {System::Logger, "Logger"},

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@ -38,24 +38,9 @@ void InvokeConfigChangedCallbacks();
void Load();
void Save();
// Often used functions for getting or setting configuration on the base layer for the main system
template <typename T>
T Get(const std::string& section_name, const std::string& key, const T& default_value)
{
auto base_layer = GetLayer(Config::LayerType::Base);
return base_layer->GetOrCreateSection(Config::System::Main, section_name)
->Get(key, default_value);
}
template <typename T>
void Set(const std::string& section_name, const std::string& key, const T& value)
{
auto base_layer = GetLayer(Config::LayerType::Base);
base_layer->GetOrCreateSection(Config::System::Main, section_name)->Set(key, value);
}
void Init();
void Shutdown();
void ClearCurrentRunLayer();
const std::string& GetSystemName(System system);
System GetSystemFromName(const std::string& system);

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@ -4,6 +4,8 @@
#pragma once
#include <array>
namespace Config
{
enum class LayerType
@ -29,4 +31,10 @@ enum class System
Debugger,
UI,
};
constexpr std::array<LayerType, 7> SEARCH_ORDER{{
// Skip the meta layer
LayerType::CurrentRun, LayerType::CommandLine, LayerType::Movie, LayerType::Netplay,
LayerType::LocalGame, LayerType::GlobalGame, LayerType::Base,
}};
}

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@ -2,7 +2,6 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <array>
#include <cstddef>
#include <map>
#include <memory>
@ -254,13 +253,7 @@ bool RecursiveSection::Exists(const std::string& key) const
bool RecursiveSection::Get(const std::string& key, std::string* value,
const std::string& default_value) const
{
static constexpr std::array<LayerType, 7> search_order = {{
// Skip the meta layer
LayerType::CurrentRun, LayerType::CommandLine, LayerType::Movie, LayerType::Netplay,
LayerType::LocalGame, LayerType::GlobalGame, LayerType::Base,
}};
for (auto layer_id : search_order)
for (auto layer_id : SEARCH_ORDER)
{
auto layers_it = Config::GetLayers()->find(layer_id);
if (layers_it == Config::GetLayers()->end())