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PixelShaderGen: Drop some useless and potentially buggy code.
Thanks to glennrics for noticing.
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@ -129,17 +129,11 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
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return;
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}
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// numtexgens should be <= 8
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for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
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{
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// TODO: This is all wrong. i in the else clause will always be out of range as a
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// subscript for xfregs.texMtxInfo. NeoBrain??
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if (18+i < 32)
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uid->values[0] |= xfregs.texMtxInfo[i].projection << (18+i); // 1
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else
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uid->values[1] |= xfregs.texMtxInfo[i].projection << (i - 14); // 1
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}
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uid->values[1] = bpmem.genMode.numindstages << 2; // 3
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uid->values[1] = bpmem.genMode.numindstages; // 3
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u32 indirectStagesUsed = 0;
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for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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@ -147,15 +141,15 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
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assert(indirectStagesUsed == (indirectStagesUsed & 0xF));
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uid->values[1] |= indirectStagesUsed << 5; // 4;
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uid->values[1] |= indirectStagesUsed << 3; // 4;
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for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
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{
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if (indirectStagesUsed & (1 << i))
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{
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uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (9 + 3*i); // 1
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uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (7 + 3*i); // 1
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if (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens)
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uid->values[1] |= bpmem.tevindref.getTexCoord(i) << (10 + 3*i); // 2
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uid->values[1] |= bpmem.tevindref.getTexCoord(i) << (8 + 3*i); // 2
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}
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}
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